Files
2026-06-07 22:59:32 +08:00

16 lines
473 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class menu : MonoBehaviour
{
private void Start()
{
//Vibration.Init();
SceneManager.LoadScene(PlayerPrefs.GetInt("levelnumber", 1) > SceneManager.sceneCountInBuildSettings - 1
? Random.Range(1, SceneManager.sceneCountInBuildSettings - 1)
: PlayerPrefs.GetInt("levelnumber", 1));
}
}