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2026-06-07 22:59:32 +08:00
commit a62ff7379b
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namespace Dreamteck.Splines.Editor
{
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
public class ComputerEditor : SplineEditorBase
{
SplineComputer spline = null;
SplineComputer[] splines = new SplineComputer[0];
SerializedObject serializedObject;
bool pathToolsFoldout = false, interpolationFoldout = false;
public bool drawComputer = true;
public bool drawConnectedComputers = true;
DreamteckSplinesEditor pathEditor;
int operation = -1, module = -1, transformTool = 1;
ComputerEditorModule[] modules = new ComputerEditorModule[0];
Dreamteck.Editor.Toolbar utilityToolbar;
Dreamteck.Editor.Toolbar operationsToolbar;
Dreamteck.Editor.Toolbar transformToolbar;
public ComputerEditor(SplineComputer[] splines, SerializedObject serializedObject, DreamteckSplinesEditor pathEditor) : base()
{
spline = splines[0];
this.splines = splines;
this.pathEditor = pathEditor;
this.serializedObject = serializedObject;
modules = new ComputerEditorModule[2];
modules[0] = new ComputerMergeModule(spline);
modules[1] = new ComputerSplitModule(spline);
GUIContent[] utilityContents = new GUIContent[modules.Length], utilityContentsSelected = new GUIContent[modules.Length];
for (int i = 0; i < modules.Length; i++)
{
utilityContents[i] = modules[i].GetIconOff();
utilityContentsSelected[i] = modules[i].GetIconOn();
modules[i].undoHandler += OnRecordUndo;
modules[i].repaintHandler += OnRepaint;
}
utilityToolbar = new Dreamteck.Editor.Toolbar(utilityContents, utilityContentsSelected, 35f);
utilityToolbar.newLine = false;
int index = 0;
GUIContent[] transformContents = new GUIContent[4], transformContentsSelected = new GUIContent[4];
transformContents[index] = new GUIContent("OFF");
transformContentsSelected[index++] = new GUIContent("OFF");
transformContents[index] = EditorGUIUtility.IconContent("MoveTool");
transformContentsSelected[index++] = EditorGUIUtility.IconContent("MoveTool On");
transformContents[index] = EditorGUIUtility.IconContent("RotateTool");
transformContentsSelected[index++] = EditorGUIUtility.IconContent("RotateTool On");
transformContents[index] = EditorGUIUtility.IconContent("ScaleTool");
transformContentsSelected[index] = EditorGUIUtility.IconContent("ScaleTool On");
transformToolbar = new Dreamteck.Editor.Toolbar(transformContents, transformContentsSelected, 35f);
transformToolbar.newLine = false;
index = 0;
GUIContent[] operationContents = new GUIContent[3], operationContentsSelected = new GUIContent[3];
for (int i = 0; i < operationContents.Length; i++)
{
operationContents[i] = new GUIContent("");
operationContentsSelected[i] = new GUIContent("");
}
operationsToolbar = new Dreamteck.Editor.Toolbar(operationContents, operationContentsSelected, 64f);
operationsToolbar.newLine = false;
}
void OnRecordUndo(string title)
{
if (undoHandler != null) undoHandler(title);
}
void OnRepaint()
{
if (repaintHandler != null) repaintHandler();
}
protected override void Load()
{
base.Load();
pathToolsFoldout = LoadBool("DreamteckSplinesEditor.pathToolsFoldout", false);
interpolationFoldout = LoadBool("DreamteckSplinesEditor.interpolationFoldout", false);
transformTool = LoadInt("DreamteckSplinesEditor.transformTool", 0);
}
protected override void Save()
{
base.Save();
SaveBool("DreamteckSplinesEditor.pathToolsFoldout", pathToolsFoldout);
SaveBool("DreamteckSplinesEditor.interpolationFoldout", interpolationFoldout);
SaveInt("DreamteckSplinesEditor.transformTool", transformTool);
}
public override void Destroy()
{
base.Destroy();
for (int i = 0; i < modules.Length; i++) modules[i].Deselect();
}
public override void DrawInspector()
{
base.DrawInspector();
if (spline == null) return;
SplineEditorGUI.SetHighlightColors(SplinePrefs.highlightColor, SplinePrefs.highlightContentColor);
EditorGUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
EditorGUI.BeginChangeCheck();
operationsToolbar.SetContent(0, new GUIContent(spline.isClosed ? "Break" : "Close"));
operationsToolbar.SetContent(1, new GUIContent("Reverse"));
operationsToolbar.SetContent(2, new GUIContent(spline.is2D ? "3D Mode" : "2D Mode"));
operationsToolbar.Draw(ref operation);
//operation = GUILayout.Toolbar(operation, new string[] { , "Reverse", text2D }, GUILayout.Width(220f));
if (EditorGUI.EndChangeCheck()) PerformOperation();
EditorGUI.BeginChangeCheck();
if (splines.Length == 1)
{
int mod = module;
utilityToolbar.Draw(ref mod);
if (EditorGUI.EndChangeCheck()) ToggleModule(mod);
}
GUILayout.FlexibleSpace();
EditorGUILayout.EndHorizontal();
if (module >= 0 && module < modules.Length) modules[module].DrawInspector();
EditorGUILayout.Space();
DreamteckEditorGUI.DrawSeparator();
EditorGUILayout.Space();
serializedObject.Update();
SerializedProperty splineProperty = serializedObject.FindProperty("spline");
SerializedProperty sampleRate = serializedObject.FindProperty("spline").FindPropertyRelative("sampleRate");
SerializedProperty type = serializedObject.FindProperty("spline").FindPropertyRelative("type");
SerializedProperty linearAverageDirection = splineProperty.FindPropertyRelative("linearAverageDirection");
SerializedProperty space = serializedObject.FindProperty("_space");
SerializedProperty sampleMode = serializedObject.FindProperty("_sampleMode");
SerializedProperty optimizeAngleThreshold = serializedObject.FindProperty("_optimizeAngleThreshold");
SerializedProperty updateMode = serializedObject.FindProperty("updateMode");
SerializedProperty rebuildOnAwake = serializedObject.FindProperty("rebuildOnAwake");
SerializedProperty multithreaded = serializedObject.FindProperty("multithreaded");
SerializedProperty customNormalInterpolation = splineProperty.FindPropertyRelative("customNormalInterpolation");
SerializedProperty customValueInterpolation = splineProperty.FindPropertyRelative("customValueInterpolation");
EditorGUI.BeginChangeCheck();
Spline.Type lastType = (Spline.Type)type.intValue;
EditorGUILayout.PropertyField(type);
if(lastType == Spline.Type.Hermite && type.intValue == (int)Spline.Type.Bezier)
{
if(EditorUtility.DisplayDialog("Hermite to Bezier", "Would you like to retain the Hermite shape in Bezier mode?", "Yes", "No"))
{
for (int i = 0; i < splines.Length; i++) splines[i].HermiteToBezierTangents();
serializedObject.Update();
pathEditor.Refresh();
}
}
if(spline.type == Spline.Type.Linear) EditorGUILayout.PropertyField(linearAverageDirection);
int lastSpace = space.intValue;
EditorGUILayout.PropertyField(space, new GUIContent("Space"));
EditorGUILayout.PropertyField(sampleMode, new GUIContent("Sample Mode"));
if (sampleMode.intValue == (int)SplineComputer.SampleMode.Optimized) EditorGUILayout.PropertyField(optimizeAngleThreshold);
EditorGUILayout.PropertyField(updateMode);
if (updateMode.intValue == (int)SplineComputer.UpdateMode.None)
{
if (GUILayout.Button("Manual Update"))
{
for (int i = 0; i < splines.Length; i++) splines[i].RebuildImmediate(true, true);
}
}
if (spline.type != Spline.Type.Linear) EditorGUILayout.PropertyField(sampleRate, new GUIContent("Sample Rate"));
EditorGUILayout.PropertyField(rebuildOnAwake);
EditorGUILayout.PropertyField(multithreaded);
EditorGUI.indentLevel++;
bool curveUpdate = false;
interpolationFoldout = EditorGUILayout.Foldout(interpolationFoldout, "Custom interpolation");
if (interpolationFoldout)
{
if (customValueInterpolation.animationCurveValue == null || customValueInterpolation.animationCurveValue.keys.Length == 0)
{
if (GUILayout.Button("Add Value Interpolation"))
{
AnimationCurve curve = new AnimationCurve();
curve.AddKey(new Keyframe(0, 0, 0, 0));
curve.AddKey(new Keyframe(1, 1, 0, 0));
for (int i = 0; i < splines.Length; i++) splines[i].customValueInterpolation = curve;
serializedObject.Update();
curveUpdate = true;
}
}
else
{
EditorGUILayout.BeginHorizontal();
EditorGUILayout.PropertyField(customValueInterpolation, new GUIContent("Value Interpolation"));
if (GUILayout.Button("x", GUILayout.MaxWidth(25)))
{
customValueInterpolation.animationCurveValue = null;
for (int i = 0; i < splines.Length; i++) splines[i].customValueInterpolation = null;
serializedObject.Update();
curveUpdate = true;
}
EditorGUILayout.EndHorizontal();
}
if (customNormalInterpolation.animationCurveValue == null || customNormalInterpolation.animationCurveValue.keys.Length == 0)
{
if (GUILayout.Button("Add Normal Interpolation"))
{
AnimationCurve curve = new AnimationCurve();
curve.AddKey(new Keyframe(0, 0));
curve.AddKey(new Keyframe(1, 1));
for (int i = 0; i < splines.Length; i++) splines[i].customNormalInterpolation = curve;
serializedObject.Update();
curveUpdate = true;
}
}
else
{
EditorGUILayout.BeginHorizontal();
EditorGUILayout.PropertyField(customNormalInterpolation, new GUIContent("Normal Interpolation"));
if (GUILayout.Button("x", GUILayout.MaxWidth(25)))
{
customNormalInterpolation.animationCurveValue = null;
for (int i = 0; i < splines.Length; i++) splines[i].customNormalInterpolation = null;
serializedObject.Update();
curveUpdate = true;
}
EditorGUILayout.EndHorizontal();
}
}
EditorGUI.indentLevel--;
if (EditorGUI.EndChangeCheck() || curveUpdate)
{
if (sampleRate.intValue < 2) sampleRate.intValue = 2;
if (lastSpace != space.intValue)
{
for (int i = 0; i < splines.Length; i++) splines[i].space = (SplineComputer.Space)space.intValue;
serializedObject.Update();
if (splines.Length == 1) pathEditor.Refresh();
}
serializedObject.ApplyModifiedProperties();
for (int i = 0; i < splines.Length; i++) splines[i].Rebuild(true);
}
if (space.intValue == (int)SplineComputer.Space.Local)
{
if (pathEditor.currentModule != null) transformTool = 0;
EditorGUILayout.BeginHorizontal();
GUILayout.Label("Edit Transform");
GUILayout.FlexibleSpace();
int lastTool = transformTool;
transformToolbar.Draw(ref transformTool);
if (lastTool != transformTool && transformTool > 0) pathEditor.UntoggleCurrentModule();
EditorGUILayout.EndHorizontal();
}
}
void PerformOperation()
{
switch (operation)
{
case 0:
if (spline.isClosed) BreakSpline();
else CloseSpline();
operation = -1;
break;
case 1:
ReversePointOrder();
operation = -1;
break;
case 2:
spline.is2D = !spline.is2D;
operation = -1;
break;
}
}
void ToggleModule(int index)
{
if (module >= 0 && module < modules.Length) modules[module].Deselect();
if (module == index) index = -1;
module = index;
if (module >= 0 && module < modules.Length) modules[module].Select();
}
public void BreakSpline()
{
RecordUndo("Break path");
if (splines.Length == 1 && pathEditor.selectedPoints.Count == 1) spline.Break(pathEditor.selectedPoints[0]);
else
{
for (int i = 0; i < splines.Length; i++) splines[i].Break();
}
}
public void CloseSpline()
{
RecordUndo("Close path");
for (int i = 0; i < splines.Length; i++)
{
splines[i].Close();
}
}
void ReversePointOrder()
{
for (int i = 0; i < splines.Length; i++)
{
ReversePointOrder(splines[i]);
}
}
void ReversePointOrder(SplineComputer spline)
{
SplinePoint[] points = spline.GetPoints();
for (int i = 0; i < Mathf.FloorToInt(points.Length / 2); i++)
{
SplinePoint temp = points[i];
points[i] = points[(points.Length - 1) - i];
Vector3 tempTan = points[i].tangent;
points[i].tangent = points[i].tangent2;
points[i].tangent2 = tempTan;
int opposideIndex = (points.Length - 1) - i;
points[opposideIndex] = temp;
tempTan = points[opposideIndex].tangent;
points[opposideIndex].tangent = points[opposideIndex].tangent2;
points[opposideIndex].tangent2 = tempTan;
}
if (points.Length % 2 != 0)
{
Vector3 tempTan = points[Mathf.CeilToInt(points.Length / 2)].tangent;
points[Mathf.CeilToInt(points.Length / 2)].tangent = points[Mathf.CeilToInt(points.Length / 2)].tangent2;
points[Mathf.CeilToInt(points.Length / 2)].tangent2 = tempTan;
}
spline.SetPoints(points);
}
public override void DrawScene()
{
base.DrawScene();
if (drawComputer)
{
for (int i = 0; i < splines.Length; i++)
{
SplineDrawer.DrawSplineComputer(splines[i]);
}
}
if (drawConnectedComputers)
{
for (int i = 0; i < splines.Length; i++)
{
List<SplineComputer> computers = splines[i].GetConnectedComputers();
for (int j = 1; j < computers.Count; j++)
{
SplineDrawer.DrawSplineComputer(computers[j], 0.0, 1.0, 0.5f);
}
}
}
if (pathEditor.currentModule == null)
{
switch (transformTool)
{
case 1:
for (int i = 0; i < splines.Length; i++)
{
Vector3 position = splines[i].transform.position;
position = Handles.PositionHandle(position, splines[i].transform.rotation);
if (position != splines[i].transform.position)
{
RecordUndo("Move spline computer");
Undo.RecordObject(splines[i].transform, "Move spline computer");
splines[i].transform.position = position;
splines[i].SetPoints(pathEditor.points);
pathEditor.Refresh();
}
}
break;
case 2:
for (int i = 0; i < splines.Length; i++)
{
Quaternion rotation = splines[i].transform.rotation;
rotation = Handles.RotationHandle(rotation, splines[i].transform.position);
if (rotation != splines[i].transform.rotation)
{
RecordUndo("Rotate spline computer");
Undo.RecordObject(splines[i].transform, "Rotate spline computer");
splines[i].transform.rotation = rotation;
splines[i].SetPoints(pathEditor.points);
pathEditor.Refresh();
}
}
break;
case 3:
for (int i = 0; i < splines.Length; i++)
{
Vector3 scale = splines[i].transform.localScale;
scale = Handles.ScaleHandle(scale, splines[i].transform.position, splines[i].transform.rotation,
HandleUtility.GetHandleSize(splines[i].transform.position));
if (scale != splines[i].transform.localScale)
{
RecordUndo("Scale spline computer");
Undo.RecordObject(splines[i].transform, "Scale spline computer");
splines[i].transform.localScale = scale;
splines[i].SetPoints(pathEditor.points);
pathEditor.Refresh();
}
}
break;
}
if (transformTool > 0)
{
for (int i = 0; i < splines.Length; i++)
{
Vector2 screenPosition = HandleUtility.WorldToGUIPoint(splines[i].transform.position);
screenPosition.y += 20f;
Handles.BeginGUI();
DreamteckEditorGUI.Label(new Rect(screenPosition.x - 120 + splines[i].name.Length * 4, screenPosition.y, 120, 25), splines[i].name);
Handles.EndGUI();
}
}
}
if (module >= 0 && module < modules.Length) modules[module].DrawScene();
}
}
}

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namespace Dreamteck.Splines.Editor
{
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
public class ComputerEditorModule : EditorModule
{
protected SplineComputer spline;
public SplineEditorBase.UndoHandler undoHandler;
public EmptySplineHandler repaintHandler;
public ComputerEditorModule(SplineComputer spline)
{
this.spline = spline;
}
protected override void RecordUndo(string title)
{
base.RecordUndo(title);
if (undoHandler != null) undoHandler(title);
}
protected override void Repaint()
{
base.Repaint();
if (repaintHandler != null) repaintHandler();
}
}
}

