This commit is contained in:
corn
2026-06-07 22:59:32 +08:00
commit a62ff7379b
7171 changed files with 10015624 additions and 0 deletions

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Shader "TrailsFX/Effect/Outline" {
Properties {
_MainTex ("Texture", 2D) = "white" {}
_Color ("Color", Color) = (1,1,1,1)
_NormalThreshold("Normal Threshold", Float) = 0.1
_Cull ("Cull", Int) = 2
}
SubShader
{
Tags { "Queue"="Transparent+101" "RenderType"="Transparent" }
Pass
{
Stencil {
Ref 2
ReadMask 2
Comp NotEqual
Pass replace
}
Blend SrcAlpha OneMinusSrcAlpha
ZWrite Off
Cull [_Cull]
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma multi_compile_instancing assumeuniformscaling nolightprobe nolodfade nolightmap
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float3 norm : NORMAL;
UNITY_VERTEX_INPUT_INSTANCE_ID
};
struct v2f
{
UNITY_VERTEX_INPUT_INSTANCE_ID
float4 pos : SV_POSITION;
float3 wsNorm : TEXCOORD0;
UNITY_VERTEX_OUTPUT_STEREO
};
UNITY_INSTANCING_BUFFER_START(Props)
UNITY_DEFINE_INSTANCED_PROP(fixed4, _Colors)
#define _Colors_arr Props
UNITY_INSTANCING_BUFFER_END(Props)
v2f vert (appdata v)
{
v2f o;
UNITY_SETUP_INSTANCE_ID(v);
UNITY_INITIALIZE_OUTPUT(v2f, o);
UNITY_TRANSFER_INSTANCE_ID(v, o);
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
o.pos = UnityObjectToClipPos(v.vertex);
o.wsNorm = UnityObjectToWorldNormal(v.norm);
return o;
}
float _NormalThreshold;
fixed4 frag (v2f i) : SV_Target
{
UNITY_SETUP_INSTANCE_ID(i);
fixed4 col = UNITY_ACCESS_INSTANCED_PROP(_Colors_arr, _Colors);
fixed dx = saturate(dot(fwidth(i.wsNorm), 1.0.xxx) / _NormalThreshold);
col *= dx;
return col;
}
ENDCG
}
}
}