using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class maskcheck : MonoBehaviour { //public CircleCollider2D boltcoll; // Start is called before the first frame update void Start() { //boltcoll = GetComponent(); } void Update() { } private void OnTriggerStay(Collider other) { if (other.gameObject.CompareTag("MASk")) { gameObject.tag = "Fill"; } } private void OnTriggerExit(Collider other) { if (other.gameObject.CompareTag("MASk")) { gameObject.tag = "Untagged"; } } }