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namespace Dreamteck.Splines.Editor
{
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
public class ComputerMergeModule : ComputerEditorModule
{
SplineComputer[] availableMergeComputers = new SplineComputer[0];
public enum MergeSide { Start, End }
public MergeSide mergeSide = MergeSide.End;
public bool mergeEndpoints = false;
public ComputerMergeModule(SplineComputer spline) : base(spline)
{
}
public override GUIContent GetIconOff()
{
return IconContent("Merge", "merge", "Merge Splines");
}
public override GUIContent GetIconOn()
{
return IconContent("Merge", "merge_on", "Merge Splines");
}
public override void LoadState()
{
mergeEndpoints = LoadBool("mergeEndpoints");
mergeSide = (MergeSide)LoadInt("mergeSide");
}
public override void SaveState()
{
SaveBool("mergeEndpoints", mergeEndpoints);
SaveInt("mergeSide", (int)mergeSide);
}
public override void Select()
{
base.Select();
FindAvailableComputers();
}
void FindAvailableComputers()
{
SplineComputer[] found = Object.FindObjectsOfType<SplineComputer>();
List<SplineComputer> available = new List<SplineComputer>();
for (int i = 0; i < found.Length; i++)
{
if (found[i] != spline && !found[i].isClosed && spline.pointCount >= 2) available.Add(found[i]);
}
availableMergeComputers = available.ToArray();
}
public override void DrawScene()
{
base.DrawScene();
if (spline.isClosed) return;
Camera editorCamera = SceneView.currentDrawingSceneView.camera;
for (int i = 0; i < availableMergeComputers.Length; i++)
{
SplineDrawer.DrawSplineComputer(availableMergeComputers[i]);
SplinePoint startPoint = availableMergeComputers[i].GetPoint(0);
SplinePoint endPoint = availableMergeComputers[i].GetPoint(availableMergeComputers[i].pointCount - 1);
Handles.color = availableMergeComputers[i].editorPathColor;
if (SplineEditorHandles.CircleButton(startPoint.position, Quaternion.LookRotation(editorCamera.transform.position - startPoint.position), HandleUtility.GetHandleSize(startPoint.position) * 0.15f, 1f, availableMergeComputers[i].editorPathColor))
{
Merge(i, MergeSide.Start);
break;
}
if (SplineEditorHandles.CircleButton(endPoint.position, Quaternion.LookRotation(editorCamera.transform.position - endPoint.position), HandleUtility.GetHandleSize(endPoint.position) * 0.15f, 1f, availableMergeComputers[i].editorPathColor))
{
Merge(i, MergeSide.End);
break;
}
}
Handles.color = Color.white;
}
public override void DrawInspector()
{
base.DrawInspector();
if (spline.isClosed)
{
EditorGUILayout.LabelField("Closed splines cannot be merged with others.", EditorStyles.centeredGreyMiniLabel);
return;
}
mergeSide = (MergeSide)EditorGUILayout.EnumPopup("Merge:", mergeSide);
mergeEndpoints = EditorGUILayout.Toggle("Merge Endpoints", mergeEndpoints);
}
void Merge(int index, MergeSide mergingSide)
{
RecordUndo("Merge Splines");
SplineComputer mergedSpline = availableMergeComputers[index];
SplinePoint[] mergedPoints = mergedSpline.GetPoints();
SplinePoint[] original = spline.GetPoints();
List<SplinePoint> pointsList = new List<SplinePoint>();
SplinePoint[] points;
if (!mergeEndpoints) points = new SplinePoint[mergedPoints.Length + original.Length];
else points = new SplinePoint[mergedPoints.Length + original.Length - 1];
if(mergeSide == MergeSide.End)
{
if(mergingSide == MergeSide.Start)
{
for (int i = 0; i < original.Length; i++) pointsList.Add(original[i]);
for (int i = mergeEndpoints ? 1 : 0; i < mergedPoints.Length; i++) pointsList.Add(mergedPoints[i]);
} else
{
for (int i = 0; i < original.Length; i++) pointsList.Add(original[i]);
for (int i = 0; i < mergedPoints.Length - (mergeEndpoints ? 1 : 0); i++) pointsList.Add(mergedPoints[(mergedPoints.Length-1)-i]);
}
} else
{
if (mergingSide == MergeSide.Start)
{
for (int i = 0; i < mergedPoints.Length - (mergeEndpoints ? 1 : 0); i++) pointsList.Add(mergedPoints[(mergedPoints.Length - 1) - i]);
for (int i = 0; i < original.Length; i++) pointsList.Add(original[i]);
}
else
{
for (int i = mergeEndpoints ? 1 : 0; i < mergedPoints.Length; i++) pointsList.Add(mergedPoints[i]);
for (int i = 0; i < original.Length; i++) pointsList.Add(original[i]);
}
}
points = pointsList.ToArray();
double mergedPercent = (double)(mergedPoints.Length-1) / (points.Length-1);
double from = 0.0;
double to = 1.0;
if (mergeSide == MergeSide.End)
{
from = 1.0 - mergedPercent;
to = 1.0;
}
else
{
from = 0.0;
to = mergedPercent;
}
List<Node> mergedNodes = new List<Node>();
List<int> mergedIndices = new List<int>();
for (int i = 0; i < mergedSpline.pointCount; i++)
{
Node node = mergedSpline.GetNode(i);
if (node != null)
{
mergedNodes.Add(node);
mergedIndices.Add(i);
Undo.RecordObject(node, "Disconnect Node");
mergedSpline.DisconnectNode(i);
i--;
}
}
SplineUser[] subs = mergedSpline.GetSubscribers();
for (int i = 0; i < subs.Length; i++)
{
mergedSpline.Unsubscribe(subs[i]);
subs[i].spline = spline;
subs[i].clipFrom = DMath.Lerp(from, to, subs[i].clipFrom);
subs[i].clipTo = DMath.Lerp(from, to, subs[i].clipTo);
}
spline.SetPoints(points);
if (mergeSide == MergeSide.Start)
{
spline.ShiftNodes(0, spline.pointCount - 1, mergedSpline.pointCount);
for (int i = 0; i < mergedNodes.Count; i++)
{
spline.ConnectNode(mergedNodes[i], mergedIndices[i]);
}
} else
{
for (int i = 0; i < mergedNodes.Count; i++)
{
int connectIndex = mergedIndices[i] + original.Length;
if (mergeEndpoints) connectIndex--;
spline.ConnectNode(mergedNodes[i], connectIndex);
}
}
if (EditorUtility.DisplayDialog("Keep merged computer's GameObject?", "Do you want to keep the merged computer's game object?", "Yes", "No"))
{
Undo.DestroyObjectImmediate(mergedSpline);
}
else
{
for (int i = 0; i < mergedNodes.Count; i++)
{
if(TransformUtility.IsParent(mergedNodes[i].transform, mergedSpline.transform))
{
Undo.SetTransformParent(mergedNodes[i].transform, mergedSpline.transform.parent, "Reparent Node");
}
}
Undo.DestroyObjectImmediate(mergedSpline.gameObject);
}
FindAvailableComputers();
}
}
}

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namespace Dreamteck.Splines.Editor
{
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
public class DSCreatePointModule : CreatePointModule
{
DreamteckSplinesEditor dsEditor;
private bool createNode = false;
public DSCreatePointModule(SplineEditor editor) : base(editor)
{
dsEditor = (DreamteckSplinesEditor)editor;
}
public override void LoadState()
{
base.LoadState();
createNode = LoadBool("createNode");
}
public override void SaveState()
{
base.SaveState();
SaveBool("createNode", createNode);
}
public override void DrawInspector()
{
base.DrawInspector();
createNode = EditorGUILayout.Toggle("Create Node", createNode);
}
protected override void CreateSplinePoint(Vector3 position, Vector3 normal)
{
RecordUndo("Create Point");
GUIUtility.hotControl = GUIUtility.GetControlID(FocusType.Passive);
List<int> indices = new List<int>();
List<Node> nodes = new List<Node>();
SplineComputer spline = dsEditor.spline;
AddPoint();
bool closeSpline = false;
if (!isClosed && points.Length >= 3)
{
Vector2 first = HandleUtility.WorldToGUIPoint(points[0].position);
Vector2 last = HandleUtility.WorldToGUIPoint(points[points.Length - 1].position);
if (Vector2.Distance(first, last) <= 20f) if (EditorUtility.DisplayDialog("Close spline?", "Do you want to make the spline path closed ?", "Yes", "No")) closeSpline = true;
}
if (appendMode == AppendMode.End)
{
for (int i = 0; i < indices.Count; i++) nodes[i].AddConnection(spline, indices[i] + 1);
}
if (createNode)
{
if (appendMode == 0) CreateNodeForPoint(points.Length - 1);
else CreateNodeForPoint(0);
}
if (closeSpline) editor.isClosed = true;
dsEditor.UpdateSpline();
if (appendMode == AppendMode.Beginning) spline.ShiftNodes(0, spline.pointCount-1, 1);
}
protected override void InsertMode(Vector3 screenCoordinates)
{
base.InsertMode(screenCoordinates);
double percent = ProjectScreenSpace(screenCoordinates);
editor.evaluate(percent, evalResult);
if (editor.eventModule.mouseRight)
{
SplineEditorHandles.DrawCircle(evalResult.position, Quaternion.LookRotation(editorCamera.transform.position - evalResult.position), HandleUtility.GetHandleSize(evalResult.position) * 0.2f);
return;
}
if (SplineEditorHandles.CircleButton(evalResult.position, Quaternion.LookRotation(editorCamera.transform.position - evalResult.position), HandleUtility.GetHandleSize(evalResult.position) * 0.2f, 1.5f, color))
{
RecordUndo("Create Point");
SplinePoint newPoint = new SplinePoint(evalResult.position, evalResult.position);
newPoint.size = evalResult.size;
newPoint.color = evalResult.color;
newPoint.normal = evalResult.up;
SplinePoint[] newPoints = new SplinePoint[points.Length + 1];
double floatIndex = (points.Length - 1) * percent;
int pointIndex = Mathf.Clamp(DMath.FloorInt(floatIndex), 0, points.Length - 2);
for (int i = 0; i < newPoints.Length; i++)
{
if (i <= pointIndex) newPoints[i] = points[i];
else if (i == pointIndex + 1) newPoints[i] = newPoint;
else newPoints[i] = points[i - 1];
}
SplineComputer spline = dsEditor.spline;
points = newPoints;
lastCreated = points.Length - 1;
dsEditor.UpdateSpline();
spline.ShiftNodes(pointIndex + 1, spline.pointCount - 1, 1);
if (createNode) CreateNodeForPoint(pointIndex + 1);
}
}
void CreateNodeForPoint(int index)
{
dsEditor.UpdateSpline();
GameObject obj = new GameObject("Node_" + (points.Length - 1));
obj.transform.parent = dsEditor.spline.transform;
Node node = obj.AddComponent<Node>();
node.transform.localRotation = Quaternion.identity;
node.transform.position = points[index].position;
node.AddConnection(dsEditor.spline, index);
}
}
}

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namespace Dreamteck.Splines.Editor
{
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
public class DreamteckSplinesEditor : SplineEditor
{
public SplineComputer spline = null;
public DreamteckSplinesEditor(SplineComputer spline, string name) : base (spline.transform, name)
{
this.spline = spline;
evaluate = spline.Evaluate;
evaluateAtPoint = spline.Evaluate;
evaluatePosition = spline.EvaluatePosition;
calculateLength = spline.CalculateLength;
travel = spline.Travel;
undoHandler = HandleUndo;
mainModule.onBeforeDeleteSelectedPoints += OnBeforeDeleteSelectedPoints;
mainModule.onDuplicatePoint += OnDuplicatePoint;
if (spline.isNewlyCreated)
{
if (SplinePrefs.startInCreationMode)
{
open = true;
ToggleModule(0);
}
spline.isNewlyCreated = false;
}
Refresh();
}
private void OnDuplicatePoint(int[] points)
{
for (int i = 0; i < points.Length; i++)
{
spline.ShiftNodes(points[i], spline.pointCount - 1, 1);
}
}
private void OnBeforeDeleteSelectedPoints()
{
string nodeString = "";
List <Node> deleteNodes = new List<Node>();
for (int i = 0; i < selectedPoints.Count; i++)
{
spline.DisconnectNode(selectedPoints[i]);
Node node = spline.GetNode(selectedPoints[i]);
if (node != null && node.GetConnections().Length == 0)
{
deleteNodes.Add(node);
if (nodeString != "") nodeString += ", ";
string trimmed = node.name.Trim();
if (nodeString.Length + trimmed.Length > 80) nodeString += "...";
else nodeString += node.name.Trim();
}
}
if (deleteNodes.Count > 0)
{
string message = "The following nodes:\r\n" + nodeString + "\r\n were only connected to the currently selected points. Would you like to remove them from the scene?";
if (EditorUtility.DisplayDialog("Remove nodes?", message, "Yes", "No"))
{
for (int i = 0; i < deleteNodes.Count; i++) Undo.DestroyObjectImmediate(deleteNodes[i].gameObject);
}
}
int min = spline.pointCount - 1;
for (int i = 0; i < selectedPoints.Count; i++)
{
if (selectedPoints[i] < min) min = selectedPoints[i];
}
for (int i = min+1; i < spline.pointCount; i++)
{
Node node = spline.GetNode(i);
if(node != null)
{
int pointsDeletedBefore = 0;
for (int j = 0; j < selectedPoints.Count; j++)
{
if (selectedPoints[j] >= min) pointsDeletedBefore++;
}
spline.ShiftNodes(i, spline.pointCount-1, -pointsDeletedBefore);
}
}
}
protected override void OnModuleList(List<PointModule> list)
{
list.Add(new DSCreatePointModule(this));
list.Add(new DeletePointModule(this));
list.Add(new PointMoveModule(this));
list.Add(new PointRotateModule(this));
list.Add(new PointScaleModule(this));
list.Add(new PointNormalModule(this));
list.Add(new PointMirrorModule(this));
#if DREAMTECK_SPLINES
list.Add(new PrimitivesModule(this));
#endif
}
public override void Destroy()
{
base.Destroy();
UpdateSpline();
}
public override void DrawInspector()
{
Refresh();
base.DrawInspector();
UpdateSpline();
}
public override void DrawScene()
{
Refresh();
base.DrawScene();
UpdateSpline();
}
public override void BeforeSceneGUI(SceneView current)
{
Refresh();
base.BeforeSceneGUI(current);
UpdateSpline();
}
public void Refresh()
{
points = spline.GetPoints();
isClosed = spline.isClosed;
splineType = spline.type;
sampleRate = spline.sampleRate;
is2D = spline.is2D;
color = spline.editorPathColor;
}
public void UpdateSpline()
{
if (spline == null) return;
if (!isClosed && spline.isClosed) spline.Break();
else if(spline.isClosed && points.Length < 4)
{
spline.Break();
isClosed = false;
}
spline.SetPoints(points);
if (isClosed && !spline.isClosed) spline.Close();
spline.type = splineType;
spline.sampleRate = sampleRate;
spline.is2D = is2D;
spline.EditorUpdateConnectedNodes();
}
void HandleUndo(string title)
{
Undo.RecordObject(spline, title);
}
}
}

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namespace Dreamteck.Splines.Editor
{
#if DREAMTECK_SPLINES
using System;
using UnityEngine;
using Dreamteck.Splines;
using Dreamteck.Splines.Primitives;
using UnityEditor;
using System.Collections;
using System.Collections.Generic;
public class PrimitivesModule : PointTransformModule
{
DreamteckSplinesEditor dsEditor = null;
private PrimitiveEditor[] primitiveEditors;
private string[] primitiveNames;
private SplinePreset[] presets;
private string[] presetNames;
int mode = 0, selectedPrimitive = 0, selectedPreset = 0;
bool createPresetMode = false;
GUIContent[] toolbarContents = new GUIContent[2];
Dreamteck.Editor.Toolbar toolbar;
private string savePresetName = "", savePresetDescription = "";
private bool lastClosed = false;
private Spline.Type lastType = Spline.Type.Bezier;
public PrimitivesModule(SplineEditor editor) : base(editor)
{
dsEditor = ((DreamteckSplinesEditor)editor);
toolbarContents[0] = new GUIContent("Primitives", "Procedural Primitives");
toolbarContents[1] = new GUIContent("Presets", "Saved spline presets");
toolbar = new Dreamteck.Editor.Toolbar(toolbarContents, toolbarContents);
}
public override GUIContent GetIconOff()
{
return IconContent("*", "primitives", "Spline Primitives");
}
public override GUIContent GetIconOn()
{
return IconContent("*", "primitives_on", "Spline Primitives");
}
public override void LoadState()
{
base.LoadState();
selectedPrimitive = LoadInt("selectedPrimitive");
mode = LoadInt("mode");
createPresetMode = LoadBool("createPresetMode");
}
public override void SaveState()
{
base.SaveState();
SaveInt("selectedPrimitive", selectedPrimitive);
SaveInt("mode", mode);
SaveBool("createPresetMode", createPresetMode);
}
public override void Select()
{
base.Select();
lastClosed = editor.isClosed;
lastType = editor.splineType;
Apply();
if(mode == 0) LoadPrimitives();
else if(!createPresetMode) LoadPresets();
}
public override void Deselect()
{
base.Deselect();
ApplyDialog();
}
void ApplyDialog()
{
if (!IsDirty()) return;
if (EditorUtility.DisplayDialog("Unapplied Primitives", "There is an unapplied primitive. Do you want to apply the changes?", "Apply", "Revert")) Apply();
else Revert();
}
public override void Revert()
{
base.Revert();
editor.splineType = lastType;
editor.isClosed = lastClosed;
}
public override void DrawInspector()
{
EditorGUI.BeginChangeCheck();
toolbar.Draw(ref mode);
if (EditorGUI.EndChangeCheck())
{
if (mode == 0) LoadPrimitives();
else if (!createPresetMode) LoadPresets();
}
if (selectedPoints.Count > 0) ClearSelection();
if (mode == 0) PrimitivesGUI();
else PresetsGUI();
if (IsDirty() && (!createPresetMode || mode == 0))
{
EditorGUILayout.BeginHorizontal();
if (GUILayout.Button("Apply")) Apply();
if (GUILayout.Button("Revert")) Revert();
EditorGUILayout.EndHorizontal();
}
}
void PrimitivesGUI()
{
int last = selectedPrimitive;
selectedPrimitive = EditorGUILayout.Popup(selectedPrimitive, primitiveNames);
if (last != selectedPrimitive)
{
primitiveEditors[selectedPrimitive].Open(dsEditor);
primitiveEditors[selectedPrimitive].Update();
TransformPoints();
}
EditorGUI.BeginChangeCheck();
primitiveEditors[selectedPrimitive].Draw();
if (EditorGUI.EndChangeCheck()) TransformPoints();
}
void PresetsGUI()
{
if (createPresetMode)
{
savePresetName = EditorGUILayout.TextField("Preset name", savePresetName);
EditorGUILayout.LabelField("Description");
savePresetDescription = EditorGUILayout.TextArea(savePresetDescription);
EditorGUILayout.BeginHorizontal();
if (GUILayout.Button("Save"))
{
string lower = savePresetName.ToLower();
string noSlashes = lower.Replace('/', '_');
noSlashes = noSlashes.Replace('\\', '_');
string noSpaces = noSlashes.Replace(' ', '_');
SplinePreset preset = new SplinePreset(points, isClosed, splineType);
preset.name = savePresetName;
preset.description = savePresetDescription;
preset.Save(noSpaces);
createPresetMode = false;
LoadPresets();
savePresetName = savePresetDescription = "";
}
if (GUILayout.Button("Cancel")) createPresetMode = false;
EditorGUILayout.EndHorizontal();
return;
}
if (GUILayout.Button("Create New")) createPresetMode = true;
EditorGUILayout.Space();
EditorGUILayout.BeginHorizontal();
selectedPreset = EditorGUILayout.Popup(selectedPreset, presetNames, GUILayout.MaxWidth(Screen.width / 3f));
if (selectedPreset >= 0 && selectedPreset < presets.Length)
{
if (GUILayout.Button("Use"))
{
LoadPreset(selectedPreset);
}
if (GUILayout.Button("Delete", GUILayout.MaxWidth(80)))
{
if (EditorUtility.DisplayDialog("Delete Preset", "This will permanently delete the preset file. Continue?", "Yes", "No"))
{
SplinePreset.Delete(presets[selectedPreset].filename);
LoadPresets();
if (selectedPreset >= presets.Length) selectedPreset = presets.Length - 1;
}
}
}
EditorGUILayout.EndHorizontal();
}
void TransformPoints()
{
for (int i = 0; i < editor.points.Length; i++)
{
editor.points[i].position = dsEditor.spline.transform.TransformPoint(editor.points[i].position);
editor.points[i].tangent = dsEditor.spline.transform.TransformPoint(editor.points[i].tangent);
editor.points[i].tangent2 = dsEditor.spline.transform.TransformPoint(editor.points[i].tangent2);
editor.points[i].normal = dsEditor.spline.transform.TransformDirection(editor.points[i].normal);
}
SetDirty();
}
void LoadPrimitives()
{
RecordUndo("Spline Primitive");
List<Type> types = FindDerivedClasses.GetAllDerivedClasses(typeof(PrimitiveEditor));
primitiveEditors = new PrimitiveEditor[types.Count];
int count = 0;
primitiveNames = new string[types.Count];
foreach (Type t in types)
{
primitiveEditors[count] = (PrimitiveEditor)Activator.CreateInstance(t);
primitiveNames[count] = primitiveEditors[count].GetName();
count++;
}
if (selectedPrimitive >= 0 && selectedPrimitive < primitiveEditors.Length)
{
ClearSelection();
primitiveEditors[selectedPrimitive].Open(dsEditor);
primitiveEditors[selectedPrimitive].Update();
TransformPoints();
FramePoints();
}
}
void LoadPresets()
{
ApplyDialog();
RecordUndo("Spline Preset");
presets = SplinePreset.LoadAll();
presetNames = new string[presets.Length];
for (int i = 0; i < presets.Length; i++) presetNames[i] = presets[i].name;
ClearSelection();
}
void LoadPreset(int index)
{
if (index >= 0 && index < presets.Length)
{
points = presets[index].points;
editor.isClosed = presets[index].isClosed;
editor.splineType = presets[index].type;
TransformPoints();
FramePoints();
}
}
Vector3 GetOrigin(SplineComputer comp)
{
Vector3 avg = Vector3.zero;
SplinePoint[] points = comp.GetPoints(SplineComputer.Space.Local);
for (int i = 0; i < comp.pointCount; i++)
{
avg += points[i].position;
}
if (points.Length > 0) avg /= points.Length;
return avg;
}
}
#endif
}

