29 lines
971 B
C#
29 lines
971 B
C#
using UnityEngine;
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using System.Collections;
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using System.IO;
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namespace Dreamteck
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{
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public static class LinearAlgebraUtility
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{
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public static Vector3 ProjectOnLine(Vector3 fromPoint, Vector3 toPoint, Vector3 project)
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{
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Vector3 projectedPoint = Vector3.Project((project - fromPoint), (toPoint - fromPoint)) + fromPoint;
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Vector3 dir = toPoint - fromPoint;
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Vector3 projectedDir = projectedPoint - fromPoint;
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float dot = Vector3.Dot(projectedDir, dir);
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if(dot > 0f)
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{
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if(projectedDir.sqrMagnitude <= dir.sqrMagnitude) return projectedPoint;
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else return toPoint;
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} else return fromPoint;
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}
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public static float InverseLerp(Vector3 a, Vector3 b, Vector3 value)
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{
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Vector3 ab = b - a;
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Vector3 av = value - a;
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return Vector3.Dot(av, ab) / Vector3.Dot(ab, ab);
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}
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}
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} |