38 lines
733 B
C#
38 lines
733 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class maskcheck : MonoBehaviour
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{
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//public CircleCollider2D boltcoll;
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// Start is called before the first frame update
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void Start()
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{
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//boltcoll = GetComponent<CircleCollider2D>();
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}
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void Update()
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{
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}
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private void OnTriggerStay(Collider other)
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{
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if (other.gameObject.CompareTag("MASk"))
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{
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gameObject.tag = "Fill";
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}
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}
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private void OnTriggerExit(Collider other)
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{
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if (other.gameObject.CompareTag("MASk"))
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{
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gameObject.tag = "Untagged";
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}
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}
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}
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