143 lines
4.0 KiB
Plaintext
143 lines
4.0 KiB
Plaintext
**************************************
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* TRAILS FX *
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* Created by Ramiro Oliva (Kronnect) *
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* README FILE *
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**************************************
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Quick help: how to use this asset?
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----------------------------------
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Trails FX is an asset for drawing fast and smooth trails behind moving objects.
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Just add "Trail Effect" script to any gameobject and configure its properties.
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Note: in URP, Space Distortion effect requires Opaque Texture enabled in Universal Rendering Pipeline asset.
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Scripting Support
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-----------------
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Trails FX is designed to be easy to use with the inspector.
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If you need to add or change certain values at runtime you can use this code:
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TrailsFX.TrailEffect trail = myGameObject.GetComponent<TrailsFX.TrailEffect>();
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trail.Clear() : clears any existing trail
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trail.xxxx = value; (you can change any property shown in the inspector). Check out the TrailEffect code for a list of properties.
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trail.UpdateMaterialProperties() : refresh material settings (call this after changing any property using code)
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Hints
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-----
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If target is moved using physics methods (eg. AddForce) and trails are not smooth enough, enable Rigidbody interpolation setting.
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Also make sure physics methods are used in FixedUpdate().
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Support & Feedback
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------------------
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Every property in the inspector shows a tooltip with some info when you pass the mouse over them.
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If you have any issue or question please use the contact info below.
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Also if you like Trails FX, please rate it on the Asset Store. It encourages us to keep improving it! Thanks!
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Contact details:
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* Email: contact@kronnect.com
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* Support Forum: http://kronnect.com/support
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* Twitter: @Kronnect
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Future updates
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--------------
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All our assets follow an incremental development process by which a few beta releases are published on our support forum (kronnect.com).
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We encourage you to signup and engage our forum. The forum is the primary support and feature discussions medium.
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Of course, all updates of Trails FX be eventually available on the Asset Store.
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More Cool Assets!
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-----------------
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Check out our other assets here:
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https://assetstore.unity.com/publishers/15018
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Version history
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---------------
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Version 1.7
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- Added Animator property to inspector
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Version 1.6.2
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- [Fix] Fixed black trail artifact issue with some animated skinned renderers
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Version 1.6.1
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- [Fix] Fixed memory leak issue when baking skinned meshes
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Version 1.6
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- Added "Additive Tint Color" option to Space Distortion style
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Version 1.5.92
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- Startup optimizations
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Version 1.5.91
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- Animation states now are recognized regardless of layer
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Version 1.5.9
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- [Fix] Fixed skinned mesh scaling issue
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Version 1.5.8
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- [Fix] Fixed animation states only option when target is not a character
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Version 1.5.6
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- [Fix] Fixed world position relative change algorithm
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Version 1.5.5
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- Improved interpolated trail
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- Added mesh pool size configurable option
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- Memory optimization when enabling "Use Last Animation" option
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Version 1.5.4
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- [Fix] Fixed trail issue for very small durations during start
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Version 1.5.3
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- [Fix] Fixed trail sequence when active property is toggled on/off
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- [Fix] Fixed scale over time issue on rotated objects
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Version 1.5.2
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- [Fix] Fixed material leak
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Version 1.5.1
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- [Fix] Fixed Space Distortion rendering issue in Unity 2019 for builtin
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Version 1.5
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- Added "SubMesh Mask" option to filter submeshes
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Version 1.4.2
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- [Fix] Fixed wrong scale of skinned mesh trails when parent scale is different than skinned mesh's gameobject
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Version 1.4.1
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- [Fix] Trails are now rendered to the same layer than gameobject
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Version 1.4
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- Improved performance of color/scale and other gradient-type fields computation
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- Added "Steps Buffer Size" to inspector which allows you to increase or decrease the number of active trail steps
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Version 1.3
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- Added "Cull Mode" option to inspector
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Version 1.2
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- Added 'Execute in Edit Mode' option to inspector
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Version 1.1
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- Added World Position Relative To option
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Version 1.0.1
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- [Fix] Fixed trail size when character is scaled
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Version 1.0
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- Initial version
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