40 lines
1.0 KiB
C#
40 lines
1.0 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
//using LionStudios.Suite.Analytics;
|
|
|
|
public class LionStudiosManager : MonoBehaviour
|
|
{
|
|
public static LionStudiosManager instance;
|
|
private void Awake()
|
|
{
|
|
instance = this;
|
|
}
|
|
|
|
//public static void LionInit() => LionAnalytics.GameStart();
|
|
|
|
|
|
|
|
public static void LevelStart(int levelNo, int attemptNum, int? score = null)
|
|
{
|
|
//LionAnalytics.LevelStart(levelNo, attemptNum, score);
|
|
}
|
|
|
|
public static void LevelComplete(int levelNo, int attemptNum, int? score = null)
|
|
{
|
|
//LionAnalytics.LevelComplete(levelNo, attemptNum, score);
|
|
}
|
|
|
|
public static void LevelFail(int levelNo, int attemptNum, int? score = null)
|
|
{
|
|
//LionAnalytics.LevelFail(levelNo, attemptNum, score);
|
|
}
|
|
|
|
public static void LevelRestart(int levelNo, int attemptNum, int? score = null)
|
|
{
|
|
//LionAnalytics.LevelRestart(levelNo, attemptNum, score);
|
|
}
|
|
|
|
|
|
}
|