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namespace Dreamteck.Splines.Editor
{
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
public class SplineDebugEditor : SplineEditorBase
{
SplineComputer spline;
float length = 0f;
public SplineDebugEditor(SplineComputer spline) : base()
{
this.spline = spline;
GetSplineLength();
}
void GetSplineLength()
{
length = Mathf.RoundToInt(spline.CalculateLength() * 100f) / 100f;
}
public override void DrawInspector()
{
base.DrawInspector();
if (Event.current.type == EventType.MouseUp) GetSplineLength();
spline.editorPathColor = EditorGUILayout.ColorField("Color in Scene", spline.editorPathColor);
bool lastAlwaysDraw = spline.alwaysDraw;
spline.alwaysDraw = EditorGUILayout.Toggle("Always Draw Spline", spline.alwaysDraw);
if (lastAlwaysDraw != spline.alwaysDraw)
{
if (spline.alwaysDraw) SplineDrawer.RegisterComputer(spline);
else SplineDrawer.UnregisterComputer(spline);
}
spline.drawThinckness = EditorGUILayout.Toggle("Draw thickness", spline.drawThinckness);
if (spline.drawThinckness)
{
EditorGUI.indentLevel++;
spline.billboardThickness = EditorGUILayout.Toggle("Always face camera", spline.billboardThickness);
EditorGUI.indentLevel--;
}
EditorGUILayout.Space();
EditorGUILayout.HelpBox("Samples: " + spline.samples.Length + "\n\r" + "Length: " + length, MessageType.Info);
}
public override void DrawScene()
{
base.DrawScene();
if (Event.current.type == EventType.MouseUp) GetSplineLength();
}
}
}

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namespace Dreamteck.Splines.Editor
{
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
public class SplineTriggersEditor : SplineEditorBase
{
private int selected = -1, selectedGroup = -1;
private bool renameTrigger = false, renameGroup = false;
SplineComputer spline;
SplineTrigger.Type addTriggerType = SplineTrigger.Type.Double;
private int setDistanceGroup, setDistanceTrigger;
public SplineTriggersEditor(SplineComputer spline) : base()
{
this.spline = spline;
}
protected override void Load()
{
base.Load();
addTriggerType = (SplineTrigger.Type)LoadInt("addTriggerType");
}
protected override void Save()
{
base.Save();
SaveInt("addTriggerType", (int)addTriggerType);
}
public override void DrawInspector()
{
base.DrawInspector();
EditorGUI.BeginChangeCheck();
EditorGUILayout.BeginVertical();
for (int i = 0; i < spline.triggerGroups.Length; i++) DrawGroupGUI(i);
EditorGUILayout.Space();
if(GUILayout.Button("New Group"))
{
RecordUndo("Add Trigger Group");
TriggerGroup group = new TriggerGroup();
group.name = "Trigger Group " + (spline.triggerGroups.Length+1);
ArrayUtility.Add(ref spline.triggerGroups, group);
}
EditorGUILayout.EndVertical();
if (EditorGUI.EndChangeCheck()) SceneView.RepaintAll();
}
public override void DrawScene()
{
base.DrawScene();
for (int i = 0; i < spline.triggerGroups.Length; i++)
{
if (!spline.triggerGroups[i].open) continue;
DrawGroupScene(i);
}
}
void DrawGroupScene(int index)
{
TriggerGroup group = spline.triggerGroups[index];
for (int i = 0; i < group.triggers.Length; i++)
{
SplineEditorHandles.SplineSliderGizmo gizmo = SplineEditorHandles.SplineSliderGizmo.DualArrow;
switch (group.triggers[i].type)
{
case SplineTrigger.Type.Backward: gizmo = SplineEditorHandles.SplineSliderGizmo.BackwardTriangle; break;
case SplineTrigger.Type.Forward: gizmo = SplineEditorHandles.SplineSliderGizmo.ForwardTriangle; break;
case SplineTrigger.Type.Double: gizmo = SplineEditorHandles.SplineSliderGizmo.DualArrow; break;
}
double last = group.triggers[i].position;
if (SplineEditorHandles.Slider(spline, ref group.triggers[i].position, group.triggers[i].color, group.triggers[i].name, gizmo) || last != group.triggers[i].position)
{
Select(index, i);
Repaint();
}
}
}
void OnSetDistance(float distance)
{
SerializedObject serializedObject = new SerializedObject(spline);
SerializedProperty groups = serializedObject.FindProperty("triggerGroups");
SerializedProperty groupProperty = groups.GetArrayElementAtIndex(setDistanceGroup);
SerializedProperty triggersProperty = groupProperty.FindPropertyRelative("triggers");
SerializedProperty triggerProperty = triggersProperty.GetArrayElementAtIndex(setDistanceTrigger);
SerializedProperty position = triggerProperty.FindPropertyRelative("position");
double travel = spline.Travel(0.0, distance, Spline.Direction.Forward);
position.floatValue = (float)travel;
serializedObject.ApplyModifiedProperties();
}
void DrawGroupGUI(int index)
{
TriggerGroup group = spline.triggerGroups[index];
SerializedObject serializedObject = new SerializedObject(spline);
SerializedProperty groups = serializedObject.FindProperty("triggerGroups");
SerializedProperty groupProperty = groups.GetArrayElementAtIndex(index);
EditorGUI.indentLevel += 2;
if(selectedGroup == index && renameGroup)
{
if (Event.current.type == EventType.KeyDown && (Event.current.keyCode == KeyCode.Return || Event.current.keyCode == KeyCode.KeypadEnter))
{
renameGroup = false;
Repaint();
}
group.name = EditorGUILayout.TextField(group.name);
} else group.open = EditorGUILayout.Foldout(group.open, index + " - " + group.name);
Rect lastRect = GUILayoutUtility.GetLastRect();
if(lastRect.Contains(Event.current.mousePosition) && Event.current.type == EventType.MouseDown && Event.current.button == 1)
{
GenericMenu menu = new GenericMenu();
menu.AddItem(new GUIContent("Rename"), false, delegate { RecordUndo("Rename Trigger Group"); selectedGroup = index; renameGroup = true; renameTrigger = false; Repaint(); });
menu.AddItem(new GUIContent("Delete"), false, delegate {
RecordUndo("Delete Trigger Group");
ArrayUtility.RemoveAt(ref spline.triggerGroups, index);
Repaint();
});
menu.ShowAsContext();
}
EditorGUI.indentLevel -= 2;
if (!group.open) return;
for (int i = 0; i < group.triggers.Length; i++) DrawTriggerGUI(i, index, groupProperty);
if (GUI.changed) serializedObject.ApplyModifiedProperties();
EditorGUILayout.BeginHorizontal();
if (GUILayout.Button("Add Trigger"))
{
RecordUndo("Add Trigger");
SplineTrigger newTrigger = new SplineTrigger(addTriggerType);
newTrigger.name = "Trigger " + (group.triggers.Length + 1);
ArrayUtility.Add(ref group.triggers, newTrigger);
}
addTriggerType = (SplineTrigger.Type)EditorGUILayout.EnumPopup(addTriggerType);
EditorGUILayout.EndHorizontal();
EditorGUILayout.Space();
EditorGUILayout.Space();
}
void Select(int group, int trigger)
{
selected = trigger;
selectedGroup = group;
renameTrigger = false;
renameGroup = false;
Repaint();
}
void DrawTriggerGUI(int index, int groupIndex, SerializedProperty groupProperty)
{
bool isSelected = selected == index && selectedGroup == groupIndex;
TriggerGroup group = spline.triggerGroups[groupIndex];
SplineTrigger trigger = group.triggers[index];
SerializedProperty triggersProperty = groupProperty.FindPropertyRelative("triggers");
SerializedProperty triggerProperty = triggersProperty.GetArrayElementAtIndex(index);
SerializedProperty eventProperty = triggerProperty.FindPropertyRelative("onCross");
SerializedProperty positionProperty = triggerProperty.FindPropertyRelative("position");
SerializedProperty colorProperty = triggerProperty.FindPropertyRelative("color");
SerializedProperty nameProperty = triggerProperty.FindPropertyRelative("name");
SerializedProperty enabledProperty = triggerProperty.FindPropertyRelative("enabled");
SerializedProperty workOnceProperty = triggerProperty.FindPropertyRelative("workOnce");
SerializedProperty typeProperty = triggerProperty.FindPropertyRelative("type");
Color col = colorProperty.colorValue;
if (isSelected) col.a = 1f;
else col.a = 0.6f;
GUI.backgroundColor = col;
EditorGUILayout.BeginVertical(GUI.skin.box);
GUI.backgroundColor = Color.white;
if (trigger == null)
{
EditorGUILayout.BeginHorizontal();
GUILayout.Label("NULL");
if (GUILayout.Button("x")) ArrayUtility.RemoveAt(ref group.triggers, index);
EditorGUILayout.EndHorizontal();
EditorGUILayout.EndVertical();
return;
}
if (isSelected && renameTrigger)
{
if (Event.current.type == EventType.KeyDown && (Event.current.keyCode == KeyCode.Return || Event.current.keyCode == KeyCode.KeypadEnter))
{
renameTrigger = false;
Repaint();
}
nameProperty.stringValue = EditorGUILayout.TextField(nameProperty.stringValue);
}
else
{
EditorGUILayout.LabelField(nameProperty.stringValue);
}
if (isSelected)
{
EditorGUILayout.Space();
EditorGUILayout.PropertyField(enabledProperty);
EditorGUILayout.PropertyField(colorProperty);
EditorGUILayout.BeginHorizontal();
positionProperty.floatValue = EditorGUILayout.Slider("Position", positionProperty.floatValue, 0f, 1f);
if (GUILayout.Button("Set Distance", GUILayout.Width(85)))
{
DistanceWindow w = EditorWindow.GetWindow<DistanceWindow>(true);
w.Init(OnSetDistance, spline.CalculateLength());
setDistanceGroup = groupIndex;
setDistanceTrigger = index;
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.PropertyField(typeProperty);
EditorGUILayout.PropertyField(workOnceProperty);
EditorGUILayout.PropertyField(eventProperty);
}
EditorGUILayout.EndVertical();
Rect lastRect = GUILayoutUtility.GetLastRect();
if (lastRect.Contains(Event.current.mousePosition) && Event.current.type == EventType.MouseDown)
{
if (Event.current.button == 0) Select(groupIndex, index);
else if (Event.current.button == 1)
{
GenericMenu menu = new GenericMenu();
menu.AddItem(new GUIContent("Deselect"), false, delegate { Select(-1, -1); });
menu.AddItem(new GUIContent("Rename"), false, delegate { Select(groupIndex, index); renameTrigger = true; renameGroup = false; });
if (index > 0)
{
menu.AddItem(new GUIContent("Move Up"), false, delegate {
RecordUndo("Move Trigger Up");
SplineTrigger temp = group.triggers[index - 1];
group.triggers[index - 1] = trigger;
group.triggers[index] = temp;
selected--;
renameTrigger = false;
});
}
else
{
menu.AddDisabledItem(new GUIContent("Move Up"));
}
if (index < group.triggers.Length - 1)
{
menu.AddItem(new GUIContent("Move Down"), false, delegate {
RecordUndo("Move Trigger Down");
SplineTrigger temp = group.triggers[index + 1];
group.triggers[index + 1] = trigger;
group.triggers[index] = temp;
selected--;
renameTrigger = false;
});
}
else
{
menu.AddDisabledItem(new GUIContent("Move Down"));
}
menu.AddItem(new GUIContent("Duplicate"), false, delegate {
RecordUndo("Duplicate Trigger");
SplineTrigger newTrigger = new SplineTrigger(SplineTrigger.Type.Double);
newTrigger.color = colorProperty.colorValue;
newTrigger.enabled = enabledProperty.boolValue;
newTrigger.position = positionProperty.floatValue;
newTrigger.type = (SplineTrigger.Type) typeProperty.intValue;
newTrigger.name = "Trigger " + (group.triggers.Length + 1);
ArrayUtility.Add(ref group.triggers, newTrigger);
Select(groupIndex, group.triggers.Length - 1);
});
menu.AddItem(new GUIContent("Delete"), false, delegate {
RecordUndo("Delete Trigger");
ArrayUtility.RemoveAt(ref group.triggers, index);
Select(-1, -1);
});
menu.ShowAsContext();
}
}
}
}
}

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MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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namespace Dreamteck.Splines.Editor
{
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
public class EditorModule
{
protected string prefPrefix = "";
public virtual void Select()
{
LoadState();
}
public virtual void Deselect()
{
SaveState();
}
public virtual void BeforeSceneDraw(SceneView current)
{
}
public virtual void DrawScene()
{
}
public virtual void OnSceneDraw()
{
}
public virtual void DrawInspector()
{
}
public virtual GUIContent GetIconOff()
{
return new GUIContent("OFF", "Point Module Off");
}
public virtual GUIContent GetIconOn()
{
return new GUIContent("ON", "Point Module On");
}
protected virtual void RecordUndo(string title)
{
}
protected virtual void Repaint()
{
}
protected void SaveBool(string variableName, bool value)
{
if (prefPrefix == "") prefPrefix = GetType().ToString();
EditorPrefs.SetBool(prefPrefix + "." + variableName, value);
}
protected void SaveInt(string variableName, int value)
{
if (prefPrefix == "") prefPrefix = GetType().ToString();
EditorPrefs.SetInt(prefPrefix + "." + variableName, value);
}
protected void SaveFloat(string variableName, float value)
{
if (prefPrefix == "") prefPrefix = GetType().ToString();
EditorPrefs.SetFloat(prefPrefix + "." + variableName, value);
}
protected void SaveString(string variableName, string value)
{
if (prefPrefix == "") prefPrefix = GetType().ToString();
EditorPrefs.SetString(prefPrefix + "." + variableName, value);
}
protected bool LoadBool(string variableName)
{
if (prefPrefix == "") prefPrefix = GetType().ToString();
return EditorPrefs.GetBool(prefPrefix + "." + variableName, false);
}
protected int LoadInt(string variableName, int defaultValue = 0)
{
if (prefPrefix == "") prefPrefix = GetType().ToString();
return EditorPrefs.GetInt(prefPrefix + "." + variableName, defaultValue);
}
protected float LoadFloat(string variableName, float d = 0f)
{
if (prefPrefix == "") prefPrefix = GetType().ToString();
return EditorPrefs.GetFloat(prefPrefix + "." + variableName, d);
}
protected string LoadString(string variableName)
{
if (prefPrefix == "") prefPrefix = GetType().ToString();
return EditorPrefs.GetString(prefPrefix + "." + variableName, "");
}
public virtual void SaveState()
{
}
public virtual void LoadState()
{
}
internal static GUIContent IconContent(string title, string iconName, string description)
{
GUIContent content = new GUIContent(title, description);
string path = "Splines/Editor/Icons";
if (EditorGUIUtility.isProSkin) iconName += "_dark";
Texture2D tex = ImageDB.GetImage(iconName + ".png", path);
if (tex != null)
{
content.image = tex;
content.text = "";
}
return content;
}
}
}

