Files
Amir_NutBolt_Updated/Assets/Game/Mesh/King Kong/Chain kingkong/KingKong.cs
2026-06-07 22:59:32 +08:00

94 lines
2.5 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using UnityEngine;
//using UnityEngine.U2D.IK;
public class KingKong : MonoBehaviour
{
public static KingKong instance;
public List<GameObject> chains;
public List<Rigidbody> chainsRigid;
public bool chainblast;
public GameObject girl;
public GameObject dupgirl;
public GameObject hand;
private void Awake()
{
instance = this;
}
void Start()
{
}
// Update is called once per frame
void Update()
{
if (chainblast)
{
for (int i = 0; i < chainsRigid.Count; i++)
{
chains[i].transform.SetParent(null);
chainsRigid[i].isKinematic = false;
//chainsRigid[i].AddForce(Vector3.forward*UnityEngine.Random.Range(1,2),ForceMode.Force);
chainsRigid[i]
.AddExplosionForce(5f, chainsRigid[i].transform.position, 1f, 0.1f, ForceMode.Impulse);
}
}
}
public void kingkongfun()
{
var seq = DOTween.Sequence();
seq.AppendCallback(() =>
{
GetComponent<Animator>().SetTrigger("Roar");
if (AudioManager.instance)
{
AudioManager.instance.Play("Chain");
}
});
seq.AppendInterval(2.3f);
seq.AppendCallback(() =>
{
chainblast = true;
});
}
public void girlposchange()
{
if (AudioManager.instance)
{
AudioManager.instance.Play("Girl");
}
girl.transform.DOLocalMove(dupgirl.transform.localPosition, 0.1f).SetEase(Ease.Linear);
girl.transform.DOLocalRotateQuaternion(dupgirl.transform.localRotation,0.1f).SetEase(Ease.Linear);
girl.transform.DOScale(dupgirl.transform.localScale,0.1f).SetEase(Ease.Linear);
girl.SetActive(false);
dupgirl.SetActive(true);
dupgirl.transform.SetParent(hand.transform);
/*DOVirtual.DelayedCall(0.1f,() =>
{
girl.transform.SetParent(hand.transform);
});*/
DOVirtual.DelayedCall(2.5f, () =>
{
transform.GetComponent<DOTweenAnimation>().DOPlay();
if (!UIManager.INSTANCE.win)
{
DOVirtual.DelayedCall(3f, () =>
{
GameManager.instance.winning();
});
}
});
}
}