53 lines
1.4 KiB
C#
53 lines
1.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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//using GameAnalyticsSDK;
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using UnityEngine.EventSystems;
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public class GAScript : MonoBehaviour
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{
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public static GAScript Instance;
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private void Awake()
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{
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if (!Instance)
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{
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Instance = this;
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DontDestroyOnLoad(gameObject);
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}
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else
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{
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DestroyImmediate(gameObject);
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}
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// Vibration.Init();
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Init();
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}
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private void Init()
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{
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// GA
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// GameAnalytics.Initialize();
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}
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public static void LevelStart(int levelname, int levelAttempts)
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{
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// GameAnalytics.NewProgressionEvent(GAProgressionStatus.Start, levelname.ToString());
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print("Start::" + levelname);
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//FaceBookScript.instance.LevelStarted(levelname);
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}
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public static void LevelFail(int levelName, int levelAttempts)
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{
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// GameAnalytics.NewProgressionEvent(GAProgressionStatus.Fail, levelName.ToString());
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print("Failed::" + levelName);
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// FaceBookScript.instance.LevelFailed(levelname);
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}
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public static void LevelCompleted(int levelName, int levelAttempts)
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{
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// GameAnalytics.NewProgressionEvent(GAProgressionStatus.Complete, levelName.ToString());
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print("Completed::" + levelName);
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// FaceBookScript.instance.LevelCompleted(levelname);
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}
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} |