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MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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fileFormatVersion: 2
guid: fbe370f8b912d1341b528bc7a71f4ddf
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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namespace Dreamteck.Splines.Editor
{
using UnityEngine;
using UnityEditor;
using System.Collections;
using System.Collections.Generic;
public class CreatePointModule : PointModule
{
public enum AppendMode { Beginning, End }
public enum PlacementMode { YPlane, XPlane, ZPlane, CameraPlane, Surface, Insert }
public enum NormalMode { Default, LookAtCamera, AlignWithCamera, Calculate, Left, Right, Up, Down, Forward, Back }
protected PlacementMode placementMode = PlacementMode.YPlane;
public AppendMode appendMode = 0;
public float offset = 0f;
public NormalMode normalMode = NormalMode.Default;
public LayerMask surfaceLayerMask = new LayerMask();
protected Spline visualizer;
protected Camera editorCamera;
protected Vector3 createPoint = Vector3.zero, createNormal = Vector3.up;
protected SplineSample evalResult = new SplineSample();
protected int lastCreated = -1;
public CreatePointModule(SplineEditor editor) : base(editor)
{
}
public override GUIContent GetIconOff()
{
return IconContent("+", "add", "Add Points");
}
public override GUIContent GetIconOn()
{
return IconContent("+", "add_on", "Add Points");
}
public override void LoadState()
{
base.LoadState();
normalMode = (NormalMode)LoadInt("normalMode");
placementMode = (PlacementMode)LoadInt("placementMode");
appendMode = (AppendMode)LoadInt("appendMode");
offset = LoadFloat("offset");
surfaceLayerMask = LoadInt("surfaceLayerMask", ~0);
}
public override void SaveState()
{
base.SaveState();
SaveInt("normalMode", (int)normalMode);
SaveInt("placementMode", (int)placementMode);
SaveInt("appendMode", (int)appendMode);
SaveFloat("offset", offset);
SaveInt("surfaceLayerMask", surfaceLayerMask);
}
public override void Deselect()
{
base.Deselect();
GUIUtility.hotControl = -1;
Event.current.Use();
}
public override void DrawInspector()
{
placementMode = (PlacementMode)EditorGUILayout.EnumPopup("Placement Mode", placementMode);
if (placementMode != PlacementMode.Insert)
{
normalMode = (NormalMode)EditorGUILayout.EnumPopup("Normal Mode", normalMode);
appendMode = (AppendMode)EditorGUILayout.EnumPopup("Append To", appendMode);
}
string offsetLabel = "Grid Offset";
if (placementMode == PlacementMode.CameraPlane) offsetLabel = "Far Plane";
if (placementMode == PlacementMode.Surface) offsetLabel = "Surface Offset";
offset = EditorGUILayout.FloatField(offsetLabel, offset);
if (placementMode == PlacementMode.Surface)
{
surfaceLayerMask = DreamteckEditorGUI.LayermaskField("Surface Mask", surfaceLayerMask);
}
}
public override void DrawScene()
{
editorCamera = SceneView.currentDrawingSceneView.camera;
bool canCreate = false;
if (placementMode == PlacementMode.CameraPlane)
{
GetCreatePointOnPlane(-editorCamera.transform.forward, editorCamera.transform.position + editorCamera.transform.forward * offset, out createPoint);
Handles.color = new Color(1f, 0.78f, 0.12f);
DrawGrid(createPoint, editorCamera.transform.forward, Vector2.one * 10, 2.5f);
Handles.color = Color.white;
canCreate = true;
createNormal = -editorCamera.transform.forward;
}
if (placementMode == PlacementMode.Surface)
{
Ray ray = HandleUtility.GUIPointToWorldRay(Event.current.mousePosition);
RaycastHit hit;
if (Physics.Raycast(ray, out hit, Mathf.Infinity, surfaceLayerMask))
{
canCreate = true;
createPoint = hit.point + hit.normal * offset;
Handles.color = Color.blue;
Handles.DrawLine(hit.point, createPoint);
SplineEditorHandles.DrawRectangle(createPoint, Quaternion.LookRotation(-editorCamera.transform.forward, editorCamera.transform.up), HandleUtility.GetHandleSize(createPoint) * 0.1f);
Handles.color = Color.white;
createNormal = hit.normal;
}
}
if (placementMode == PlacementMode.XPlane)
{
canCreate = AxisGrid(Vector3.right, new Color(0.85f, 0.24f, 0.11f, 0.92f), out createPoint);
createNormal = Vector3.right;
}
if (placementMode == PlacementMode.YPlane)
{
canCreate = AxisGrid(Vector3.up, new Color(0.6f, 0.95f, 0.28f, 0.92f), out createPoint);
createNormal = Vector3.up;
}
if (placementMode == PlacementMode.ZPlane)
{
canCreate = AxisGrid(Vector3.forward, new Color(0.22f, 0.47f, 0.97f, 0.92f), out createPoint);
createNormal = Vector3.back;
}
if (placementMode == PlacementMode.Insert)
{
canCreate = true;
if (points.Length < 2) placementMode = PlacementMode.YPlane;
else InsertMode(Event.current.mousePosition);
}
else if (eventModule.mouseLeftDown && canCreate && !eventModule.mouseRight) CreateSplinePoint(createPoint, createNormal);
if(lastCreated >= 0 && lastCreated < points.Length && editor.eventModule.mouseLeft)
{
Vector3 tangent = points[lastCreated].position - createPoint;
if (appendMode == AppendMode.End) tangent = createPoint - points[lastCreated].position;
points[lastCreated].SetTangent2Position(points[lastCreated].position + tangent);
} else if (!editor.eventModule.mouseLeft) lastCreated = -1;
if (!canCreate) DrawMouseCross();
UpdateVisualizer();
SplineDrawer.DrawSpline(visualizer, color);
Repaint();
}
protected virtual void CreateSplinePoint(Vector3 position, Vector3 normal)
{
RecordUndo("Create Point");
GUIUtility.hotControl = -1;
AddPoint();
}
protected void AddPoint()
{
SplinePoint newPoint = new SplinePoint(createPoint, createPoint);
#if DREAMTECK_SPLINES
newPoint.size = SplinePrefs.createPointSize;
newPoint.color = SplinePrefs.createPointColor;
#endif
SplinePoint[] newPoints = new SplinePoint[points.Length];
points.CopyTo(newPoints, 0);
if (appendMode == AppendMode.End)
{
if (isClosed)
{
Dreamteck.ArrayUtility.Insert(ref newPoints, newPoints.Length - 1, newPoint);
lastCreated = newPoints.Length - 2;
} else
{
Dreamteck.ArrayUtility.Add(ref newPoints, newPoint);
lastCreated = newPoints.Length - 1;
}
}
else
{
if (isClosed)
{
Dreamteck.ArrayUtility.Insert(ref newPoints, 1, newPoint);
lastCreated = 1;
}
else
{
Dreamteck.ArrayUtility.Insert(ref newPoints, 0, newPoint);
lastCreated = 0;
}
}
if (isClosed) newPoints[newPoints.Length - 1] = newPoints[0];
points = newPoints;
SetPointNormal(lastCreated, createNormal);
SelectPoint(lastCreated);
}
protected void SetPointNormal(int index, Vector3 defaultNormal)
{
if (editor.is2D)
{
points[index].normal = Vector3.back;
return;
}
if (normalMode == NormalMode.Default) points[index].normal = defaultNormal;
else
{
Camera editorCamera = SceneView.lastActiveSceneView.camera;
switch (normalMode)
{
case NormalMode.AlignWithCamera: points[index].normal = editorCamera.transform.forward; break;
case NormalMode.LookAtCamera: points[index].normal = Vector3.Normalize(editorCamera.transform.position - points[index].position); break;
case NormalMode.Calculate: PointNormalModule.CalculatePointNormal(points, index, isClosed); break;
case NormalMode.Left: points[index].normal = Vector3.left; break;
case NormalMode.Right: points[index].normal = Vector3.right; break;
case NormalMode.Up: points[index].normal = Vector3.up; break;
case NormalMode.Down: points[index].normal = Vector3.down; break;
case NormalMode.Forward: points[index].normal = Vector3.forward; break;
case NormalMode.Back: points[index].normal = Vector3.back; break;
}
}
}
protected virtual void InsertMode(Vector3 screenCoordinates)
{
double percent = ProjectScreenSpace(screenCoordinates);
editor.evaluate(percent, evalResult);
if (editor.eventModule.mouseRight)
{
SplineEditorHandles.DrawCircle(evalResult.position, Quaternion.LookRotation(editorCamera.transform.position - evalResult.position), HandleUtility.GetHandleSize(evalResult.position) * 0.2f);
return;
}
if (SplineEditorHandles.CircleButton(evalResult.position, Quaternion.LookRotation(editorCamera.transform.position - evalResult.position), HandleUtility.GetHandleSize(evalResult.position) * 0.2f, 1.5f, color))
{
RecordUndo("Create Point");
SplinePoint newPoint = new SplinePoint(evalResult.position, evalResult.position);
newPoint.size = evalResult.size;
newPoint.color = evalResult.color;
newPoint.normal = evalResult.up;
SplinePoint[] newPoints = new SplinePoint[points.Length + 1];
double floatIndex = (points.Length - 1) * percent;
int pointIndex = Mathf.Clamp(DMath.FloorInt(floatIndex), 0, points.Length - 2);
for (int i = 0; i < newPoints.Length; i++)
{
if (i <= pointIndex) newPoints[i] = points[i];
else if (i == pointIndex + 1) newPoints[i] = newPoint;
else newPoints[i] = points[i - 1];
}
points = newPoints;
SelectPoint(pointIndex);
}
}
protected double ProjectScreenSpace(Vector2 screenPoint)
{
float closestDistance = (screenPoint - HandleUtility.WorldToGUIPoint(points[0].position)).sqrMagnitude;
double closestPercent = 0.0;
double moveStep = 1.0 / ((editor.points.Length - 1) * sampleRate);
double add = moveStep;
if (splineType == Spline.Type.Linear) add /= 2.0;
int count = 0;
for (double i = add; i < 1.0; i += add)
{
editor.evaluate(i, evalResult);
Vector2 point = HandleUtility.WorldToGUIPoint(evalResult.position);
float dist = (point - screenPoint).sqrMagnitude;
if (dist < closestDistance)
{
closestDistance = dist;
closestPercent = i;
}
count++;
}
return closestPercent;
}
bool GetCreatePointOnPlane(Vector3 normal, Vector3 origin, out Vector3 result)
{
Plane plane = new Plane(normal, origin);
Ray ray = HandleUtility.GUIPointToWorldRay(Event.current.mousePosition);
float rayDistance;
if (plane.Raycast(ray, out rayDistance))
{
result = ray.GetPoint(rayDistance);
return true;
}
else if (normal == Vector3.zero)
{
result = origin;
return true;
}
else
{
result = ray.GetPoint(0f);
return true;
}
}
bool AxisGrid(Vector3 axis, Color color, out Vector3 origin)
{
float dot = Vector3.Dot(editorCamera.transform.position.normalized, axis);
if (dot < 0f) axis = -axis;
Plane plane = new Plane(axis, Vector3.zero);
Ray ray = HandleUtility.GUIPointToWorldRay(Event.current.mousePosition);
float rayDistance;
if (plane.Raycast(ray, out rayDistance))
{
origin = ray.GetPoint(rayDistance) + axis * offset;
Handles.color = color;
float distance = 1f;
ray = new Ray(editorCamera.transform.position, -axis);
if (!editorCamera.orthographic && plane.Raycast(ray, out rayDistance)) distance = Vector3.Distance(editorCamera.transform.position + axis * offset, origin);
else if (editorCamera.orthographic) distance = 2f * editorCamera.orthographicSize;
DrawGrid(origin, axis, Vector2.one * distance * 0.3f, distance * 2.5f * 0.03f);
Handles.DrawLine(origin, origin - axis * offset);
Handles.color = Color.white;
return true;
}
else
{
origin = Vector3.zero;
return false;
}
}
void DrawGrid(Vector3 center, Vector3 normal, Vector2 size, float scale)
{
Vector3 right = Vector3.Cross(Vector3.up, normal).normalized;
if (Mathf.Abs(Vector3.Dot(Vector3.up, normal)) >= 0.9999f) right = Vector3.Cross(Vector3.forward, normal).normalized;
Vector3 up = Vector3.Cross(normal, right).normalized;
Vector3 startPoint = center - right * size.x * 0.5f + up * size.y * 0.5f;
float i = 0f;
float add = scale;
while (i <= size.x)
{
Vector3 point = startPoint + right * i;
Handles.DrawLine(point, point - up * size.y);
i += add;
}
i = 0f;
add = scale;
while (i <= size.x)
{
Vector3 point = startPoint - up * i;
Handles.DrawLine(point, point + right * size.x);
i += add;
}
}
void DrawMouseCross()
{
Ray ray = HandleUtility.GUIPointToWorldRay(Event.current.mousePosition);
Vector3 origin = ray.GetPoint(1f);
float size = 0.4f * HandleUtility.GetHandleSize(origin);
Vector3 a = origin + editorCamera.transform.up * size - editorCamera.transform.right * size;
Vector3 b = origin - editorCamera.transform.up * size + editorCamera.transform.right * size;
Handles.color = Color.red;
Handles.DrawLine(a, b);
a = origin - editorCamera.transform.up * size - editorCamera.transform.right * size;
b = origin + editorCamera.transform.up * size + editorCamera.transform.right * size;
Handles.DrawLine(a, b);
Handles.color = Color.white;
}
private void UpdateVisualizer()
{
if(visualizer == null) visualizer = new Spline(splineType);
visualizer.type = splineType;
visualizer.sampleRate = sampleRate;
if(placementMode == PlacementMode.Insert)
{
visualizer.points = points;
if (isClosed) visualizer.Close();
else if (visualizer.isClosed) visualizer.Break();
return;
}
if(visualizer.points.Length != points.Length + 1) visualizer.points = new SplinePoint[points.Length + 1];
SplinePoint newPoint = new SplinePoint(createPoint, createPoint, createNormal, 1f, Color.white);
if (appendMode == AppendMode.End)
{
if (isClosed)
{
for (int i = 0; i < points.Length; i++) visualizer.points[i] = points[i];
visualizer.points[visualizer.points.Length - 2] = newPoint;
visualizer.points[visualizer.points.Length - 1] = points[points.Length-1];
}
else
{
for (int i = 0; i < points.Length; i++) visualizer.points[i] = points[i];
visualizer.points[visualizer.points.Length - 1] = newPoint;
}
}
else
{
if (isClosed)
{
for (int i = 1; i < points.Length; i++) visualizer.points[i] = points[i-1];
visualizer.points[1] = newPoint;
visualizer.points[0] = points[0];
}
else
{
for (int i = 1; i < visualizer.points.Length; i++) visualizer.points[i] = points[i - 1];
visualizer.points[0] = newPoint;
}
}
if (isClosed && !visualizer.isClosed) visualizer.Close();
else if (visualizer.isClosed) visualizer.Break();
if (visualizer.isClosed) visualizer.points[0].SetPosition(createPoint);
}
}
}

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namespace Dreamteck.Splines.Editor
{
using UnityEngine;
using UnityEditor;
using System.Collections;
using System.Collections.Generic;
public class DeletePointModule : PointModule
{
public float deleteRadius = 50f;
Vector2 lastMousePos = Vector2.zero;
public DeletePointModule(SplineEditor editor) : base(editor)
{
}
public override GUIContent GetIconOff()
{
return IconContent("-", "remove", "Delete Points");
}
public override GUIContent GetIconOn()
{
return IconContent("-", "remove_on", "Delete Points");
}
public override void LoadState()
{
base.LoadState();
deleteRadius = LoadFloat("deleteRadius", 50f);
}
public override void SaveState()
{
base.SaveState();
SaveFloat("deleteRadius", deleteRadius);
}
public override void DrawInspector()
{
deleteRadius = EditorGUILayout.FloatField("Brush Radius", deleteRadius);
}
public override void DrawScene()
{
if (selectedPoints.Count > 0) ClearSelection();
Handles.BeginGUI();
Handles.color = Color.red;
Handles.DrawWireDisc(Event.current.mousePosition, -Vector3.forward, deleteRadius);
Handles.color = Color.white;
Handles.EndGUI();
if (SceneView.currentDrawingSceneView.camera.pixelRect.Contains(Event.current.mousePosition)) {
if (editor.eventModule.mouseLeftDown) GUIUtility.hotControl = GUIUtility.GetControlID(FocusType.Passive);
if (editor.eventModule.mouseLeft && lastMousePos != Event.current.mousePosition)
{
lastMousePos = Event.current.mousePosition;
RunDeleteMethod();
}
}
Repaint();
}
void RunDeleteMethod()
{
Camera cam = SceneView.currentDrawingSceneView.camera;
Vector3 mousPos = Event.current.mousePosition;
Rect mouseRect = new Rect(mousPos.x - deleteRadius, mousPos.y - deleteRadius, deleteRadius * 2f, deleteRadius * 2f);
for (int i = 0; i < points.Length; i++)
{
Vector3 localPos = cam.transform.InverseTransformPoint(points[i].position);
if (localPos.z < 0f) continue;
Vector2 screenPos = HandleUtility.WorldToGUIPoint(points[i].position);
if (mouseRect.Contains(screenPos))
{
if (Vector2.Distance(mousPos, screenPos) <= deleteRadius)
{
DeletePoint(i);
i--;
}
}
}
}
}
}

