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Assets/Quirky Series Vol.1 [v1.3]/_Scripts/Demo.cs
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204
Assets/Quirky Series Vol.1 [v1.3]/_Scripts/Demo.cs
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/* Scripted by Omabu - omabuarts@gmail.com */
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using UnityEngine;
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using UnityEngine.UI;
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using System.Collections.Generic;
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public class Demo : MonoBehaviour {
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private GameObject[] animal;
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private int animalIndex;
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private List<string> animationList = new List<string> {
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"Attack",
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"Bounce",
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"Clicked",
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"Death",
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"Eat",
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"Fear",
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"Fly",
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"Hit",
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"Idle_A", "Idle_B", "Idle_C",
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"Jump",
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"Roll",
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"Run",
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"Sit",
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"Spin/Splash",
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"Swim",
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"Walk"
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};
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private List<string> facialExpList = new List<string> {
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"Eyes_Annoyed",
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"Eyes_Blink",
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"Eyes_Cry",
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"Eyes_Dead",
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"Eyes_Excited",
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"Eyes_Happy",
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"Eyes_LookDown",
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"Eyes_LookIn",
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"Eyes_LookOut",
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"Eyes_LookUp",
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"Eyes_Rabid",
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"Eyes_Sad",
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"Eyes_Shrink",
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"Eyes_Sleep",
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"Eyes_Spin",
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"Eyes_Squint",
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"Eyes_Trauma",
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"Sweat_L",
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"Sweat_R",
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"Teardrop_L",
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"Teardrop_R"
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};
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[Space(10)]
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[Tooltip("Assign: the game object where the animal are parented to")]
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public Transform animal_parent;
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public Dropdown dropdownAnimal;
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public Dropdown dropdownAnimation;
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public Dropdown dropdownFacialExp;
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void Start() {
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int count = animal_parent.childCount;
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animal = new GameObject[count];
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List<string> animalList = new List<string>();
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for(int i = 0; i< count; i++)
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{
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animal[i] = animal_parent.GetChild(i).gameObject;
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string n = animal_parent.GetChild(i).name;
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animalList.Add(n);
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// animalList.Add(n.Substring(0, n.IndexOf("_")));
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if(i==0) animal[i].SetActive(true);
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else animal[i].SetActive(false);
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}
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dropdownAnimal.AddOptions(animalList);
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dropdownAnimation.AddOptions(animationList);
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dropdownFacialExp.AddOptions(facialExpList);
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dropdownFacialExp.value = 1;
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ChangeExpression();
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Bounds b = animal[0].transform.GetChild(0).GetChild(0).GetComponent<Renderer>().bounds;
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}
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void Update() {
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if(Input.GetKeyDown("up")) { PrevAnimal(); }
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else if(Input.GetKeyDown("down")) { NextAnimal(); }
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else if(Input.GetKeyDown("right")) { NextAnimation(); }
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else if(Input.GetKeyDown("left")) { PrevAnimation(); }
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}
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public void NextAnimal() {
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if(dropdownAnimal.value >= dropdownAnimal.options.Count - 1)
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dropdownAnimal.value = 0;
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else
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dropdownAnimal.value++;
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ChangeAnimal();
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}
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public void PrevAnimal() {
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if(dropdownAnimal.value<= 0)
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dropdownAnimal.value = dropdownAnimal.options.Count - 1;
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else
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dropdownAnimal.value--;
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ChangeAnimal();
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}
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public void ChangeAnimal() {
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animal[animalIndex].SetActive(false);
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animal[dropdownAnimal.value].SetActive(true);
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animalIndex = dropdownAnimal.value;
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ChangeAnimation();
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ChangeExpression();
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}
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public void NextAnimation() {
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if(dropdownAnimation.value >= dropdownAnimation.options.Count - 1)
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dropdownAnimation.value = 0;
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else
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dropdownAnimation.value++;
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ChangeAnimation();
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}
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public void PrevAnimation() {
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if(dropdownAnimation.value<= 0)
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dropdownAnimation.value = dropdownAnimation.options.Count - 1;
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else
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dropdownAnimation.value--;
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ChangeAnimation();
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}
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public void ChangeAnimation() {
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GameObject a = animal[dropdownAnimal.value];
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int count = a.transform.childCount;
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for(int i = 0; i< count; i++)
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{
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if(a.GetComponent<Animator>() != null)
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{
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a.GetComponent<Animator>().Play(dropdownAnimation.options[dropdownAnimation.value].text);
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}
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else if(a.transform.GetChild(i).GetComponent<Animator>() != null)
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{
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a.transform.GetChild(i).GetComponent<Animator>().Play(dropdownAnimation.options[dropdownAnimation.value].text);
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}
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}
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}
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public void NextExpression() {
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if(dropdownFacialExp.value >= dropdownFacialExp.options.Count - 1)
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dropdownFacialExp.value = 0;
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else
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dropdownFacialExp.value++;
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ChangeExpression();
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}
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public void PrevExpression() {
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if(dropdownFacialExp.value<= 0)
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dropdownFacialExp.value = dropdownFacialExp.options.Count - 1;
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else
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dropdownFacialExp.value--;
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ChangeExpression();
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}
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public void ChangeExpression() {
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GameObject a = animal[dropdownAnimal.value];
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int count = a.transform.childCount;
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for(int i = 0; i< count; i++)
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{
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if(a.GetComponent<Animator>() != null)
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{
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a.GetComponent<Animator>().Play(dropdownFacialExp.options[dropdownFacialExp.value].text);
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}
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else if(a.transform.GetChild(i).GetComponent<Animator>() != null)
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{
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a.transform.GetChild(i).GetComponent<Animator>().Play(dropdownFacialExp.options[dropdownFacialExp.value].text);
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}
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}
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}
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public void GoToWebsite(string URL) {
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Application.OpenURL(URL);
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}
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}
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