init
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39
Assets/Game/Scripts/PluginScripts/LionStudiosManager.cs
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39
Assets/Game/Scripts/PluginScripts/LionStudiosManager.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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//using LionStudios.Suite.Analytics;
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public class LionStudiosManager : MonoBehaviour
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{
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public static LionStudiosManager instance;
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private void Awake()
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{
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instance = this;
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}
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//public static void LionInit() => LionAnalytics.GameStart();
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public static void LevelStart(int levelNo, int attemptNum, int? score = null)
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{
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//LionAnalytics.LevelStart(levelNo, attemptNum, score);
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}
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public static void LevelComplete(int levelNo, int attemptNum, int? score = null)
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{
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//LionAnalytics.LevelComplete(levelNo, attemptNum, score);
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}
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public static void LevelFail(int levelNo, int attemptNum, int? score = null)
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{
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//LionAnalytics.LevelFail(levelNo, attemptNum, score);
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}
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public static void LevelRestart(int levelNo, int attemptNum, int? score = null)
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{
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//LionAnalytics.LevelRestart(levelNo, attemptNum, score);
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}
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}
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