Files
2026-06-07 22:59:32 +08:00

40 lines
1.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//using LionStudios.Suite.Analytics;
public class LionStudiosManager : MonoBehaviour
{
public static LionStudiosManager instance;
private void Awake()
{
instance = this;
}
//public static void LionInit() => LionAnalytics.GameStart();
public static void LevelStart(int levelNo, int attemptNum, int? score = null)
{
//LionAnalytics.LevelStart(levelNo, attemptNum, score);
}
public static void LevelComplete(int levelNo, int attemptNum, int? score = null)
{
//LionAnalytics.LevelComplete(levelNo, attemptNum, score);
}
public static void LevelFail(int levelNo, int attemptNum, int? score = null)
{
//LionAnalytics.LevelFail(levelNo, attemptNum, score);
}
public static void LevelRestart(int levelNo, int attemptNum, int? score = null)
{
//LionAnalytics.LevelRestart(levelNo, attemptNum, score);
}
}