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|
||||
weight: 1
|
||||
- path: CG/Pelvis/Spine/L Thigh/L Calf
|
||||
weight: 1
|
||||
- path: CG/Pelvis/Spine/L Thigh/L Calf/L HorseLink
|
||||
weight: 1
|
||||
- path: CG/Pelvis/Spine/L Thigh/L Calf/L HorseLink/L Foot
|
||||
weight: 1
|
||||
- path: CG/Pelvis/Spine/R Thigh
|
||||
weight: 1
|
||||
- path: CG/Pelvis/Spine/R Thigh/R Calf
|
||||
weight: 1
|
||||
- path: CG/Pelvis/Spine/R Thigh/R Calf/R HorseLink
|
||||
weight: 1
|
||||
- path: CG/Pelvis/Spine/R Thigh/R Calf/R HorseLink/R Foot
|
||||
weight: 1
|
||||
- path: CG/Pelvis/Spine/Spine1
|
||||
weight: 1
|
||||
- path: CG/Pelvis/Spine/Spine1/Neck
|
||||
weight: 1
|
||||
- path: CG/Pelvis/Spine/Spine1/Neck/L Clavicle
|
||||
weight: 1
|
||||
- path: CG/Pelvis/Spine/Spine1/Neck/L Clavicle/L UpperArm
|
||||
weight: 1
|
||||
- path: CG/Pelvis/Spine/Spine1/Neck/L Clavicle/L UpperArm/L Forearm
|
||||
weight: 1
|
||||
- path: CG/Pelvis/Spine/Spine1/Neck/L Clavicle/L UpperArm/L Forearm/L Hand
|
||||
weight: 1
|
||||
- path: CG/Pelvis/Spine/Spine1/Neck/L Clavicle/L UpperArm/L Forearm/L Hand/L
|
||||
Finger0
|
||||
weight: 1
|
||||
- path: CG/Pelvis/Spine/Spine1/Neck/Neck1
|
||||
weight: 1
|
||||
- path: CG/Pelvis/Spine/Spine1/Neck/Neck1/Neck2
|
||||
weight: 1
|
||||
- path: CG/Pelvis/Spine/Spine1/Neck/Neck1/Neck2/Head
|
||||
weight: 1
|
||||
- path: CG/Pelvis/Spine/Spine1/Neck/Neck1/Neck2/Head/Jaw
|
||||
weight: 1
|
||||
- path: CG/Pelvis/Spine/Spine1/Neck/R Clavicle
|
||||
weight: 1
|
||||
- path: CG/Pelvis/Spine/Spine1/Neck/R Clavicle/R UpperArm
|
||||
weight: 1
|
||||
- path: CG/Pelvis/Spine/Spine1/Neck/R Clavicle/R UpperArm/R Forearm
|
||||
weight: 1
|
||||
- path: CG/Pelvis/Spine/Spine1/Neck/R Clavicle/R UpperArm/R Forearm/R Hand
|
||||
weight: 1
|
||||
- path: CG/Pelvis/Spine/Spine1/Neck/R Clavicle/R UpperArm/R Forearm/R Hand/R
|
||||
Finger0
|
||||
weight: 1
|
||||
- path: CG/Pelvis/Spine/Spine1/WingBoneL
|
||||
weight: 1
|
||||
- path: CG/Pelvis/Spine/Spine1/WingBoneL/WingBone1L
|
||||
weight: 1
|
||||
- path: CG/Pelvis/Spine/Spine1/WingBoneL/WingBone1L/WingBone1L02
|
||||
weight: 1
|
||||
- path: CG/Pelvis/Spine/Spine1/WingBoneL/WingBone1L/WingBone1L02/WingBone1L03
|
||||
weight: 1
|
||||
- path: CG/Pelvis/Spine/Spine1/WingBoneL/WingBone2L
|
||||
weight: 1
|
||||
- path: CG/Pelvis/Spine/Spine1/WingBoneL/WingBone2L/WingBone2L02
|
||||
weight: 1
|
||||
- path: CG/Pelvis/Spine/Spine1/WingBoneL/WingBone2L/WingBone2L02/WingBone2L03
|
||||
weight: 1
|
||||
- path: CG/Pelvis/Spine/Spine1/WingBoneR
|
||||
weight: 1
|
||||
- path: CG/Pelvis/Spine/Spine1/WingBoneR/WingBone1R
|
||||
weight: 1
|
||||
- path: CG/Pelvis/Spine/Spine1/WingBoneR/WingBone1R/WingBone1R02
|
||||
weight: 1
|
||||
- path: CG/Pelvis/Spine/Spine1/WingBoneR/WingBone1R/WingBone1R02/WingBone1R03
|
||||
weight: 1
|
||||
- path: CG/Pelvis/Spine/Spine1/WingBoneR/WingBone2R
|
||||
weight: 1
|
||||
- path: CG/Pelvis/Spine/Spine1/WingBoneR/WingBone2R/WingBone2R02
|
||||
weight: 1
|
||||
- path: CG/Pelvis/Spine/Spine1/WingBoneR/WingBone2R/WingBone2R02/WingBone2R03
|
||||
weight: 1
|
||||
- path: CG/Pelvis/Spine/Tail
|
||||
weight: 1
|
||||
- path: CG/Pelvis/Spine/Tail/Tail1
|
||||
weight: 1
|
||||
- path: CG/Pelvis/Spine/Tail/Tail1/Tail2
|
||||
weight: 1
|
||||
- path: Drago03
|
||||
weight: 1
|
||||
maskType: 0
|
||||
maskSource: {instanceID: 0}
