Files
Amir_NutBolt_Updated/Assets/Game/Scripts/PluginScripts/GAScript.cs
2026-06-07 22:59:32 +08:00

53 lines
1.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//using GameAnalyticsSDK;
using UnityEngine.EventSystems;
public class GAScript : MonoBehaviour
{
public static GAScript Instance;
private void Awake()
{
if (!Instance)
{
Instance = this;
DontDestroyOnLoad(gameObject);
}
else
{
DestroyImmediate(gameObject);
}
// Vibration.Init();
Init();
}
private void Init()
{
// GA
// GameAnalytics.Initialize();
}
public static void LevelStart(int levelname, int levelAttempts)
{
// GameAnalytics.NewProgressionEvent(GAProgressionStatus.Start, levelname.ToString());
print("Start::" + levelname);
//FaceBookScript.instance.LevelStarted(levelname);
}
public static void LevelFail(int levelName, int levelAttempts)
{
// GameAnalytics.NewProgressionEvent(GAProgressionStatus.Fail, levelName.ToString());
print("Failed::" + levelName);
// FaceBookScript.instance.LevelFailed(levelname);
}
public static void LevelCompleted(int levelName, int levelAttempts)
{
// GameAnalytics.NewProgressionEvent(GAProgressionStatus.Complete, levelName.ToString());
print("Completed::" + levelName);
// FaceBookScript.instance.LevelCompleted(levelname);
}
}