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namespace Dreamteck.Splines.Editor
{
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
public class MainPointModule : PointModule
{
public bool excludeSelected = false;
public int minimumRectSize = 5;
private Vector2 rectStart = Vector2.zero;
private Vector2 rectEnd = Vector2.zero;
private Rect rect;
private bool drag = false;
private bool finalize = false;
public bool isDragging
{
get
{
return drag && rect.width >= minimumRectSize && rect.height >= minimumRectSize;
}
}
public MainPointModule(SplineEditor editor) : base(editor)
{
}
public override void DrawInspector()
{
int pointCount = isClosed ? points.Length - 1 : points.Length;
string[] options = new string[pointCount + 4];
options[0] = "- - -";
if (selectedPoints.Count > 1) options[0] = "- Multiple -";
options[1] = "All";
options[2] = "None";
options[3] = "Inverse";
for (int i = 0; i < pointCount; i++)
{
options[i + 4] = "Point " + (i + 1);
if (splineType == Spline.Type.Bezier)
{
switch (points[i].type)
{
case SplinePoint.Type.Broken: options[i + 4] += " - Broken"; break;
case SplinePoint.Type.SmoothFree: options[i + 4] += " - Smooth Free"; break;
case SplinePoint.Type.SmoothMirrored: options[i + 4] += " - Smooth Mirrored"; break;
}
}
}
int option = 0;
if (selectedPoints.Count == 1) {
option = selectedPoints[0] + 4;
}
option = EditorGUILayout.Popup("Select", option, options);
switch (option)
{
case 1:
ClearSelection();
for (int i = 0; i < points.Length; i++) AddPointSelection(i);
break;
case 2:
ClearSelection();
break;
case 3:
InverseSelection();
break;
}
if(option >= 4)
{
SelectPoint(option - 4);
}
}
public override void DrawScene()
{
Transform camTransform = SceneView.currentDrawingSceneView.camera.transform;
if (!drag)
{
if (finalize)
{
if (rect.width > 0f && rect.height > 0f)
{
if (!eventModule.control) ClearSelection();
for (int i = 0; i < points.Length; i++)
{
Vector2 guiPoint = HandleUtility.WorldToGUIPoint(points[i].position);
if (rect.Contains(guiPoint))
{
Vector3 local = camTransform.InverseTransformPoint(points[i].position);
if (local.z >= 0f)
{
AddPointSelection(i);
}
}
}
}
finalize = false;
}
}
else
{
rectEnd = Event.current.mousePosition;
rect = new Rect(Mathf.Min(rectStart.x, rectEnd.x), Mathf.Min(rectStart.y, rectEnd.y), Mathf.Abs(rectEnd.x - rectStart.x), Mathf.Abs(rectEnd.y - rectStart.y));
if (rect.width >= minimumRectSize && rect.height >= minimumRectSize)
{
Color col = SplinePrefs.highlightColor;
col.a = 0.4f;
Handles.BeginGUI();
EditorGUI.DrawRect(rect, col);
Handles.EndGUI();
SceneView.RepaintAll();
}
}
TextAnchor originalAlignment = GUI.skin.label.alignment;
Color originalColor = GUI.skin.label.normal.textColor;
GUI.skin.label.alignment = TextAnchor.MiddleCenter;
GUI.skin.label.normal.textColor = color;
for (int i = 0; i < points.Length; i++)
{
if (isClosed && i == points.Length - 1) break;
bool moved = false;
bool isSelected = selectedPoints.Contains(i);
Vector3 lastPos = points[i].position;
Handles.color = Color.clear;
if (SplinePrefs.showPointNumbers && camTransform.InverseTransformPoint(points[i].position).z > 0f)
{
Handles.Label(points[i].position + Camera.current.transform.up * HandleUtility.GetHandleSize(points[i].position) * 0.3f, (i + 1).ToString());
}
if (excludeSelected && isSelected) SplineEditorHandles.FreeMoveRectangle(points[i].position, HandleUtility.GetHandleSize(points[i].position) * 0.1f);
else points[i].SetPosition(SplineEditorHandles.FreeMoveRectangle(points[i].position, HandleUtility.GetHandleSize(points[i].position) * 0.1f));
if (lastPos != points[i].position)
{
RecordUndo("Move Points");
moved = true;
if (isSelected)
{
for (int n = 0; n < selectedPoints.Count; n++)
{
if (selectedPoints[n] == i) continue;
points[selectedPoints[n]].SetPosition(points[selectedPoints[n]].position + (points[i].position - lastPos));
}
}
else SelectPoint(i);
lastPos = points[i].position;
}
if (!moved && editor.eventModule.mouseLeftUp)
{
if(SplineEditorHandles.HoverArea(points[i].position, 0.12f))
{
if (eventModule.shift) ShiftSelect(i, points.Length);
else if (eventModule.control) AddPointSelection(i);
else SelectPoint(i);
}
}
if (!excludeSelected || !isSelected)
{
Handles.color = color;
if (isSelected)
{
Handles.color = SplinePrefs.highlightColor;
Handles.DrawWireDisc(points[i].position, -SceneView.currentDrawingSceneView.camera.transform.forward, HandleUtility.GetHandleSize(points[i].position) * 0.14f);
} else Handles.color = color;
Handles.DrawSolidDisc(points[i].position, -SceneView.currentDrawingSceneView.camera.transform.forward, HandleUtility.GetHandleSize(points[i].position) * 0.09f);
Handles.color = Color.white;
}
moved = false;
}
GUI.skin.label.alignment = originalAlignment;
GUI.skin.label.normal.textColor = originalColor;
if (splineType == Spline.Type.Bezier)
{
Handles.color = color;
for (int i = 0; i < selectedPoints.Count; i++)
{
Handles.DrawDottedLine(points[selectedPoints[i]].position, points[selectedPoints[i]].tangent, 4f);
Handles.DrawDottedLine(points[selectedPoints[i]].position, points[selectedPoints[i]].tangent2, 4f);
Vector3 lastPos = points[selectedPoints[i]].tangent;
Vector3 newPos = SplineEditorHandles.FreeMoveCircle(points[selectedPoints[i]].tangent, HandleUtility.GetHandleSize(points[selectedPoints[i]].tangent) * 0.1f);
if (lastPos != newPos)
{
RecordUndo("Move Tangent");
points[selectedPoints[i]].SetTangentPosition(newPos);
}
lastPos = points[selectedPoints[i]].tangent2;
newPos = SplineEditorHandles.FreeMoveCircle(points[selectedPoints[i]].tangent2, HandleUtility.GetHandleSize(points[selectedPoints[i]].tangent2) * 0.1f);
if (lastPos != newPos)
{
RecordUndo("Move Tangent");
points[selectedPoints[i]].SetTangent2Position(newPos);
}
}
}
if (isDragging)
{
if (eventModule.alt || !SceneView.currentDrawingSceneView.camera.pixelRect.Contains(Event.current.mousePosition) || !eventModule.mouseLeft) FinishDrag();
}
}
void ShiftSelect(int index, int pointCount)
{
if (selectedPoints.Count == 0)
{
AddPointSelection(index);
return;
}
int minSelected = pointCount-1, maxSelected = 0;
for (int i = 0; i < selectedPoints.Count; i++)
{
if (minSelected > selectedPoints[i]) minSelected = selectedPoints[i];
if (maxSelected < selectedPoints[i]) maxSelected = selectedPoints[i];
}
if(index > maxSelected)
{
for (int i = maxSelected + 1; i <= index; i++) AddPointSelection(i);
} else if(index < minSelected)
{
for (int i = minSelected-1; i >= index; i--) AddPointSelection(i);
} else
{
for (int i = minSelected + 1; i <= index; i++) AddPointSelection(i);
}
}
public void StartDrag(Vector2 position)
{
rectStart = position;
drag = true;
finalize = false;
}
public void FinishDrag()
{
if (!drag) return;
drag = false;
finalize = true;
}
public void CancelDrag()
{
drag = false;
finalize = false;
}
}
}

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fileFormatVersion: 2
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timeCreated: 1476960765
licenseType: Store
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icon: {instanceID: 0}
userData:
assetBundleName:
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namespace Dreamteck.Splines.Editor
{
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
public class PointMirrorModule : PointTransformModule
{
public enum Axis { X, Y, Z }
public Axis axis = Axis.X;
public bool flip = false;
public float weldDistance = 0f;
Vector3 mirrorCenter = Vector3.zero;
private SplinePoint[] mirrored = new SplinePoint[0];
public PointMirrorModule(SplineEditor editor) : base(editor)
{
LoadState();
}
public override GUIContent GetIconOff()
{
return IconContent("||", "mirror", "Mirror Path");
}
public override GUIContent GetIconOn()
{
return IconContent("||", "mirror_on", "Mirror Path");
}
public override void LoadState()
{
axis = (Axis)LoadInt("axis");
flip = LoadBool("flip");
weldDistance = LoadFloat("weldDistance");
}
public override void SaveState()
{
base.SaveState();
SaveInt("axis", (int)axis);
SaveBool("flip", flip);
SaveFloat("weldDistance", weldDistance);
}
public override void Select()
{
base.Select();
RecordUndo("Mirror Points");
ClearSelection();
DoMirror();
}
public override void Deselect()
{
base.Deselect();
if (!IsDirty()) return;
if (EditorUtility.DisplayDialog("Unapplied Mirror Operation", "There is an unapplied mirror operation. Do you want to apply the changes?", "Apply", "Revert")) Apply();
else Revert();
}
public override void DrawInspector()
{
if (selectedPoints.Count > 0) ClearSelection();
EditorGUI.BeginChangeCheck();
axis = (Axis)EditorGUILayout.EnumPopup("Axis", axis);
flip = EditorGUILayout.Toggle("Flip", flip);
weldDistance = EditorGUILayout.FloatField("Weld Distance", weldDistance);
mirrorCenter = EditorGUILayout.Vector3Field("Center", mirrorCenter);
if (EditorGUI.EndChangeCheck()) DoMirror();
if (IsDirty())
{
EditorGUILayout.BeginHorizontal();
if (GUILayout.Button("Apply")) Apply();
if (GUILayout.Button("Revert")) Revert();
EditorGUILayout.EndHorizontal();
}
}
public override void DrawScene()
{
if (selectedPoints.Count > 0) ClearSelection();
Vector3 worldCenter = TransformPosition(mirrorCenter);
Vector3 lastCenter = worldCenter;
worldCenter = Handles.PositionHandle(worldCenter, rotation);
mirrorCenter = InverseTransformPosition(worldCenter);
DrawMirror();
if (lastCenter != worldCenter) DoMirror();
selectedPoints.Clear();
}
public void DoMirror()
{
List<int> half = GetHalf(ref originalPoints);
int welded = -1;
if (half.Count > 0)
{
if (flip)
{
if (IsWeldable(originalPoints[half[0]]))
{
welded = half[0];
half.RemoveAt(0);
}
}
else
{
if (IsWeldable(originalPoints[half[half.Count - 1]]))
{
welded = half[half.Count - 1];
half.RemoveAt(half.Count - 1);
}
}
int offset = welded >= 0 ? 1 : 0;
int additionalSlot = isClosed && half.Count > 0 ? 1 : 0;
if (additionalSlot > 0)
{
if (flip)
{
if (IsWeldable(originalPoints[half[half.Count - 1]])) additionalSlot = 0;
}
else
{
if (IsWeldable(originalPoints[half[0]])) additionalSlot = 0;
}
}
int mirroredLength = half.Count * 2 + offset + additionalSlot;
if(mirrored.Length != mirroredLength) mirrored = new SplinePoint[mirroredLength];
for (int i = 0; i < half.Count; i++)
{
if (flip)
{
mirrored[i] = new SplinePoint(originalPoints[half[(half.Count - 1) - i]]);
mirrored[i + half.Count + offset] = GetMirrored(originalPoints[half[i]]);
SwapTangents(ref mirrored[i]);
SwapTangents(ref mirrored[i + half.Count + offset]);
}
else
{
mirrored[i] = new SplinePoint(originalPoints[half[i]]);
mirrored[i + half.Count + offset] = GetMirrored(originalPoints[half[(half.Count - 1) - i]]);
}
}
if (welded >= 0)
{
mirrored[half.Count] = new SplinePoint(originalPoints[welded]);
if (flip) SwapTangents(ref mirrored[half.Count]);
MakeMiddlePoint(ref mirrored[half.Count]);
}
if (isClosed && mirrored.Length > 0)
{
if (additionalSlot == 0) MakeMiddlePoint(ref mirrored[0]);
mirrored[mirrored.Length - 1] = new SplinePoint(mirrored[0]);
}
}
else mirrored = new SplinePoint[0];
points = mirrored;
SetDirty();
}
void SwapTangents(ref SplinePoint point)
{
Vector3 temp = point.tangent;
point.tangent = point.tangent2;
point.tangent2 = temp;
}
void MakeMiddlePoint(ref SplinePoint point)
{
point.type = SplinePoint.Type.Broken;
InverseTransformPoint(ref point);
Vector3 newPos = point.position;
switch (axis)
{
case Axis.X:
newPos.x = mirrorCenter.x;
point.SetPosition(newPos);
if ((point.tangent.x >= mirrorCenter.x && flip) || (point.tangent.x <= mirrorCenter.x && !flip))
{
point.tangent2 = point.tangent;
point.tangent2.x = point.position.x + (point.position.x - point.tangent.x);
}
else
{
point.tangent = point.tangent2;
point.tangent.x = point.position.x + (point.position.x - point.tangent2.x);
}
break;
case Axis.Y:
newPos.y = mirrorCenter.y;
point.SetPosition(newPos);
if ((point.tangent.y >= mirrorCenter.y && flip) || (point.tangent.y <= mirrorCenter.y && !flip))
{
point.tangent2 = point.tangent;
point.tangent2.y = point.position.y + (point.position.y - point.tangent.y);
}
else
{
point.tangent = point.tangent2;
point.tangent.y = point.position.y + (point.position.y - point.tangent2.y);
}
break;
case Axis.Z:
newPos.z = mirrorCenter.z;
point.SetPosition(newPos);
if ((point.tangent.z >= mirrorCenter.z && flip) || (point.tangent.z <= mirrorCenter.z && !flip))
{
point.tangent2 = point.tangent;
point.tangent2.z = point.position.z + (point.position.z - point.tangent.z);
}
else
{
point.tangent = point.tangent2;
point.tangent.z = point.position.z + (point.position.z - point.tangent2.z);
}
break;
}
TransformPoint(ref point);
}
bool IsWeldable(SplinePoint point)
{
switch (axis)
{
case Axis.X:
if (Mathf.Abs(point.position.x - mirrorCenter.x) <= weldDistance) return true;
break;
case Axis.Y:
if (Mathf.Abs(point.position.y - mirrorCenter.y) <= weldDistance) return true;
break;
case Axis.Z:
if (Mathf.Abs(point.position.z - mirrorCenter.z) <= weldDistance) return true;
break;
}
return false;
}
void DrawMirror()
{
Vector3[] points = new Vector3[4];
Color color = Color.white;
Vector3 worldCenter = TransformPosition(mirrorCenter);
float size = HandleUtility.GetHandleSize(worldCenter);
Vector3 forward = rotation * Vector3.forward * size;
Vector3 back = -forward;
Vector3 right = rotation * Vector3.right * size;
Vector3 left = -right;
Vector3 up = rotation * Vector3.up * size;
Vector3 down = -up;
switch (axis)
{
case Axis.X:
points[0] = back + up;
points[1] = forward + up;
points[2] = forward + down;
points[3] = back + down;
color = Color.red;
break;
case Axis.Y:
points[0] = back + left;
points[1] = forward + left;
points[2] = forward + right;
points[3] = back + right;
color = Color.green;
break;
case Axis.Z:
points[0] = left + up;
points[1] = right + up;
points[2] = right + down;
points[3] = left + down;
color = Color.blue;
break;
}
Handles.color = color;
Handles.DrawLine(worldCenter + points[0], worldCenter + points[1]);
Handles.DrawLine(worldCenter + points[1], worldCenter + points[2]);
Handles.DrawLine(worldCenter + points[2], worldCenter + points[3]);
Handles.DrawLine(worldCenter + points[3], worldCenter + points[0]);
Handles.color = Color.white;
}
SplinePoint GetMirrored(SplinePoint source)
{
SplinePoint newPoint = new SplinePoint(source);
InverseTransformPoint(ref newPoint);
switch (axis)
{
case Axis.X:
newPoint.position.x = mirrorCenter.x - (newPoint.position.x - mirrorCenter.x);
newPoint.normal.x *= -1f;
newPoint.tangent.x = mirrorCenter.x - (newPoint.tangent.x - mirrorCenter.x);
newPoint.tangent2.x = mirrorCenter.x - (newPoint.tangent2.x - mirrorCenter.x);
SwapTangents(ref newPoint);
break;
case Axis.Y:
newPoint.position.y = mirrorCenter.y - (newPoint.position.y - mirrorCenter.y);
newPoint.normal.y *= -1f;
newPoint.tangent.y = mirrorCenter.y - (newPoint.tangent.y - mirrorCenter.y);
newPoint.tangent2.y = mirrorCenter.y - (newPoint.tangent2.y - mirrorCenter.y);
break;
case Axis.Z:
newPoint.position.z = mirrorCenter.z - (newPoint.position.z - mirrorCenter.z);
newPoint.normal.z *= -1f;
newPoint.tangent.z = mirrorCenter.z - (newPoint.tangent.z - mirrorCenter.z);
newPoint.tangent2.z = mirrorCenter.z - (newPoint.tangent2.z - mirrorCenter.z);
break;
}
TransformPoint(ref newPoint);
return newPoint;
}
List<int> GetHalf(ref SplinePoint[] points)
{
List<int> found = new List<int>();
switch (axis)
{
case Axis.X:
for (int i = 0; i < points.Length; i++)
{
if (isClosed && i == points.Length - 1) break;
if (flip)
{
if (InverseTransformPosition(points[i].position).x >= mirrorCenter.x) found.Add(i);
}
else
{
if (InverseTransformPosition(points[i].position).x <= mirrorCenter.x) found.Add(i);
}
}
break;
case Axis.Y:
for (int i = 0; i < points.Length; i++)
{
if (isClosed && i == points.Length - 1) break;
if (flip)
{
if (InverseTransformPosition(points[i].position).y >= mirrorCenter.y) found.Add(i);
else
{
if (InverseTransformPosition(points[i].position).y <= mirrorCenter.y) found.Add(i);
}
}
}
break;
case Axis.Z:
for (int i = 0; i < points.Length; i++)
{
if (isClosed && i == points.Length - 1) break;
if (flip)
{
if (InverseTransformPosition(points[i].position).z >= mirrorCenter.z) found.Add(i);
}
else
{
if (InverseTransformPosition(points[i].position).z <= mirrorCenter.z) found.Add(i);
}
}
break;
}
return found;
}
}
}

