init
This commit is contained in:
142
Assets/Trails FX/README.txt
Normal file
142
Assets/Trails FX/README.txt
Normal file
@@ -0,0 +1,142 @@
|
||||
**************************************
|
||||
* TRAILS FX *
|
||||
* Created by Ramiro Oliva (Kronnect) *
|
||||
* README FILE *
|
||||
**************************************
|
||||
|
||||
|
||||
Quick help: how to use this asset?
|
||||
----------------------------------
|
||||
|
||||
Trails FX is an asset for drawing fast and smooth trails behind moving objects.
|
||||
Just add "Trail Effect" script to any gameobject and configure its properties.
|
||||
|
||||
Note: in URP, Space Distortion effect requires Opaque Texture enabled in Universal Rendering Pipeline asset.
|
||||
|
||||
|
||||
Scripting Support
|
||||
-----------------
|
||||
|
||||
Trails FX is designed to be easy to use with the inspector.
|
||||
If you need to add or change certain values at runtime you can use this code:
|
||||
|
||||
TrailsFX.TrailEffect trail = myGameObject.GetComponent<TrailsFX.TrailEffect>();
|
||||
trail.Clear() : clears any existing trail
|
||||
trail.xxxx = value; (you can change any property shown in the inspector). Check out the TrailEffect code for a list of properties.
|
||||
trail.UpdateMaterialProperties() : refresh material settings (call this after changing any property using code)
|
||||
|
||||
|
||||
Hints
|
||||
-----
|
||||
|
||||
If target is moved using physics methods (eg. AddForce) and trails are not smooth enough, enable Rigidbody interpolation setting.
|
||||
Also make sure physics methods are used in FixedUpdate().
|
||||
|
||||
|
||||
|
||||
Support & Feedback
|
||||
------------------
|
||||
|
||||
Every property in the inspector shows a tooltip with some info when you pass the mouse over them.
|
||||
If you have any issue or question please use the contact info below.
|
||||
Also if you like Trails FX, please rate it on the Asset Store. It encourages us to keep improving it! Thanks!
|
||||
|
||||
Contact details:
|
||||
* Email: contact@kronnect.com
|
||||
* Support Forum: http://kronnect.com/support
|
||||
* Twitter: @Kronnect
|
||||
|
||||
|
||||
|
||||
Future updates
|
||||
--------------
|
||||
|
||||
All our assets follow an incremental development process by which a few beta releases are published on our support forum (kronnect.com).
|
||||
We encourage you to signup and engage our forum. The forum is the primary support and feature discussions medium.
|
||||
|
||||
Of course, all updates of Trails FX be eventually available on the Asset Store.
|
||||
|
||||
|
||||
|
||||
More Cool Assets!
|
||||
-----------------
|
||||
Check out our other assets here:
|
||||
https://assetstore.unity.com/publishers/15018
|
||||
|
||||
|
||||
|
||||
Version history
|
||||
---------------
|
||||
|
||||
Version 1.7
|
||||
- Added Animator property to inspector
|
||||
|
||||
Version 1.6.2
|
||||
- [Fix] Fixed black trail artifact issue with some animated skinned renderers
|
||||
|
||||
Version 1.6.1
|
||||
- [Fix] Fixed memory leak issue when baking skinned meshes
|
||||
|
||||
Version 1.6
|
||||
- Added "Additive Tint Color" option to Space Distortion style
|
||||
|
||||
Version 1.5.92
|
||||
- Startup optimizations
|
||||
|
||||
Version 1.5.91
|
||||
- Animation states now are recognized regardless of layer
|
||||
|
||||
Version 1.5.9
|
||||
- [Fix] Fixed skinned mesh scaling issue
|
||||
|
||||
Version 1.5.8
|
||||
- [Fix] Fixed animation states only option when target is not a character
|
||||
|
||||
Version 1.5.6
|
||||
- [Fix] Fixed world position relative change algorithm
|
||||
|
||||
Version 1.5.5
|
||||
- Improved interpolated trail
|
||||
- Added mesh pool size configurable option
|
||||
- Memory optimization when enabling "Use Last Animation" option
|
||||
|
||||
Version 1.5.4
|
||||
- [Fix] Fixed trail issue for very small durations during start
|
||||
|
||||
Version 1.5.3
|
||||
- [Fix] Fixed trail sequence when active property is toggled on/off
|
||||
- [Fix] Fixed scale over time issue on rotated objects
|
||||
|
||||
Version 1.5.2
|
||||
- [Fix] Fixed material leak
|
||||
|
||||
Version 1.5.1
|
||||
- [Fix] Fixed Space Distortion rendering issue in Unity 2019 for builtin
|
||||
|
||||
Version 1.5
|
||||
- Added "SubMesh Mask" option to filter submeshes
|
||||
|
||||
Version 1.4.2
|
||||
- [Fix] Fixed wrong scale of skinned mesh trails when parent scale is different than skinned mesh's gameobject
|
||||
|
||||
Version 1.4.1
|
||||
- [Fix] Trails are now rendered to the same layer than gameobject
|
||||
|
||||
Version 1.4
|
||||
- Improved performance of color/scale and other gradient-type fields computation
|
||||
- Added "Steps Buffer Size" to inspector which allows you to increase or decrease the number of active trail steps
|
||||
|
||||
Version 1.3
|
||||
- Added "Cull Mode" option to inspector
|
||||
|
||||
Version 1.2
|
||||
- Added 'Execute in Edit Mode' option to inspector
|
||||
|
||||
Version 1.1
|
||||
- Added World Position Relative To option
|
||||
|
||||
Version 1.0.1
|
||||
- [Fix] Fixed trail size when character is scaled
|
||||
|
||||
Version 1.0
|
||||
- Initial version
|
||||
Reference in New Issue
Block a user