|
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additiveReferencePoseFrame: 0
|
||||
isReadable: 1
|
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meshes:
|
||||
lODScreenPercentages: []
|
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globalScale: 1
|
||||
meshCompression: 0
|
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addColliders: 0
|
||||
useSRGBMaterialColor: 1
|
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importVisibility: 0
|
||||
importBlendShapes: 1
|
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importCameras: 0
|
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importLights: 0
|
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swapUVChannels: 0
|
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generateSecondaryUV: 0
|
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useFileUnits: 1
|
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optimizeMeshForGPU: 1
|
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keepQuads: 0
|
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weldVertices: 1
|
||||
preserveHierarchy: 0
|
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indexFormat: 1
|
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secondaryUVAngleDistortion: 8
|
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secondaryUVAreaDistortion: 15.000001
|
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secondaryUVHardAngle: 88
|
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secondaryUVPackMargin: 4
|
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useFileScale: 1
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previousCalculatedGlobalScale: 0.01
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hasPreviousCalculatedGlobalScale: 1
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tangentSpace:
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normalSmoothAngle: 60
|
||||
normalImportMode: 0
|
||||
tangentImportMode: 3
|
||||
normalCalculationMode: 0
|
||||
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
||||
blendShapeNormalImportMode: 1
|
||||
normalSmoothingSource: 0
|
||||
importAnimation: 1
|
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copyAvatar: 1
|
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humanDescription:
|
||||
serializedVersion: 2
|
||||
human: []
|
||||
skeleton: []
|
||||
armTwist: 0.5
|
||||
foreArmTwist: 0.5
|
||||
upperLegTwist: 0.5
|
||||
legTwist: 0.5
|
||||
armStretch: 0.05
|
||||
legStretch: 0.05
|
||||
feetSpacing: 0
|
||||
rootMotionBoneName: CG
|
||||
hasTranslationDoF: 0
|
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hasExtraRoot: 0
|
||||
skeletonHasParents: 0
|
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lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: c869acf0f32d55340b4dd39f39cc49f3,
|
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type: 3}
|
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animationType: 2
|
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humanoidOversampling: 1
|
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additionalBone: 0
|
||||
userData:
|
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assetBundleName:
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assetBundleVariant:
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||||
Reference in New Issue
Block a user