using UnityEngine.Audio; using UnityEngine; [System.Serializable] public class Sound { public string name; public AudioClip clip; [Range(0f, 1f)] public float volume = .75f; [Range(0f, 1f)] public float volumeVariance = .1f; [Range(.1f, 3f)] public float pitch = 1f; [Range(0f, 1f)] public float pitchVariance = .1f; public bool loop = false; public AudioMixerGroup mixerGroup; [HideInInspector] public AudioSource source; }