using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class menu : MonoBehaviour { private void Start() { //Vibration.Init(); SceneManager.LoadScene(PlayerPrefs.GetInt("levelnumber", 1) > SceneManager.sceneCountInBuildSettings - 1 ? Random.Range(1, SceneManager.sceneCountInBuildSettings - 1) : PlayerPrefs.GetInt("levelnumber", 1)); } }