init
This commit is contained in:
358
Assets/Game/Scripts/TouchDrop.cs
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358
Assets/Game/Scripts/TouchDrop.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Security.Cryptography.X509Certificates;
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using UnityEngine;
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using DG.Tweening;
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using UnityEngine.UI;
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public class TouchDrop : MonoBehaviour
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{
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public static TouchDrop instance;
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[SerializeField] public bool start;
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private RaycastHit _hit;
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[Header("Scripts")]
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public GameManager gameManager;
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public float boltremoveheight;
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private Vector3 offset;
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//public int touchcount;
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public bool blocking;
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public GameObject Block1;
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public GameObject Block2;
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public AudioManager audioManager;
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private void Awake()
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{
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instance = this;
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boltremoveheight = 2f;
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}
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void Start()
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{
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gameManager=GameManager.instance;
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if (AudioManager.instance)
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{
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audioManager = AudioManager.instance;
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}
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if (gameManager.gamemodes == GameManager.Modes.Null)
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{
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start = true;
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}
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}
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void Update()
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{
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/*if (blocking && Block1.GetComponent<Rigidbody2D>())
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{
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Block1.GetComponent<Rigidbody2D>().simulated = true;
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}
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/*if (!blocking)
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{
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Block1.GetComponent<Rigidbody2D>().simulated = false;
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}#1#*/
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if (Input.GetMouseButtonDown(0))
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{
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if (!UIManager.INSTANCE.win && start)
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{
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var ray = Camera.main.ScreenPointToRay(Input.mousePosition);
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if (Physics.Raycast(ray, out _hit))
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{
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if (_hit.collider.gameObject.CompareTag("BOLT"))
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{
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if (gameManager.gamestate == GameManager.State.Done)
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{
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var selectObject = _hit.collider.gameObject;
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Boltshifting(selectObject);
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}
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}
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if (_hit.collider.gameObject.CompareTag("Fill"))
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{
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if (gameManager.gamestate == GameManager.State.Done)
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{
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var fillingplace = _hit.collider.gameObject;
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Filling(fillingplace);
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print(" "+_hit.collider.gameObject.name);
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}
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}
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}
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}
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}
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}
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// ReSharper disable Unity.PerformanceAnalysis
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public void Filling(GameObject fillingreferance)
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{
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/*if (gameManager.selectedBolt.Count == 1)
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{
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if (UIManager.INSTANCE.fill)
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{
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UIManager.INSTANCE.fill = false;
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}
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var position1 = fillingreferance.transform.position;
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var gameobj = gameManager.selectedBolt[0].GetComponentInChildren<CapsuleCollider>().gameObject;
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gameManager.vibration();
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gameManager.selectedBolt[0].GetComponentInParent<NewBolt>().enabled = false;
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//print(gameManager.selectedBolt[0].transform.parent.name);
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var position = position1;
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/////make lists equal
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if (gameManager != null && gameManager.selectedBolt[0].GetComponent<NewBolt>().previousbodies.Count != null)
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{
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gameManager.selectedBolt[0].GetComponent<NewBolt>().previousbodies.Clear();
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/*if (gameManager.selectedBolt[0].GetComponent<NewBolt>().connectedBodylist.Count != null)
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{
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for (int i = 0; i < gameManager.selectedBolt[0].GetComponent<NewBolt>().connectedBodylist.Count; i++)
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{
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gameManager.selectedBolt[0].GetComponent<NewBolt>().previousbodies.Add(gameManager.selectedBolt[0].GetComponent<NewBolt>().connectedBodylist[i]);
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}
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}#1#
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}
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if (gameManager != null && gameManager.selectedBolt[0].GetComponent<NewBolt>().connectedBodylist.Count != null)
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{
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for (int i = 0; i < gameManager.selectedBolt[0].GetComponent<NewBolt>().connectedBodylist.Count; i++)
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{
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gameManager.selectedBolt[0].GetComponent<NewBolt>().connectedBodylist[i].GetComponentInParent<Rigidbody2D>().simulated = false;
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}
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gameobj.GetComponent<Collider>().enabled = false;
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/*Instantiate(gameManager.fillPartical, new Vector3(position1.x,position1.y,position1.z - 1.5f),
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new Quaternion(0f,0f,0f,0f));#1#
