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93
Assets/Game/Mesh/King Kong/Chain kingkong/KingKong.cs
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93
Assets/Game/Mesh/King Kong/Chain kingkong/KingKong.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using DG.Tweening;
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using UnityEngine;
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//using UnityEngine.U2D.IK;
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public class KingKong : MonoBehaviour
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{
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public static KingKong instance;
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public List<GameObject> chains;
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public List<Rigidbody> chainsRigid;
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public bool chainblast;
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public GameObject girl;
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public GameObject dupgirl;
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public GameObject hand;
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private void Awake()
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{
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instance = this;
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}
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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if (chainblast)
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{
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for (int i = 0; i < chainsRigid.Count; i++)
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{
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chains[i].transform.SetParent(null);
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chainsRigid[i].isKinematic = false;
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//chainsRigid[i].AddForce(Vector3.forward*UnityEngine.Random.Range(1,2),ForceMode.Force);
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chainsRigid[i]
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.AddExplosionForce(5f, chainsRigid[i].transform.position, 1f, 0.1f, ForceMode.Impulse);
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}
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}
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}
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public void kingkongfun()
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{
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var seq = DOTween.Sequence();
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seq.AppendCallback(() =>
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{
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GetComponent<Animator>().SetTrigger("Roar");
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if (AudioManager.instance)
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{
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AudioManager.instance.Play("Chain");
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}
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});
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seq.AppendInterval(2.3f);
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seq.AppendCallback(() =>
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{
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chainblast = true;
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});
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}
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public void girlposchange()
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{
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if (AudioManager.instance)
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{
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AudioManager.instance.Play("Girl");
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}
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girl.transform.DOLocalMove(dupgirl.transform.localPosition, 0.1f).SetEase(Ease.Linear);
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girl.transform.DOLocalRotateQuaternion(dupgirl.transform.localRotation,0.1f).SetEase(Ease.Linear);
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girl.transform.DOScale(dupgirl.transform.localScale,0.1f).SetEase(Ease.Linear);
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girl.SetActive(false);
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dupgirl.SetActive(true);
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dupgirl.transform.SetParent(hand.transform);
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/*DOVirtual.DelayedCall(0.1f,() =>
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{
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girl.transform.SetParent(hand.transform);
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});*/
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DOVirtual.DelayedCall(2.5f, () =>
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{
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transform.GetComponent<DOTweenAnimation>().DOPlay();
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if (!UIManager.INSTANCE.win)
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{
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DOVirtual.DelayedCall(3f, () =>
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{
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GameManager.instance.winning();
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});
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}
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});
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}
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}
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