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namespace Dreamteck.Splines.Editor
{
using UnityEngine;
using System.Collections;
using UnityEditor;
using System.Collections.Generic;
public class PointModule : EditorModule
{
protected bool isClosed
{
get { return editor.isClosed; }
}
protected int sampleRate
{
get { return editor.sampleRate; }
}
protected Spline.Type splineType
{
get { return editor.splineType; }
}
protected Color color {
get { return editor.color; }
}
protected SplineEditor editor;
protected SplinePoint[] points{
get { return editor.points; }
set { editor.points = value; }
}
protected List<int> selectedPoints
{
get { return editor.selectedPoints; }
set { editor.selectedPoints = value; }
}
public Vector3 center
{
get
{
Vector3 avg = Vector3.zero;
if (points.Length == 0) return avg;
for (int i = 0; i < points.Length; i++) avg += points[i].position;
return avg / points.Length;
}
}
public Vector3 selectionCenter
{
get
{
Vector3 avg = Vector3.zero;
if (selectedPoints.Count == 0) return avg;
for (int i = 0; i < selectedPoints.Count; i++) avg += points[selectedPoints[i]].position;
return avg / selectedPoints.Count;
}
}
protected EditorGUIEvents eventModule;
public delegate void UndoHandler(string title);
public delegate void EmptyHandler();
public delegate void IntHandler(int value);
public delegate void IntArrayHandler(int[] values);
public event EmptyHandler onBeforeDeleteSelectedPoints;
public event EmptyHandler onSelectionChanged;
public event IntArrayHandler onDuplicatePoint;
private bool movePivot = false;
private Vector3 idealPivot = Vector3.zero;
public PointModule(SplineEditor editor)
{
this.editor = editor;
eventModule = editor.eventModule;
}
protected override void RecordUndo(string title)
{
if (editor.undoHandler != null) editor.undoHandler(title);
}
protected override void Repaint()
{
if (editor.repaintHandler != null) editor.repaintHandler();
}
public override void BeforeSceneDraw(SceneView current)
{
base.BeforeSceneDraw(current);
Event e = Event.current;
if (movePivot)
{
SceneView.lastActiveSceneView.pivot = Vector3.Lerp(SceneView.lastActiveSceneView.pivot, idealPivot, 0.02f);
if (e.type == EventType.MouseDown || e.type == EventType.MouseUp) movePivot = false;
if (Vector3.Distance(SceneView.lastActiveSceneView.pivot, idealPivot) <= 0.05f)
{
SceneView.lastActiveSceneView.pivot = idealPivot;
movePivot = false;
}
}
if (e.type == EventType.KeyDown && e.keyCode == KeyCode.Delete && HasSelection())
{
DeleteSelectedPoints();
e.Use();
}
if(e.type == EventType.ExecuteCommand && Tools.current == Tool.None)
{
switch (e.commandName)
{
case "FrameSelected":
if (points.Length > 0)
{
e.commandName = "";
FramePoints();
e.Use();
}
break;
case "SelectAll":
e.commandName = "";
ClearSelection();
for (int i = 0; i < points.Length; i++) AddPointSelection(i);
e.Use();
break;
case "Duplicate":
if (points.Length > 0 && selectedPoints.Count > 0)
{
e.commandName = "";
DuplicateSelected();
e.Use();
}
break;
}
}
}
public virtual void DuplicateSelected()
{
if (selectedPoints.Count == 0) return;
RecordUndo("Duplicate Points");
SplinePoint[] newPoints = new SplinePoint[points.Length + selectedPoints.Count];
SplinePoint[] duplicated = new SplinePoint[selectedPoints.Count];
int index = 0;
for (int i = 0; i < selectedPoints.Count; i++) duplicated[index++] = points[selectedPoints[i]];
int min = points.Length - 1, max = 0;
for (int i = 0; i < selectedPoints.Count; i++)
{
if (selectedPoints[i] < min) min = selectedPoints[i];
if (selectedPoints[i] > max) max = selectedPoints[i];
}
int[] selected = selectedPoints.ToArray();
selectedPoints.Clear();
if (SplinePrefs.duplicationDirection == SplinePrefs.DuplicationDirection.Backward)
{
for (int i = 0; i < min; i++) newPoints[i] = points[i];
for (int i = 0; i < duplicated.Length; i++)
{
newPoints[i + min] = duplicated[i];
selectedPoints.Add(i + min);
}
for (int i = min; i < points.Length; i++) newPoints[i + duplicated.Length] = points[i];
}
else
{
for (int i = 0; i <= max; i++) newPoints[i] = points[i];
for (int i = 0; i < duplicated.Length; i++)
{
newPoints[i + max + 1] = duplicated[i];
selectedPoints.Add(i + max + 1);
}
for (int i = max + 1; i < points.Length; i++) newPoints[i + duplicated.Length] = points[i];
}
points = newPoints;
if (onDuplicatePoint != null) onDuplicatePoint(selected);
}
public virtual void Reset()
{
}
public bool HasSelection()
{
return selectedPoints.Count > 0;
}
public void ClearSelection()
{
selectedPoints.Clear();
Repaint();
if (editor.selectionChangeHandler != null) editor.selectionChangeHandler();
if (onSelectionChanged != null) onSelectionChanged();
}
protected void DeleteSelectedPoints()
{
if (onBeforeDeleteSelectedPoints != null) onBeforeDeleteSelectedPoints();
if (isClosed && selectedPoints.Count == points.Length - 1)
{
for (int i = points.Length - 1; i >= 0; i--) DeletePoint(i);
}
else
{
for (int i = 0; i < selectedPoints.Count; i++)
{
DeletePoint(selectedPoints[i]);
for (int n = i; n < selectedPoints.Count; n++) selectedPoints[n]--;
}
}
ClearSelection();
}
protected void DeletePoint(int index)
{
RecordUndo("Delete Point");
SplinePoint[] p = points;
ArrayUtility.RemoveAt(ref p, index);
points = p;
}
public void InverseSelection()
{
List<int> inverse = new List<int>();
for (int i = 0; i < (isClosed ? points.Length - 1 : points.Length); i++)
{
bool found = false;
for (int j = 0; j < selectedPoints.Count; j++)
{
if (selectedPoints[j] == i)
{
found = true;
break;
}
}
if (!found) inverse.Add(i);
}
selectedPoints = new List<int>(inverse);
Repaint();
if (editor.selectionChangeHandler != null) editor.selectionChangeHandler();
if (onSelectionChanged != null) onSelectionChanged();
}
protected void SelectPoint(int index)
{
if (isClosed && index == points.Length - 1) return;
if (selectedPoints.Count == 1 && selectedPoints[0] == index) return;
selectedPoints.Clear();
selectedPoints.Add(index);
Repaint();
if (editor.selectionChangeHandler != null) editor.selectionChangeHandler();
if (onSelectionChanged != null) onSelectionChanged();
}
protected void SelectPoints(List<int> indices)
{
selectedPoints.Clear();
for (int i = 0; i < indices.Count; i++)
{
if (isClosed && i == points.Length - 1) continue;
selectedPoints.Add(indices[i]);
}
Repaint();
if (editor.selectionChangeHandler != null) editor.selectionChangeHandler();
if (onSelectionChanged != null) onSelectionChanged();
}
protected void AddPointSelection(int index)
{
if (isClosed && index == points.Length - 1) return;
if (selectedPoints.Contains(index)) return;
selectedPoints.Add(index);
Repaint();
if (editor.selectionChangeHandler != null) editor.selectionChangeHandler();
if (onSelectionChanged != null) onSelectionChanged();
}
protected void FramePoints()
{
if (points.Length == 0) return;
Vector3 center = Vector3.zero;
Camera camera = SceneView.lastActiveSceneView.camera;
Transform cam = camera.transform;
Vector3 min = Vector3.zero, max = Vector3.zero;
if (HasSelection())
{
for (int i = 0; i < selectedPoints.Count; i++)
{
center += points[selectedPoints[i]].position;
Vector3 local = cam.InverseTransformPoint(points[selectedPoints[i]].position);
if (local.x < min.x) min.x = local.x;
if (local.y < min.y) min.y = local.y;
if (local.z < min.z) min.z = local.z;
if (local.x > max.x) max.x = local.x;
if (local.y > max.y) max.y = local.y;
if (local.z > max.z) max.z = local.z;
}
center /= selectedPoints.Count;
}
else
{
for (int i = 0; i < points.Length; i++)
{
center += points[i].position;
Vector3 local = cam.InverseTransformPoint(points[i].position);
if (local.x < min.x) min.x = local.x;
if (local.y < min.y) min.y = local.y;
if (local.z < min.z) min.z = local.z;
if (local.x > max.x) max.x = local.x;
if (local.y > max.y) max.y = local.y;
if (local.z > max.z) max.z = local.z;
}
center /= points.Length;
}
movePivot = true;
idealPivot = center;
}
}
}

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namespace Dreamteck.Splines.Editor
{
using UnityEngine;
using UnityEditor;
using System.Collections;
using System.Collections.Generic;
public class PointMoveModule : PointTransformModule
{
public bool snap = false;
public float snapGridSize = 1f;
public bool surfaceMode = false;
public float surfaceOffset = 0f;
public LayerMask surfaceLayerMask = ~0;
public PointMoveModule(SplineEditor editor) : base(editor)
{
}
public override GUIContent GetIconOff()
{
return EditorGUIUtility.IconContent("MoveTool");
}
public override GUIContent GetIconOn()
{
return EditorGUIUtility.IconContent("MoveTool On");
}
public override void LoadState()
{
base.LoadState();
snap = LoadBool("snap");
snapGridSize = LoadFloat("snapGridSize", 0.5f);
surfaceOffset = LoadFloat("surfaceOffset", 0f);
surfaceMode = LoadBool("surfaceMode");
surfaceLayerMask = LoadInt("surfaceLayerMask", ~0);
}
public override void SaveState()
{
base.SaveState();
SaveBool("snap", snap);
SaveFloat("snapGridSize", snapGridSize);
SaveFloat("surfaceOffset", surfaceOffset);
SaveBool("surfaceMode", surfaceMode);
SaveInt("surfaceLayerMask", surfaceLayerMask);
}
public override void BeforeSceneDraw(SceneView current)
{
base.BeforeSceneDraw(current);
if (Event.current.type == EventType.MouseUp) GetRotation();
}
public override void DrawInspector()
{
editSpace = (EditSpace)EditorGUILayout.EnumPopup("Edit Space", editSpace);
surfaceMode = EditorGUILayout.Toggle("Move On Surface", surfaceMode);
if (surfaceMode)
{
surfaceLayerMask = DreamteckEditorGUI.LayermaskField("Surface Mask", surfaceLayerMask);
surfaceOffset = EditorGUILayout.FloatField("Surface Offset", surfaceOffset);
}
snap = EditorGUILayout.Toggle("Snap to Grid", snap);
if (snap)
{
snapGridSize = EditorGUILayout.FloatField("Grid Size", snapGridSize);
if (snapGridSize < 0.0001f) snapGridSize = 0.0001f;
}
}
public override void DrawScene()
{
if (selectedPoints.Count == 0) return;
Vector3 c = selectionCenter;
Vector3 lastPos = c;
if (surfaceMode)
{
//var fmh_81_47_638379167653548539 = Quaternion.LookRotation(SceneView.currentDrawingSceneView.camera.transform.position - c); c = Handles.FreeMoveHandle(c, HandleUtility.GetHandleSize(c) * 0.2f, Vector3.zero, Handles.CircleHandleCap);
if(lastPos != c)
{
Ray ray = HandleUtility.GUIPointToWorldRay(Event.current.mousePosition);
RaycastHit hit;
if (Physics.Raycast(ray, out hit, Mathf.Infinity, surfaceLayerMask))
{
c = hit.point + hit.normal * surfaceOffset;
Handles.DrawLine(hit.point, hit.point + hit.normal * HandleUtility.GetHandleSize(hit.point) * 0.5f);
}
}
} else c = Handles.PositionHandle(c, rotation);
if (lastPos != c)
{
RecordUndo("Move Points");
for (int i = 0; i < selectedPoints.Count; i++)
{
if (isClosed && selectedPoints[i] == points.Length - 1) continue;
points[selectedPoints[i]].SetPosition(points[selectedPoints[i]].position + (c - lastPos));
if (snap) points[selectedPoints[i]].SetPosition(SnapPoint(points[selectedPoints[i]].position));
}
}
if (splineType == Spline.Type.Bezier && selectedPoints.Count == 1)
{
int index = selectedPoints[0];
lastPos = points[index].tangent;
Vector3 newPos = Handles.PositionHandle(points[index].tangent, rotation);
if (snap) newPos = SnapPoint(newPos);
if (newPos != lastPos) RecordUndo("Move Tangents");
points[index].SetTangentPosition(newPos);
lastPos = points[index].tangent2;
newPos = Handles.PositionHandle(points[index].tangent2, rotation);
if (snap) newPos = SnapPoint(newPos);
if (newPos != lastPos) RecordUndo("Move Tangents");
points[index].SetTangent2Position(newPos);
}
}
public Vector3 SnapPoint(Vector3 point)
{
point.x = Mathf.RoundToInt(point.x / snapGridSize) * snapGridSize;
point.y = Mathf.RoundToInt(point.y / snapGridSize) * snapGridSize;
point.z = Mathf.RoundToInt(point.z / snapGridSize) * snapGridSize;
return point;
}
}
}

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namespace Dreamteck.Splines.Editor
{
using UnityEngine;
using UnityEditor;
using System.Collections;
using System.Collections.Generic;
public class PointNormalModule : PointModule
{
public enum NormalMode { Auto, Free }
public NormalMode normalMode = NormalMode.Auto;
SplineSample evalResult = new SplineSample();
public PointNormalModule(SplineEditor editor) : base(editor)
{
}
public override GUIContent GetIconOff()
{
return IconContent("N", "normal", "Set Point Normals");
}
public override GUIContent GetIconOn()
{
return IconContent("N", "normal_on", "Set Point Normals");
}
void SetNormals(int mode)
{
mode--;
Vector3 avg = Vector3.zero;
for (int i = 0; i < selectedPoints.Count; i++) avg += points[selectedPoints[i]].position;
if (selectedPoints.Count > 1) avg /= selectedPoints.Count;
Camera editorCamera = SceneView.lastActiveSceneView.camera;
for (int i = 0; i < selectedPoints.Count; i++)
{
switch (mode)
{
case 0: points[selectedPoints[i]].normal *= -1; break;
case 1: points[selectedPoints[i]].normal = Vector3.Normalize(editorCamera.transform.position - points[selectedPoints[i]].position); break;
case 2: points[selectedPoints[i]].normal = editorCamera.transform.forward; break;
case 3: points[selectedPoints[i]].normal = CalculatePointNormal(points, selectedPoints[i], isClosed); break;
case 4: points[selectedPoints[i]].normal = Vector3.left; break;
case 5: points[selectedPoints[i]].normal = Vector3.right; break;
case 6: points[selectedPoints[i]].normal = Vector3.up; break;
case 7: points[selectedPoints[i]].normal = Vector3.down; break;
case 8: points[selectedPoints[i]].normal = Vector3.forward; break;
case 9: points[selectedPoints[i]].normal = Vector3.back; break;
case 10: points[selectedPoints[i]].normal = Vector3.Normalize(avg - points[selectedPoints[i]].position); break;
case 11:
SplineSample result = new SplineSample();
editor.evaluateAtPoint(selectedPoints[i], result);
points[selectedPoints[i]].normal = Vector3.Cross(result.forward, result.right).normalized;
break;
}
}
}
public static Vector3 CalculatePointNormal(SplinePoint[] points, int index, bool isClosed)
{
if (points.Length < 3)
{
Debug.Log("Spline needs to have at least 3 control points in order to calculate normals");
return Vector3.zero;
}
Vector3 side1 = Vector3.zero;
Vector3 side2 = Vector3.zero;
if (index == 0)
{
if (isClosed)
{
side1 = points[index].position - points[index + 1].position;
side2 = points[index].position - points[points.Length - 2].position;
}
else
{
side1 = points[0].position - points[1].position;
side2 = points[0].position - points[2].position;
}
}
else if (index == points.Length - 1)
{
side1 = points[points.Length - 1].position - points[points.Length - 3].position;
side2 = points[points.Length - 1].position - points[points.Length - 2].position;
}
else
{
side1 = points[index].position - points[index + 1].position;
side2 = points[index].position - points[index - 1].position;
}
return Vector3.Cross(side1.normalized, side2.normalized).normalized;
}
public override void DrawInspector()
{
if (editor.is2D)
{
EditorGUILayout.LabelField("Normal editing unavailable in 2D Mode", EditorStyles.centeredGreyMiniLabel);
return;
}
normalMode = (NormalMode)EditorGUILayout.EnumPopup("Normal Mode", normalMode);
int setNormals = EditorGUILayout.Popup(0, new string[] {"Normal Operations", "Flip", "Look At Camera", "Align with Camera", "Calculate", "Left", "Right", "Up", "Down", "Forward", "Back", "Look At Avg. Center", "Perpendicular to Spline" });
if (setNormals > 0) SetNormals(setNormals);
}
public override void DrawScene()
{
if (editor.is2D) return;
for (int i = 0; i < selectedPoints.Count; i++)
{
if (isClosed && selectedPoints[i] == points.Length - 1) continue;
if (normalMode == NormalMode.Free) FreeNormal(selectedPoints[i]);
else AutoNormal(selectedPoints[i]);
}
}
void AutoNormal(int index)
{
editor.evaluateAtPoint(index, evalResult);
Handles.color = SplinePrefs.highlightColor;
Handles.DrawWireDisc(evalResult.position, evalResult.forward, HandleUtility.GetHandleSize(points[index].position) * 0.5f);
Handles.color = color;
Matrix4x4 matrix = Matrix4x4.TRS(points[index].position, evalResult.rotation, Vector3.one);
Vector3 pos = points[index].position + points[index].normal * HandleUtility.GetHandleSize(points[index].position) * 0.5f;
Handles.DrawLine(evalResult.position, pos);
Vector3 lastPos = pos;
Vector3 lastLocalPos = matrix.inverse.MultiplyPoint(pos);
//var fmh_130_47_638379167653592347 = Quaternion.identity; pos = Handles.FreeMoveHandle(pos, HandleUtility.GetHandleSize(pos) * 0.1f, Vector3.zero, Handles.CircleHandleCap);
if (pos != lastPos)
{
RecordUndo("Edit Point Normals");
pos = matrix.inverse.MultiplyPoint(pos);
Vector3 delta = pos - lastLocalPos;
for (int n = 0; n < selectedPoints.Count; n++)
{
if (selectedPoints[n] == index) continue;
editor.evaluateAtPoint(selectedPoints[n], evalResult);
Matrix4x4 localMatrix = Matrix4x4.TRS(points[selectedPoints[n]].position, evalResult.rotation, Vector3.one);
Vector3 localPos = localMatrix.inverse.MultiplyPoint(points[selectedPoints[n]].position + points[selectedPoints[n]].normal * HandleUtility.GetHandleSize(points[selectedPoints[n]].position) * 0.5f);
localPos += delta;
localPos.z = 0f;
points[selectedPoints[n]].normal = (localMatrix.MultiplyPoint(localPos) - points[selectedPoints[n]].position).normalized;
}
pos.z = 0f;
pos = matrix.MultiplyPoint(pos);
points[index].normal = (pos - points[index].position).normalized;
}
}
void FreeNormal(int index)
{
Handles.color = SplinePrefs.highlightColor;
Handles.DrawWireDisc(points[index].position, points[index].normal, HandleUtility.GetHandleSize(points[index].position) * 0.25f);
Handles.DrawWireDisc(points[index].position, points[index].normal, HandleUtility.GetHandleSize(points[index].position) * 0.5f);
Handles.color = color;
Handles.DrawLine(points[index].position, points[index].position + HandleUtility.GetHandleSize(points[index].position) * points[index].normal);
Vector3 normalPos = points[index].position + points[index].normal * HandleUtility.GetHandleSize(points[index].position);
Vector3 lastNormal = points[index].normal;
normalPos = SplineEditorHandles.FreeMoveCircle(normalPos, HandleUtility.GetHandleSize(normalPos) * 0.1f);
normalPos -= points[index].position;
normalPos.Normalize();
if (normalPos == Vector3.zero) normalPos = Vector3.up;
if (lastNormal != normalPos)
{
RecordUndo("Edit Point Normals");
points[index].normal = normalPos;
Quaternion delta = Quaternion.FromToRotation(lastNormal, normalPos);
for (int n = 0; n < selectedPoints.Count; n++)
{
if (selectedPoints[n] == index) continue;
points[selectedPoints[n]].normal = delta * points[selectedPoints[n]].normal;
}
}
}
}
}

