This commit is contained in:
corn
2026-06-07 22:59:32 +08:00
commit a62ff7379b
7171 changed files with 10015624 additions and 0 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using com.adjust.sdk;
public class AdjustManager : MonoBehaviour
{
public string id = "qoy21u10cvsw";
public void InitAdjust()
{
AdjustConfig adjustConfig = new AdjustConfig(id, AdjustEnvironment.Production,true);
adjustConfig.setLogLevel(AdjustLogLevel.Info);
adjustConfig.setSendInBackground(true);
new GameObject("Adjust").AddComponent<Adjust>();
Adjust.addSessionCallbackParameter("foo", "bar");
adjustConfig.setAttributionChangedDelegate((adjustAttribution) =>
{
Debug.LogFormat("Adjust Attribution Callback: ", adjustAttribution.trackerName);
});
Adjust.start(adjustConfig);
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//using GameAnalyticsSDK;
using UnityEngine.EventSystems;
public class GAScript : MonoBehaviour
{
public static GAScript Instance;
private void Awake()
{
if (!Instance)
{
Instance = this;
DontDestroyOnLoad(gameObject);
}
else
{
DestroyImmediate(gameObject);
}
// Vibration.Init();
Init();
}
private void Init()
{
// GA
// GameAnalytics.Initialize();
}
public static void LevelStart(int levelname, int levelAttempts)
{
// GameAnalytics.NewProgressionEvent(GAProgressionStatus.Start, levelname.ToString());
print("Start::" + levelname);
//FaceBookScript.instance.LevelStarted(levelname);
}
public static void LevelFail(int levelName, int levelAttempts)
{
// GameAnalytics.NewProgressionEvent(GAProgressionStatus.Fail, levelName.ToString());
print("Failed::" + levelName);
// FaceBookScript.instance.LevelFailed(levelname);
}
public static void LevelCompleted(int levelName, int levelAttempts)
{
// GameAnalytics.NewProgressionEvent(GAProgressionStatus.Complete, levelName.ToString());
print("Completed::" + levelName);
// FaceBookScript.instance.LevelCompleted(levelname);
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//using LionStudios.Suite.Analytics;
public class LionStudiosManager : MonoBehaviour
{
public static LionStudiosManager instance;
private void Awake()
{
instance = this;
}
//public static void LionInit() => LionAnalytics.GameStart();
public static void LevelStart(int levelNo, int attemptNum, int? score = null)
{
//LionAnalytics.LevelStart(levelNo, attemptNum, score);
}
public static void LevelComplete(int levelNo, int attemptNum, int? score = null)
{
//LionAnalytics.LevelComplete(levelNo, attemptNum, score);
}
public static void LevelFail(int levelNo, int attemptNum, int? score = null)
{
//LionAnalytics.LevelFail(levelNo, attemptNum, score);
}
public static void LevelRestart(int levelNo, int attemptNum, int? score = null)
{
//LionAnalytics.LevelRestart(levelNo, attemptNum, score);
}
}

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