Files
2026-06-07 22:59:32 +08:00

50 lines
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Dreamteck
{
public static class TransformUtility
{
public static Vector3 GetPosition(ref Matrix4x4 m)
{
return m.GetColumn(3);
}
public static Quaternion GetRotation(ref Matrix4x4 m)
{
return Quaternion.LookRotation(m.GetColumn(2), m.GetColumn(1));
}
public static Vector3 GetScale(ref Matrix4x4 m)
{
return new Vector3(m.GetColumn(0).magnitude, m.GetColumn(1).magnitude, m.GetColumn(2).magnitude);
}
public static void SetPosition(ref Matrix4x4 m, ref Vector3 p)
{
m.SetColumn(3, new Vector4(p.x, p.y, p.z, 1f));
}
public static void GetChildCount(Transform parent, ref int count)
{
foreach (Transform child in parent)
{
count++;
GetChildCount(child, ref count);
}
}
public static bool IsParent(Transform child, Transform parent)
{
Transform current = child;
while(current.parent != null)
{
current = current.parent;
if (current == parent) return true;
}
return false;
}
}
}