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for (int i = 0; i < gameManager.selectedBolt[0].GetComponent<NewBolt>().connectedBodylist.Count; i++)
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{
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gameManager.selectedBolt[0].GetComponent<NewBolt>().previousbodies.Add(gameManager.selectedBolt[0].GetComponent<NewBolt>().connectedBodylist[i]);
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}
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}
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gameManager.selectedBolt[0].GetComponent<NewBolt>().connectedBodylist.Clear();
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gameManager.selectedBolt[0].transform.parent.DOMoveX(position.x, 0.25f);
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gameManager.selectedBolt[0].transform.parent.DOMoveY(position.y, 0.25f).SetEase(Ease.Linear).OnComplete(() =>
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{
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audioManager.Play("Fill");
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//gameManager.selectedBolt[0].GetComponentInParent<CircleCollider2D>().enabled = true;
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Instantiate(gameManager.fillPartical, new Vector3(position1.x,position1.y,position1.z - 1.5f),
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new Quaternion(0f,0f,0f,0f));
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gameManager.selectedBolt[0].transform.parent.transform.DOLocalMoveZ(
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gameManager.selectedBolt[0].transform.parent.transform.localPosition.z + boltremoveheight, 0.3f)
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.SetEase(Ease.Linear)/*.OnComplete(() =>
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{
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gameManager.selectedBolt[0].GetComponentInParent<CircleCollider2D>().enabled = true;
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})#1#;
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if (gameManager.selectedBolt[0].GetComponent<NewBolt>().previousbodies != null)
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{
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for (int i = 0; i < gameManager.selectedBolt[0].GetComponent<NewBolt>().previousbodies.Count; i++)
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{
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gameManager.selectedBolt[0].GetComponent<NewBolt>().previousbodies[i]
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.GetComponentInParent<Rigidbody2D>().simulated = true;
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}
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gameobj.GetComponent<Collider>().enabled = true;
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gameManager.selectedBolt.Clear();
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}
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else
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{
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gameManager.selectedBolt.Clear();
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}
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});
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}*/
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if (gameManager.dupPlug!=null)
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{
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if (UIManager.INSTANCE.fill)
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{
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UIManager.INSTANCE.fill = false;
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}
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gameManager.vibration();
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var parent = gameManager.dupPlug.transform.parent;
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var position1 = fillingreferance.transform.position;
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gameManager.dupcolider.transform.localPosition = parent.transform.localPosition;
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gameManager.dupcolider.GetComponent<CircleCollider2D>().enabled = true;
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parent.GetComponent<CircleCollider2D>().enabled = false;
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//gameManager.dupPlug.GetComponentInParent<NewBolt>().enabled = false;
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//gameManager.dupPlug.GetComponent<NewBolt>().connectedBodylist.Clear();
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parent.DOMoveX(position1.x, 0.25f);
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parent.DOMoveY(position1.y, 0.25f).SetEase(Ease.Linear).OnComplete(() =>
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{
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audioManager.Play("Fill");
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Instantiate(gameManager.fillPartical, new Vector3(position1.x,position1.y,position1.z - 1.5f),
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new Quaternion(0f,0f,0f,0f));
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parent.transform.DOLocalMoveZ(
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parent.transform.localPosition.z + boltremoveheight, 0.3f)
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.SetEase(Ease.Linear).OnComplete(() =>
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{
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gameManager.dupcolider.GetComponent<CircleCollider2D>().enabled = false;
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parent.GetComponent<CircleCollider2D>().enabled = true;
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gameManager.gamestate = GameManager.State.Done;
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});
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});
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gameManager.dupPlug = null;
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}
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}
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// ReSharper disable Unity.PerformanceAnalysis
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public void Boltshifting(GameObject boltreferance)
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{
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if (gameManager.dupPlug!=null)
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{
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gameManager.vibration();
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audioManager.Play("Bolt");
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if (UIManager.INSTANCE.pin)
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{
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UIManager.INSTANCE.pin = false;
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UIManager.INSTANCE.fill = true;
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}
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if (gameManager.dupPlug == (boltreferance))
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{
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gameManager.gamestate = GameManager.State.Select;
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gameManager.dupPlug = null;
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var parent = boltreferance.transform.parent;
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parent.DOLocalMoveZ(parent.localPosition.z + boltremoveheight, 0.3f).SetEase(Ease.Linear).OnComplete(
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() =>
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{
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gameManager.gamestate = GameManager.State.Done;
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});
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//gameManager.gamestate = GameManager.State.Select;
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}
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else if (gameManager.dupPlug!=(boltreferance))
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{
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gameManager.gamestate = GameManager.State.Select;
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var parent = gameManager.dupPlug.transform.parent;
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parent.DOLocalMoveZ(parent.localPosition.z + boltremoveheight, 0.3f).SetEase(Ease.Linear);
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gameManager.dupPlug = null;
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gameManager.dupPlug=boltreferance;
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var parent1 = boltreferance.transform.parent;
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//boltreferance.transform.GetComponent<Collider>().enabled = false;
