Files
2026-06-07 22:59:32 +08:00

29 lines
451 B
C#

using UnityEngine.Audio;
using UnityEngine;
[System.Serializable]
public class Sound {
public string name;
public AudioClip clip;
[Range(0f, 1f)]
public float volume = .75f;
[Range(0f, 1f)]
public float volumeVariance = .1f;
[Range(.1f, 3f)]
public float pitch = 1f;
[Range(0f, 1f)]
public float pitchVariance = .1f;
public bool loop = false;
public AudioMixerGroup mixerGroup;
[HideInInspector]
public AudioSource source;
}