This commit is contained in:
corn
2026-06-07 22:59:32 +08:00
commit a62ff7379b
7171 changed files with 10015624 additions and 0 deletions

View File

@@ -0,0 +1,79 @@
Shader "TrailsFX/Effect/TextureStamp" {
Properties {
_MainTex ("Texture", 2D) = "white" {}
_Color ("Color1", Color) = (1,1,1,1)
_CutOff("Cut Off", Float) = 0.5
_Cull ("Cull", Int) = 2
}
SubShader
{
Tags { "Queue"="Transparent+101" "RenderType"="Transparent" }
Pass
{
Stencil {
Ref 2
ReadMask 2
Comp NotEqual
Pass replace
}
Blend SrcAlpha OneMinusSrcAlpha
ZWrite Off
Cull Off
Offset -1, -1
Cull [_Cull]
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma multi_compile_instancing assumeuniformscaling nolightprobe nolodfade nolightmap
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
UNITY_VERTEX_INPUT_INSTANCE_ID
};
struct v2f
{
UNITY_VERTEX_INPUT_INSTANCE_ID
float4 pos : SV_POSITION;
float2 uv : TEXCOORD0;
UNITY_VERTEX_OUTPUT_STEREO
};
sampler2D _MainTex;
fixed _CutOff;
UNITY_INSTANCING_BUFFER_START(Props)
UNITY_DEFINE_INSTANCED_PROP(fixed4, _Colors)
#define _Colors_arr Props
UNITY_INSTANCING_BUFFER_END(Props)
v2f vert (appdata v)
{
v2f o;
UNITY_SETUP_INSTANCE_ID(v);
UNITY_INITIALIZE_OUTPUT(v2f, o);
UNITY_TRANSFER_INSTANCE_ID(v, o);
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
o.pos = UnityObjectToClipPos(v.vertex);
o.uv = v.uv;
return o;
}
fixed4 frag (v2f i) : SV_Target
{
UNITY_SETUP_INSTANCE_ID(i);
fixed4 col = tex2D(_MainTex, i.uv);
clip(col.a - _CutOff);
col *= UNITY_ACCESS_INSTANCED_PROP(_Colors_arr, _Colors);
return col;
}
ENDCG
}
}
}