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parent1.DOLocalMoveZ(parent1.localPosition.z - boltremoveheight, 0.3f).SetEase(Ease.Linear).OnComplete(
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() =>
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{
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gameManager.gamestate = GameManager.State.Done;
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});
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}
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}
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else if (gameManager.dupPlug == null)
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{
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gameManager.gamestate = GameManager.State.Select;
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if (UIManager.INSTANCE.pin)
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{
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UIManager.INSTANCE.pin = false;
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UIManager.INSTANCE.fill = true;
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}
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gameManager.vibration();
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audioManager.Play("Bolt");
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var parent = boltreferance.transform.parent;
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parent.DOLocalMoveZ(parent.localPosition.z - boltremoveheight, 0.3f).SetEase(Ease.Linear).OnComplete(() =>
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{
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gameManager.gamestate = GameManager.State.Done;
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});
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gameManager.dupPlug = boltreferance;
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}
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}
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// ReSharper disable Unity.PerformanceAnalysis
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/*public void Boltshifting(GameObject boltreferance)
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{
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if (gameManager.selectedBolt.Count == 1)
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{
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gameManager.vibration();
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audioManager.Play("Bolt");
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if (UIManager.INSTANCE.pin)
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{
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UIManager.INSTANCE.pin = false;
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UIManager.INSTANCE.fill = true;
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}
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if (gameManager.selectedBolt.Contains(boltreferance))
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{
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if (boltreferance.GetComponent<NewBolt>().connectedBodylist != null)
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{
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for (int i = 0; i < boltreferance.GetComponent<NewBolt>().connectedBodylist.Count; i++)
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{
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boltreferance.GetComponent<NewBolt>().connectedBodylist[i].GetComponentInParent<Rigidbody2D>().simulated = true;
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}
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}
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gameManager.selectedBolt.RemoveAt(0);
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var parent = boltreferance.transform.parent;
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boltreferance.transform.GetComponent<Collider>().enabled = false;
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parent.DOLocalMoveZ(parent.localPosition.z + boltremoveheight, 0.3f).OnComplete(() =>
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{
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boltreferance.transform.GetComponent<Collider>().enabled = true;
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});
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//gameManager.gamestate = GameManager.State.Select;
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}
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else if (!gameManager.selectedBolt.Contains(boltreferance))
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{
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gameManager.selectedBolt[0].transform.parent.DOLocalMoveZ(gameManager.selectedBolt[0].transform.parent.localPosition.z + boltremoveheight, 0.3f).SetEase(Ease.Linear);
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gameManager.selectedBolt.RemoveAt(0);
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/*if (boltreferance.GetComponent<NewBolt>().connectedBodylist != null)
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{
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for (int i = 0; i < boltreferance.GetComponent<NewBolt>().connectedBodylist.Count; i++)
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{
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boltreferance.GetComponent<NewBolt>().connectedBodylist[i].GetComponentInParent<Rigidbody2D>().simulated = true;
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}
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}#1#
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gameManager.selectedBolt.Add(boltreferance);
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var parent1 = boltreferance.transform.parent;
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boltreferance.transform.GetComponent<Collider>().enabled = false;
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parent1.DOLocalMoveZ(parent1.localPosition.z - boltremoveheight, 0.3f).SetEase(Ease.Linear).OnComplete(
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() =>
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{
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boltreferance.transform.GetComponent<Collider>().enabled = true;
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});
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}
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}
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else if (gameManager.selectedBolt.Count==0)
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{
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/*if (boltreferance.GetComponent<NewBolt>().connectedBodylist != null)
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{
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for (int i = 0; i < boltreferance.GetComponent<NewBolt>().connectedBodylist.Count; i++)
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{
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boltreferance.GetComponent<NewBolt>().connectedBodylist[i].GetComponentInParent<Rigidbody2D>()
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.simulated = false;
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}
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}#1#
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if (UIManager.INSTANCE.pin)
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{
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UIManager.INSTANCE.pin = false;
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UIManager.INSTANCE.fill = true;
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}
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gameManager.vibration();
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audioManager.Play("Bolt");
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boltreferance.transform.GetComponent<Collider>().enabled = false;
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var parent = boltreferance.transform.parent;
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audioManager.Play("Bolt");
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parent.DOLocalMoveZ(parent.localPosition.z - boltremoveheight, 0.3f).OnComplete(() =>
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{
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boltreferance.transform.GetComponent<Collider>().enabled = true;
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gameManager.gamestate = GameManager.State.Select;
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});
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gameManager.selectedBolt.Add((boltreferance));
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//gameManager.dupPlug = boltreferance;
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}
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}*/
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}
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Reference in New Issue
Block a user