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namespace Dreamteck.Splines.Editor
{
using UnityEngine;
using UnityEditor;
using System.Collections;
using System.Collections.Generic;
public class PointRotateModule : PointTransformModule
{
public bool rotateNormals = true;
public bool rotateTangents = true;
public PointRotateModule(SplineEditor editor) : base(editor)
{
}
public override GUIContent GetIconOff()
{
return EditorGUIUtility.IconContent("RotateTool");
}
public override GUIContent GetIconOn()
{
return EditorGUIUtility.IconContent("RotateTool On");
}
public override void LoadState()
{
base.LoadState();
rotateNormals = LoadBool("rotateNormals");
rotateTangents = LoadBool("rotateTangents");
}
public override void SaveState()
{
base.SaveState();
SaveBool("rotateNormals", rotateNormals);
SaveBool("rotateTangents", rotateTangents);
}
public override void DrawInspector()
{
editSpace = (EditSpace)EditorGUILayout.EnumPopup("Edit Space", editSpace);
rotateNormals = EditorGUILayout.Toggle("Rotate Normals", rotateNormals);
rotateTangents = EditorGUILayout.Toggle("Rotate Tangents", rotateTangents);
}
public override void DrawScene()
{
if (selectedPoints.Count == 0) return;
if (rotateNormals)
{
Handles.color = new Color(Color.yellow.r, Color.yellow.g, Color.yellow.b, 0.4f);
for (int i = 0; i < selectedPoints.Count; i++)
{
Vector3 normal = points[selectedPoints[i]].normal;
normal *= HandleUtility.GetHandleSize(points[selectedPoints[i]].position);
Handles.DrawLine(points[selectedPoints[i]].position, points[selectedPoints[i]].position + normal);
SplineEditorHandles.DrawArrowCap(points[selectedPoints[i]].position + normal, Quaternion.LookRotation(normal), HandleUtility.GetHandleSize(points[selectedPoints[i]].position));
}
}
Handles.color = Color.white;
Quaternion lastRotation = rotation;
rotation = Handles.RotationHandle(lastRotation, selectionCenter);
if (lastRotation != rotation)
{
RecordUndo("Rotate Points");
PrepareTransform();
for (int i = 0; i < selectedPoints.Count; i++)
{
points[selectedPoints[i]] = localPoints[selectedPoints[i]];
TransformPoint(ref points[selectedPoints[i]], rotateNormals, rotateTangents);
}
SetDirty();
}
}
}
}

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namespace Dreamteck.Splines.Editor
{
using UnityEngine;
using UnityEditor;
using System.Collections;
using System.Collections.Generic;
public class PointScaleModule : PointTransformModule
{
public bool scaleSize = true;
public bool scaleTangents = true;
public PointScaleModule(SplineEditor editor) : base(editor)
{
}
public override GUIContent GetIconOff()
{
return EditorGUIUtility.IconContent("ScaleTool");
}
public override GUIContent GetIconOn()
{
return EditorGUIUtility.IconContent("ScaleTool On");
}
public override void LoadState()
{
base.LoadState();
scaleSize = LoadBool("scaleSize");
scaleTangents = LoadBool("scaleTangents");
}
public override void SaveState()
{
base.SaveState();
SaveBool("scaleSize", scaleSize);
SaveBool("scaleTangents", scaleTangents);
}
public override void DrawInspector()
{
editSpace = (EditSpace)EditorGUILayout.EnumPopup("Edit Space", editSpace);
scaleSize = EditorGUILayout.Toggle("Scale Sizes", scaleSize);
scaleTangents = EditorGUILayout.Toggle("Scale Tangents", scaleTangents);
}
public override void DrawScene()
{
if (selectedPoints.Count == 0) return;
Vector3 lastScale = scale;
Vector3 c = selectionCenter;
scale = Handles.ScaleHandle(scale, c, rotation, HandleUtility.GetHandleSize(c));
if (lastScale != scale)
{
RecordUndo("Scale Points");
PrepareTransform();
for (int i = 0; i < selectedPoints.Count; i++)
{
points[selectedPoints[i]] = localPoints[selectedPoints[i]];
TransformPoint(ref points[selectedPoints[i]], false, scaleTangents, scaleSize);
}
SetDirty();
}
}
}
}

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namespace Dreamteck.Splines.Editor
{
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PointTransformModule : PointModule
{
public enum EditSpace { World, Transform, Spline }
public EditSpace editSpace = EditSpace.World;
public Vector3 scale = Vector3.one, offset = Vector3.zero;
protected Quaternion rotation = Quaternion.identity;
protected Vector3 origin = Vector3.zero;
protected SplinePoint[] originalPoints = new SplinePoint[0];
protected SplinePoint[] localPoints = new SplinePoint[0];
private Matrix4x4 matrix = new Matrix4x4();
private Matrix4x4 inverseMatrix = new Matrix4x4();
private bool _unapplied = true;
SplineSample evalResult = new SplineSample();
public PointTransformModule(SplineEditor editor) : base(editor)
{
}
public override void Reset()
{
base.Reset();
GetRotation();
origin = selectionCenter;
scale = Vector3.one;
matrix.SetTRS(origin, rotation, Vector3.one);
inverseMatrix = matrix.inverse;
localPoints = new SplinePoint[points.Length];
points.CopyTo(localPoints, 0);
for (int i = 0; i < localPoints.Length; i++) InverseTransformPoint(ref localPoints[i]);
}
protected void GetRotation()
{
switch (editSpace)
{
case EditSpace.World: rotation = Quaternion.identity; break;
case EditSpace.Transform: rotation = editor.transform.rotation; break;
case EditSpace.Spline:
if (editor.evaluate == null)
{
Debug.LogError("Unassigned handler evaluate for Spline Editor.");
break;
}
if (selectedPoints.Count == 1)
{
editor.evaluate((double)selectedPoints[0] / (points.Length - 1), evalResult);
rotation = evalResult.rotation;
}
else rotation = Quaternion.identity;
break;
}
}
public override void LoadState()
{
base.LoadState();
editSpace = (EditSpace)LoadInt("editSpace");
}
public override void SaveState()
{
base.SaveState();
SaveInt("editSpace", (int)editSpace);
}
protected void SetDirty()
{
_unapplied = true;
}
protected bool IsDirty()
{
return _unapplied;
}
public virtual void Revert()
{
points = originalPoints;
_unapplied = false;
}
public virtual void Apply()
{
GetOriginalPoints();
_unapplied = false;
}
public override void Select()
{
base.Select();
GetOriginalPoints();
}
void GetOriginalPoints()
{
originalPoints = new SplinePoint[points.Length];
points.CopyTo(originalPoints, 0);
}
protected void PrepareTransform()
{
matrix.SetTRS(origin + offset, rotation, scale);
}
protected Vector3 TransformPosition(Vector3 position)
{
return matrix.MultiplyPoint3x4(position);
}
protected Vector3 InverseTransformPosition(Vector3 position)
{
return inverseMatrix.MultiplyPoint3x4(position);
}
protected Vector3 TransformDirection(Vector3 direction)
{
return matrix.MultiplyVector(direction);
}
protected Vector3 InverseTransformDirection(Vector3 direction)
{
return inverseMatrix.MultiplyVector(direction);
}
protected void TransformPoint(ref SplinePoint point, bool normals = true, bool tangents = true, bool size = false)
{
if (tangents)
{
point.position = TransformPosition(point.position);
point.tangent = TransformPosition(point.tangent);
point.tangent2 = TransformPosition(point.tangent2);
}
else point.SetPosition(TransformPosition(point.position));
if(normals) point.normal = TransformDirection(point.normal).normalized;
if (size)
{
float avg = (scale.x + scale.y + scale.z) / 3f;
point.size *= avg;
}
}
protected void InverseTransformPoint(ref SplinePoint point, bool normals = true, bool tangents = true, bool size = false)
{
if (tangents)
{
point.position = InverseTransformPosition(point.position);
point.tangent = InverseTransformPosition(point.tangent);
point.tangent2 = InverseTransformPosition(point.tangent2);
} else point.SetPosition(TransformPosition(point.position));
if (normals) point.normal = InverseTransformDirection(point.normal).normalized;
if (size)
{
float avg = (scale.x + scale.y + scale.z) / 3f;
point.size /= avg;
}
}
}
}

