using System.Collections; using System.Collections.Generic; using UnityEngine; //using LionStudios.Suite.Analytics; public class LionStudiosManager : MonoBehaviour { public static LionStudiosManager instance; private void Awake() { instance = this; } //public static void LionInit() => LionAnalytics.GameStart(); public static void LevelStart(int levelNo, int attemptNum, int? score = null) { //LionAnalytics.LevelStart(levelNo, attemptNum, score); } public static void LevelComplete(int levelNo, int attemptNum, int? score = null) { //LionAnalytics.LevelComplete(levelNo, attemptNum, score); } public static void LevelFail(int levelNo, int attemptNum, int? score = null) { //LionAnalytics.LevelFail(levelNo, attemptNum, score); } public static void LevelRestart(int levelNo, int attemptNum, int? score = null) { //LionAnalytics.LevelRestart(levelNo, attemptNum, score); } }