Files
2026-06-07 22:59:32 +08:00

49 lines
1.2 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NewBolt : MonoBehaviour
{
public GameObject connectedBody;
public List<GameObject> connectedBodylist;
public List<GameObject> previousbodies = new List<GameObject>();
public GameManager gamemanger;
void Start()
{
gamemanger=GameManager.instance;
}
// Update is called once per frame
void Update()
{
}
private void OnTriggerStay(Collider other)
{
if (other.gameObject.CompareTag("CUBE"))
{
if (gamemanger.gamestate == GameManager.State.Idle)
{
if (!connectedBodylist.Contains(other.gameObject))
{
connectedBodylist.Add(other.gameObject);
}
}
}
}
private void OnTriggerExit(Collider other)
{
if (other.gameObject.CompareTag("CUBE"))
{
if (connectedBodylist.Contains(other.gameObject))
{
connectedBodylist.Remove(other.gameObject);
}
}
}
}