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namespace Dreamteck.Splines.Editor
{
using System.Collections;
using System.Collections.Generic;
using Dreamteck.Editor;
using UnityEngine;
using UnityEditor;
using Dreamteck.Splines;
public class SplineEditor : SplineEditorBase
{
protected Transform _transform;
protected string editorName = "SplineEditor";
public bool isClosed = false;
public Spline.Type splineType;
public int sampleRate;
public Color color = Color.white;
public bool is2D = false;
int module = -1, selectModule = -1, loadedModuleIndex = -1;
public MainPointModule mainModule;
PointModule[] modules = new PointModule[0];
protected static string[] operations = new string[] {"Point Operations", "Center to Transform", "Move Transform to", "Flat X", "Flat Y", "Flat Z", "Mirror X", "Mirror Y", "Mirror Z", "Distribute evenly", "Auto Bezier Tangents" };
public SplinePoint[] points = new SplinePoint[0];
public List<int> selectedPoints = new List<int>();
protected Vector2 lastClickPoint = Vector2.zero;
public Tool lastEditorTool = Tool.None;
float editLabelAlpha = 0f;
Vector2 editLabelPosition = Vector2.zero;
public Transform transform
{
get { return _transform; }
}
float lastEmptyClickTime = 0f;
protected GUIContent[] toolContents = new GUIContent[0], toolContentsSelected = new GUIContent[0];
protected bool pointToolsToggle = false;
protected Toolbar toolbar;
protected SplineSample evalResult = new SplineSample();
bool emptyClick = false;
public delegate void SplineEvaluation(double percent, SplineSample result);
public delegate void SplinePointEvaluation(int pointIndex, SplineSample result);
public delegate Vector3 SplineEvaluatePosition(double percent);
public delegate float SplineCalculateLength(double from, double to);
public delegate double SplineTravel(double start, float distance, Spline.Direction direction);
public SplineEvaluation evaluate;
public SplinePointEvaluation evaluateAtPoint;
public SplineEvaluatePosition evaluatePosition;
public SplineCalculateLength calculateLength;
public SplineTravel travel;
public EmptyHandler selectionChangeHandler;
public PointModule currentModule
{
get
{
if (module < 0 || module >= modules.Length) return null;
else return modules[module];
}
}
public SplineEditor(Transform transform, string editorName) : base()
{
_transform = transform;
this.editorName = editorName;
mainModule = new MainPointModule(this);
mainModule.onSelectionChanged += OnSelectionChanged;
List<PointModule> moduleList = new List<PointModule>();
OnModuleList(moduleList);
modules = moduleList.ToArray();
toolContents = new GUIContent[modules.Length];
toolContentsSelected = new GUIContent[modules.Length];
for (int i = 0; i < modules.Length; i++)
{
modules[i].onSelectionChanged += OnSelectionChanged;
toolContents[i] = modules[i].GetIconOff();
toolContentsSelected[i] = modules[i].GetIconOn();
}
toolbar = new Toolbar(toolContents, toolContentsSelected, 35f);
}
public override void UndoRedoPerformed()
{
for (int i = 0; i < selectedPoints.Count; i++)
{
if(selectedPoints[i] >= points.Length)
{
selectedPoints.RemoveAt(i);
i--;
}
}
RefreshCurrentModule();
}
protected virtual void OnModuleList(List<PointModule> list)
{
list.Add(new CreatePointModule(this));
list.Add(new DeletePointModule(this));
list.Add(new PointMoveModule(this));
list.Add(new PointRotateModule(this));
list.Add(new PointScaleModule(this));
list.Add(new PointNormalModule(this));
list.Add(new PointMirrorModule(this));
}
public override void Destroy()
{
base.Destroy();
mainModule.Deselect();
if (currentModule != null) currentModule.Deselect();
if(lastEditorTool != Tool.None && Tools.current == Tool.None) Tools.current = lastEditorTool;
}
void OnSelectionChanged()
{
RefreshCurrentModule();
Repaint();
if (selectionChangeHandler != null) selectionChangeHandler();
}
protected override void Save()
{
base.Save();
EditorPrefs.SetBool(GetSaveName("pointToolsToggle"), pointToolsToggle);
EditorPrefs.SetInt(GetSaveName("moduleIndex"), module);
}
protected override void Load()
{
base.Load();
pointToolsToggle = EditorPrefs.GetBool(GetSaveName("pointToolsToggle"), false);
loadedModuleIndex = EditorPrefs.GetInt(GetSaveName("moduleIndex"), -1);
}
string GetSaveName(string valueName)
{
return "SplineEditor_" + editorName + "_" + valueName;
}
public override void DrawInspector()
{
base.DrawInspector();
DrawToolMenu();
EditorGUILayout.Space();
EditorGUI.BeginChangeCheck();
if (currentModule != null) currentModule.DrawInspector();
DreamteckEditorGUI.DrawSeparator();
PointPanel();
if (EditorGUI.EndChangeCheck()) RefreshCurrentModule();
}
void DrawToolMenu()
{
EditorGUILayout.BeginHorizontal();
if (loadedModuleIndex >= 0)
{
ToggleModule(loadedModuleIndex);
loadedModuleIndex = -1;
}
selectModule = module;
EditorGUI.BeginChangeCheck();
toolbar.Draw(ref selectModule);
if (EditorGUI.EndChangeCheck()) ToggleModule(selectModule);
EditorGUILayout.EndHorizontal();
}
void PointPanel()
{
if (points.Length == 0)
{
EditorGUILayout.LabelField("No control points available.", EditorStyles.centeredGreyMiniLabel);
return;
}
mainModule.DrawInspector();
PointMenu();
if(selectedPoints.Count > 0)
{
EditorGUILayout.BeginHorizontal();
int pointOperation = EditorGUILayout.Popup(0, operations);
if (pointOperation > 0)
{
switch (pointOperation)
{
case 1: CenterSelection(); break;
case 2: MoveTransformToSelection(); break;
case 3: FlatSelection(0); break;
case 4: FlatSelection(1); break;
case 5: FlatSelection(2); break;
case 6: MirrorSelection(0); break;
case 7: MirrorSelection(1); break;
case 8: MirrorSelection(2); break;
case 9: DistributeEvenly(); break;
case 10: AutoTangents(); break;
}
pointOperation = 0;
}
EditorGUILayout.EndHorizontal();
}
}
public virtual void BeforeSceneGUI(SceneView current)
{
mainModule.BeforeSceneDraw(current);
if (module >= 0 && module < modules.Length) modules[module].BeforeSceneDraw(current);
}
public override void DrawScene()
{
base.DrawScene();
Event e = Event.current;
if (Tools.current != Tool.None)
{
lastEditorTool = Tools.current;
Tools.current = Tool.None;
}
int controlID = GUIUtility.GetControlID(FocusType.Passive);
if (e.GetTypeForControl(controlID) == EventType.Layout) HandleUtility.AddDefaultControl(controlID);
if (eventModule.mouseLeftDown) lastClickPoint = e.mousePosition;
EditorGUI.BeginChangeCheck();
mainModule.DrawScene();
if (currentModule != null)
{
currentModule.DrawScene();
if (currentModule is CreatePointModule)
{
if (eventModule.mouseLeftDown && eventModule.mouseRight)
{
GUIUtility.hotControl = -1;
ToggleModule(0);
}
}
}
if(eventModule.mouseLeftDown) emptyClick = GUIUtility.hotControl == 0;
if (emptyClick)
{
if (eventModule.mouseLeft && !mainModule.isDragging && Vector2.Distance(lastClickPoint, e.mousePosition) >= mainModule.minimumRectSize && !eventModule.alt)
{
mainModule.StartDrag(lastClickPoint);
emptyClick = false;
}
}
if (eventModule.mouseLeftUp)
{
if (mainModule.isDragging) mainModule.FinishDrag();
else
{
if (emptyClick)
{
if(selectedPoints.Count > 0) mainModule.ClearSelection();
else
{
if (Time.realtimeSinceStartup - lastEmptyClickTime <= 0.3f) Selection.activeGameObject = null;
else
{
editLabelAlpha = 1f;
editLabelPosition = e.mousePosition;
lastEmptyClickTime = Time.realtimeSinceStartup;
}
}
}
}
}
if (!eventModule.mouseRight && !eventModule.mouseLeft && e.type == EventType.KeyDown)
{
switch (e.keyCode)
{
case KeyCode.Q:
if (module == 0) ToggleModule(1);
else ToggleModule(0);
e.Use(); break;
case KeyCode.W: ToggleModule(2); e.Use(); break;
case KeyCode.E: ToggleModule(3); e.Use(); break;
case KeyCode.R: ToggleModule(4); e.Use(); break;
case KeyCode.T: ToggleModule(5); e.Use(); break;
case KeyCode.Y: ToggleModule(6); e.Use(); break;
}
}
if(editLabelAlpha > 0f)
{
Handles.BeginGUI();
GUI.contentColor = new Color(1f, 1f, 1f, editLabelAlpha);
DreamteckEditorGUI.Label(new Rect(editLabelPosition, new Vector2(140, 50)), "Click Again To Exit");
Handles.EndGUI();
editLabelAlpha = Mathf.MoveTowards(editLabelAlpha, 0f, Time.deltaTime * 0.3f);
Repaint();
}
}
public void ToggleModule(int index)
{
Tools.current = Tool.None;
if (currentModule != null) currentModule.Deselect();
if (index == module) module = -1;
else
{
module = index;
RefreshCurrentModule();
currentModule.Select();
}
Repaint();
}
public void UntoggleCurrentModule()
{
if (currentModule != null) currentModule.Deselect();
module = -1;
Repaint();
}
void PointMenu()
{
if (selectedPoints.Count == 0 || points.Length == 0) return;
//Otherwise show the editing menu + the point selection menu
Vector3 avgPos = Vector3.zero;
Vector3 avgTan = Vector3.zero;
Vector3 avgTan2 = Vector3.zero;
Vector3 avgNormal = Vector3.zero;
float avgSize = 0f;
Color avgColor = Color.clear;
for (int i = 0; i < selectedPoints.Count; i++)
{
avgPos += points[selectedPoints[i]].position;
avgNormal += points[selectedPoints[i]].normal;
avgSize += points[selectedPoints[i]].size;
avgTan += points[selectedPoints[i]].tangent;
avgTan2 += points[selectedPoints[i]].tangent2;
avgColor += points[selectedPoints[i]].color;
}
avgPos /= selectedPoints.Count;
avgTan /= selectedPoints.Count;
avgTan2 /= selectedPoints.Count;
avgSize /= selectedPoints.Count;
avgColor /= selectedPoints.Count;
avgNormal.Normalize();
SplinePoint avgPoint = new SplinePoint(avgPos, avgPos);
avgPoint.tangent = avgTan;
avgPoint.tangent2 = avgTan2;
avgPoint.size = avgSize;
avgPoint.color = avgColor;
avgPoint.type = points[selectedPoints[0]].type;
SplinePoint.Type lastType = avgPoint.type;
avgPoint.normal = avgNormal;
EditorGUI.BeginChangeCheck();
SplineComputer.Space lastSpace = SplinePrefs.pointEditSpace;
SplinePrefs.pointEditSpace = (SplineComputer.Space)EditorGUILayout.EnumPopup("Edit Space", SplinePrefs.pointEditSpace);
if (lastSpace != SplinePrefs.pointEditSpace) SplinePrefs.SavePrefs();
if (splineType == Spline.Type.Bezier)
{
if (is2D)
{
avgPoint.SetTangentPosition(TransformedPositionField2D("Tangent 1", avgPoint.tangent));
avgPoint.SetTangent2Position(TransformedPositionField2D("Tangent 2", avgPoint.tangent2));
}
else
{
avgPoint.SetTangentPosition(TransformedPositionField("Tangent 1", avgPoint.tangent));
avgPoint.SetTangent2Position(TransformedPositionField("Tangent 2", avgPoint.tangent2));
}
}
if (is2D) avgPoint.SetPosition(TransformedPositionField2D("Position", avgPoint.position));
else avgPoint.SetPosition(TransformedPositionField("Position", avgPoint.position));
if (!is2D)
{
if (SplinePrefs.pointEditSpace == SplineComputer.Space.Local) avgPoint.normal = _transform.InverseTransformDirection(avgPoint.normal);
avgPoint.normal = TransformedPositionField("Normal", avgPoint.normal);
if (SplinePrefs.pointEditSpace == SplineComputer.Space.Local) avgPoint.normal = _transform.TransformDirection(avgPoint.normal);
}
avgPoint.size = EditorGUILayout.FloatField("Size", avgPoint.size);
avgPoint.color = EditorGUILayout.ColorField("Color", avgPoint.color);
if (splineType == Spline.Type.Bezier) avgPoint.type = (SplinePoint.Type)EditorGUILayout.EnumPopup("Point Type", avgPoint.type);
if (!EditorGUI.EndChangeCheck()) return;
RecordUndo("Edit Points");
for (int i = 0; i < selectedPoints.Count; i++)
{
points[selectedPoints[i]].SetPosition(GetChangedVector(avgPos, avgPoint.position, points[selectedPoints[i]].position));
points[selectedPoints[i]].normal = GetChangedVector(avgNormal, avgPoint.normal, points[selectedPoints[i]].normal);
if (splineType == Spline.Type.Bezier)
{
points[selectedPoints[i]].SetTangentPosition(GetChangedVector(avgTan, avgPoint.tangent, points[selectedPoints[i]].tangent));
points[selectedPoints[i]].SetTangent2Position(GetChangedVector(avgTan2, avgPoint.tangent2, points[selectedPoints[i]].tangent2));
}
if (avgPoint.size != avgSize) points[selectedPoints[i]].size = avgPoint.size;
if (avgColor != avgPoint.color) points[selectedPoints[i]].color = avgPoint.color;
if (lastType != avgPoint.type) points[selectedPoints[i]].type = avgPoint.type;
}
}
Vector3 GetChangedVector(Vector3 oldVector, Vector3 newVector, Vector3 original)
{
if (!Mathf.Approximately(oldVector.x, newVector.x)) original.x = newVector.x;
if (!Mathf.Approximately(oldVector.y, newVector.y)) original.y = newVector.y;
if (!Mathf.Approximately(oldVector.z, newVector.z)) original.z = newVector.z;
return original;
}
Vector3 TransformedPositionField(string title, Vector3 worldPoint)
{
Vector3 pos = worldPoint;
if (SplinePrefs.pointEditSpace == SplineComputer.Space.Local) pos = _transform.InverseTransformPoint(worldPoint);
pos = EditorGUILayout.Vector3Field(title, pos);
if (SplinePrefs.pointEditSpace == SplineComputer.Space.Local) pos = _transform.TransformPoint(pos);
return pos;
}
Vector2 TransformedPositionField2D(string title, Vector3 worldPoint)
{
Vector2 pos = worldPoint;
if (SplinePrefs.pointEditSpace == SplineComputer.Space.Local) pos = _transform.InverseTransformPoint(worldPoint);
pos = EditorGUILayout.Vector2Field(title, pos);
if (SplinePrefs.pointEditSpace == SplineComputer.Space.Local) pos = _transform.TransformPoint(pos);
return pos;
}
public void CenterSelection()
{
RecordUndo("Center Selection");
Vector3 avg = Vector3.zero;
for (int i = 0; i < selectedPoints.Count; i++)
{
avg += points[selectedPoints[i]].position;
}
avg /= selectedPoints.Count;
Vector3 delta = _transform.position - avg;
for (int i = 0; i < selectedPoints.Count; i++)
{
points[selectedPoints[i]].SetPosition(points[selectedPoints[i]].position + delta);
}
RefreshCurrentModule();
}
public void MoveTransformToSelection()
{
RecordUndo("Move Transform To Selection");
Vector3 avg = Vector3.zero;
for (int i = 0; i < selectedPoints.Count; i++)
{
avg += points[selectedPoints[i]].position;
}
avg /= selectedPoints.Count;
_transform.position = avg;
RefreshCurrentModule();
}
public void FlatSelection(int axis)
{
Vector3 avg = Vector3.zero;
bool flatTangent = false;
bool flatPosition = true;
if (splineType == Spline.Type.Bezier)
{
switch (EditorUtility.DisplayDialogComplex("Flat Bezier", "How do you want to flat the selected Bezier points?", "Points Only", "Tangens Only", "Everything"))
{
case 0: flatTangent = false; flatPosition = true; break;
case 1: flatTangent = true; flatPosition = false; break;
case 2: flatTangent = true; flatPosition = true; break;
}
}
RecordUndo("Flat Selection");
if (flatPosition)
{
for (int i = 0; i < selectedPoints.Count; i++)
{
avg += points[selectedPoints[i]].position;
}
avg /= selectedPoints.Count;
for (int i = 0; i < selectedPoints.Count; i++)
{
Vector3 pos = points[selectedPoints[i]].position;
switch (axis)
{
case 0: pos.x = avg.x; points[selectedPoints[i]].normal.x = 0f; break;
case 1: pos.y = avg.y; points[selectedPoints[i]].normal.y = 0f; break;
case 2: pos.z = avg.z; points[selectedPoints[i]].normal.z = 0f; break;
}
points[selectedPoints[i]].normal.Normalize();
if (points[selectedPoints[i]].normal == Vector3.zero) points[selectedPoints[i]].normal = Vector3.up;
points[selectedPoints[i]].SetPosition(pos);
if (flatTangent)
{
Vector3 tan = points[selectedPoints[i]].tangent;
Vector3 tan2 = points[selectedPoints[i]].tangent2;
switch (axis)
{
case 0: tan.x = avg.x; tan2.x = avg.x; break;
case 1: tan.y = avg.y; tan2.y = avg.y; break;
case 2: tan.z = avg.z; tan2.z = avg.z; break;
}
points[selectedPoints[i]].SetTangentPosition(tan);
points[selectedPoints[i]].SetTangent2Position(tan2);
}
}
}
else
{
for (int i = 0; i < selectedPoints.Count; i++)
{
Vector3 tan = points[selectedPoints[i]].tangent;
Vector3 tan2 = points[selectedPoints[i]].tangent2;
Vector3 pos = points[selectedPoints[i]].position;
switch (axis)
{
case 0: tan.x = pos.x; tan2.x = pos.x; break;
case 1: tan.y = pos.y; tan2.y = pos.y; break;
case 2: tan.z = pos.z; tan2.z = pos.z; break;
}
points[selectedPoints[i]].SetTangentPosition(tan);
points[selectedPoints[i]].SetTangent2Position(tan2);
}
}
RefreshCurrentModule();
}
public void MirrorSelection(int axis)
{
bool mirrorTangents = false;
if (splineType == Spline.Type.Bezier)
{
if (EditorUtility.DisplayDialog("Mirror tangents", "Do you want to mirror the tangents too ?", "Yes", "No")) mirrorTangents = true;
}
float min = 0f, max = 0f;
switch (axis)
{
case 0: min = max = points[selectedPoints[0]].position.x; break;
case 1: min = max = points[selectedPoints[0]].position.y; break;
case 2: min = max = points[selectedPoints[0]].position.z; break;
}
RecordUndo("Mirror Selection");
if (mirrorTangents)
{
float value = 0f;
switch (axis)
{
case 0: value = points[selectedPoints[0]].tangent.x; break;
case 1: value = points[selectedPoints[0]].tangent.y; break;
case 2: value = points[selectedPoints[0]].tangent.z; break;
}
if (value < min) min = value;
if (value > max) max = value;
switch (axis)
{
case 0: value = points[selectedPoints[0]].tangent2.x; break;
case 1: value = points[selectedPoints[0]].tangent2.y; break;
case 2: value = points[selectedPoints[0]].tangent2.z; break;
}
if (value < min) min = value;
if (value > max) max = value;
}
for (int i = 1; i < selectedPoints.Count; i++)
{
float value = 0f;
switch (axis)
{
case 0: value = points[selectedPoints[i]].position.x; break;
case 1: value = points[selectedPoints[i]].position.y; break;
case 2: value = points[selectedPoints[i]].position.z; break;
}
if (value < min) min = value;
if (value > max) max = value;
if (mirrorTangents)
{
switch (axis)
{
case 0: value = points[selectedPoints[i]].tangent.x; break;
case 1: value = points[selectedPoints[i]].tangent.y; break;
case 2: value = points[selectedPoints[i]].tangent.z; break;
}
if (value < min) min = value;
if (value > max) max = value;
switch (axis)
{
case 0: value = points[selectedPoints[i]].tangent2.x; break;
case 1: value = points[selectedPoints[i]].tangent2.y; break;
case 2: value = points[selectedPoints[i]].tangent2.z; break;
}
if (value < min) min = value;
if (value > max) max = value;
}
}
for (int i = 0; i < selectedPoints.Count; i++)
{
float value = 0f;
if (mirrorTangents)
{
//Point position
switch (axis)
{
case 0: value = points[selectedPoints[i]].position.x; break;
case 1: value = points[selectedPoints[i]].position.y; break;
case 2: value = points[selectedPoints[i]].position.z; break;
}
float percent = Mathf.InverseLerp(min, max, value);
value = Mathf.Lerp(max, min, percent);
switch (axis)
{
case 0: points[selectedPoints[i]].position.x = value; break;
case 1: points[selectedPoints[i]].position.y = value; break;
case 2: points[selectedPoints[i]].position.z = value; break;
}
//Tangent 1
switch (axis)
{
case 0: value = points[selectedPoints[i]].tangent.x; break;
case 1: value = points[selectedPoints[i]].tangent.y; break;
case 2: value = points[selectedPoints[i]].tangent.z; break;
}
percent = Mathf.InverseLerp(min, max, value);
value = Mathf.Lerp(max, min, percent);
switch (axis)
{
case 0: points[selectedPoints[i]].tangent.x = value; break;
case 1: points[selectedPoints[i]].tangent.y = value; break;
case 2: points[selectedPoints[i]].tangent.z = value; break;
}
//Tangent 2
switch (axis)
{
case 0: value = points[selectedPoints[i]].tangent2.x; break;
case 1: value = points[selectedPoints[i]].tangent2.y; break;
case 2: value = points[selectedPoints[i]].tangent2.z; break;
}
percent = Mathf.InverseLerp(min, max, value);
value = Mathf.Lerp(max, min, percent);
switch (axis)
{
case 0: points[selectedPoints[i]].tangent2.x = value; break;
case 1: points[selectedPoints[i]].tangent2.y = value; break;
case 2: points[selectedPoints[i]].tangent2.z = value; break;
}
}
else
{
Vector3 pos = points[selectedPoints[i]].position;
switch (axis)
{
case 0: value = pos.x; break;
case 1: value = pos.y; break;
case 2: value = pos.z; break;
}
float percent = Mathf.InverseLerp(min, max, value);
value = Mathf.Lerp(max, min, percent);
switch (axis)
{
case 0: pos.x = value; break;
case 1: pos.y = value; break;
case 2: pos.z = value; break;
}
points[selectedPoints[i]].SetPosition(pos);
}
//Normal
switch (axis)
{
case 0: points[selectedPoints[i]].normal.x *= -1f; break;
case 1: points[selectedPoints[i]].normal.y *= -1f; break;
case 2: points[selectedPoints[i]].normal.z *= -1f; break;
}
points[selectedPoints[i]].normal.Normalize();
}
RefreshCurrentModule();
}
public void DistributeEvenly()
{
if (selectedPoints.Count < 3) return;
RecordUndo("Distribute Evenly");
int min = points.Length-1, max = 0;
for (int i = 0; i < selectedPoints.Count; i++)
{
if (selectedPoints[i] < min) min = selectedPoints[i];
if (selectedPoints[i] > max) max = selectedPoints[i];
}
double minPercent = (double)min / (points.Length - 1);
double maxPercent = (double)max / (points.Length - 1);
float length = calculateLength(minPercent, maxPercent);
float step = length / (max - min);
SplineSample evalResult = new SplineSample();
evaluate(minPercent, evalResult);
for (int i = min + 1; i < max; i++)
{
double percent = travel(evalResult.percent, step, Spline.Direction.Forward);
evaluate(percent, evalResult);
points[i].SetPosition(evalResult.position);
}
RefreshCurrentModule();
}
public void AutoTangents()
{
RecordUndo("Auto Tangents");
for (int i = 0; i < selectedPoints.Count; i++)
{
int index = selectedPoints[i];
Vector3 prevPos = points[index].position, forwardPos = points[index].position;
if(index == 0 && points.Length > 1)
{
prevPos = points[0].position + (points[0].position - points[1].position);
} else prevPos = points[index - 1].position;
if (index == points.Length-1 && points.Length > 1)
{
forwardPos = points[points.Length-1].position + (points[points.Length - 1].position - points[points.Length - 2].position);
}
else forwardPos = points[index + 1].position;
Vector3 delta = (forwardPos - prevPos) / 2f;
points[index].tangent = points[index].position - delta / 3f;
points[index].tangent2 = points[index].position + delta / 3f;
}
RefreshCurrentModule();
}
void RefreshCurrentModule()
{
if (module < 0 || module >= modules.Length) return;
modules[module].Reset();
}
}
}

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namespace Dreamteck.Splines.Editor
{
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
public class SplineEditorBase
{
public bool open = false;
public EditorGUIEvents eventModule = null;
public delegate void UndoHandler(string title);
public delegate void EmptyHandler();
public UndoHandler undoHandler;
public EmptyHandler repaintHandler;
public SplineEditorBase()
{
Load();
eventModule = new EditorGUIEvents();
}
public virtual void Destroy()
{
Save();
}
protected virtual void Load()
{
open = LoadBool("open");
}
protected virtual void Save()
{
SaveBool("open", open);
}
public virtual void DrawInspector()
{
eventModule.Update(Event.current);
}
public virtual void DrawScene()
{
eventModule.Update(Event.current);
}
protected virtual void RecordUndo(string title)
{
if (undoHandler != null) undoHandler(title);
}
protected virtual void Repaint()
{
if (repaintHandler != null) repaintHandler();
}
public virtual void UndoRedoPerformed()
{
}
protected void SaveBool(string variableName, bool value)
{
EditorPrefs.SetBool(GetType().ToString() + "." + variableName, value);
}
protected void SaveInt(string variableName, int value)
{
EditorPrefs.SetInt(GetType().ToString() + "." + variableName, value);
}
protected void SaveFloat(string variableName, float value)
{
EditorPrefs.SetFloat(GetType().ToString() + "." + variableName, value);
}
protected void SaveString(string variableName, string value)
{
EditorPrefs.SetString(GetType().ToString() + "." + variableName, value);
}
protected bool LoadBool(string variableName, bool defaultValue = false)
{
return EditorPrefs.GetBool(GetType().ToString() + "." + variableName, defaultValue);
}
protected int LoadInt(string variableName, int defaultValue = 0)
{
return EditorPrefs.GetInt(GetType().ToString() + "." + variableName, defaultValue);
}
protected float LoadFloat(string variableName, float d = 0f)
{
return EditorPrefs.GetFloat(GetType().ToString() + "." + variableName, d);
}
protected string LoadString(string variableName)
{
return EditorPrefs.GetString(GetType().ToString() + "." + variableName, "");
}
}
}

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