using System; using System.Collections; using System.Collections.Generic; using DG.Tweening; using UnityEngine; //using UnityEngine.U2D.IK; public class KingKong : MonoBehaviour { public static KingKong instance; public List chains; public List chainsRigid; public bool chainblast; public GameObject girl; public GameObject dupgirl; public GameObject hand; private void Awake() { instance = this; } void Start() { } // Update is called once per frame void Update() { if (chainblast) { for (int i = 0; i < chainsRigid.Count; i++) { chains[i].transform.SetParent(null); chainsRigid[i].isKinematic = false; //chainsRigid[i].AddForce(Vector3.forward*UnityEngine.Random.Range(1,2),ForceMode.Force); chainsRigid[i] .AddExplosionForce(5f, chainsRigid[i].transform.position, 1f, 0.1f, ForceMode.Impulse); } } } public void kingkongfun() { var seq = DOTween.Sequence(); seq.AppendCallback(() => { GetComponent().SetTrigger("Roar"); if (AudioManager.instance) { AudioManager.instance.Play("Chain"); } }); seq.AppendInterval(2.3f); seq.AppendCallback(() => { chainblast = true; }); } public void girlposchange() { if (AudioManager.instance) { AudioManager.instance.Play("Girl"); } girl.transform.DOLocalMove(dupgirl.transform.localPosition, 0.1f).SetEase(Ease.Linear); girl.transform.DOLocalRotateQuaternion(dupgirl.transform.localRotation,0.1f).SetEase(Ease.Linear); girl.transform.DOScale(dupgirl.transform.localScale,0.1f).SetEase(Ease.Linear); girl.SetActive(false); dupgirl.SetActive(true); dupgirl.transform.SetParent(hand.transform); /*DOVirtual.DelayedCall(0.1f,() => { girl.transform.SetParent(hand.transform); });*/ DOVirtual.DelayedCall(2.5f, () => { transform.GetComponent().DOPlay(); if (!UIManager.INSTANCE.win) { DOVirtual.DelayedCall(3f, () => { GameManager.instance.winning(); }); } }); } }