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This commit is contained in:
348
Assets/Adjust/Editor/AdjustEditor.cs
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348
Assets/Adjust/Editor/AdjustEditor.cs
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using System;
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using System.IO;
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using System.Linq;
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using System.Xml;
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using System.Collections.Generic;
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using System.Text.RegularExpressions;
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using UnityEngine;
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using UnityEditor;
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using UnityEditor.Callbacks;
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#if UNITY_IOS
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using UnityEditor.iOS.Xcode;
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#endif
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public class AdjustEditor : AssetPostprocessor
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{
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[MenuItem("Assets/Adjust/Export Unity Package")]
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public static void ExportAdjustUnityPackage()
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{
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string exportedFileName = "Adjust.unitypackage";
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string assetsPath = "Assets/Adjust";
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List<string> assetsToExport = new List<string>();
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// Adjust Assets.
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assetsToExport.Add(assetsPath + "/3rd Party/SimpleJSON.cs");
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assetsToExport.Add(assetsPath + "/Android/adjust-android.jar");
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assetsToExport.Add(assetsPath + "/Android/AdjustAndroid.cs");
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assetsToExport.Add(assetsPath + "/Android/AdjustAndroidManifest.xml");
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assetsToExport.Add(assetsPath + "/Editor/AdjustEditor.cs");
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assetsToExport.Add(assetsPath + "/Editor/AdjustSettings.cs");
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assetsToExport.Add(assetsPath + "/Editor/AdjustSettingsEditor.cs");
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assetsToExport.Add(assetsPath + "/Editor/AdjustCustomEditor.cs");
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assetsToExport.Add(assetsPath + "/Editor/AdjustEditorPreprocessor.cs");
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assetsToExport.Add(assetsPath + "/ExampleGUI/ExampleGUI.cs");
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assetsToExport.Add(assetsPath + "/ExampleGUI/ExampleGUI.prefab");
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assetsToExport.Add(assetsPath + "/ExampleGUI/ExampleGUI.unity");
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assetsToExport.Add(assetsPath + "/iOS/ADJAttribution.h");
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assetsToExport.Add(assetsPath + "/iOS/ADJConfig.h");
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assetsToExport.Add(assetsPath + "/iOS/ADJEvent.h");
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assetsToExport.Add(assetsPath + "/iOS/ADJEventFailure.h");
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assetsToExport.Add(assetsPath + "/iOS/ADJEventSuccess.h");
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assetsToExport.Add(assetsPath + "/iOS/ADJLogger.h");
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assetsToExport.Add(assetsPath + "/iOS/ADJSessionFailure.h");
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assetsToExport.Add(assetsPath + "/iOS/ADJSessionSuccess.h");
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assetsToExport.Add(assetsPath + "/iOS/ADJSubscription.h");
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assetsToExport.Add(assetsPath + "/iOS/Adjust.h");
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assetsToExport.Add(assetsPath + "/iOS/AdjustiOS.cs");
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assetsToExport.Add(assetsPath + "/iOS/AdjustSdk.a");
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assetsToExport.Add(assetsPath + "/iOS/AdjustUnity.h");
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assetsToExport.Add(assetsPath + "/iOS/AdjustUnity.mm");
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assetsToExport.Add(assetsPath + "/iOS/AdjustUnityDelegate.h");
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assetsToExport.Add(assetsPath + "/iOS/AdjustUnityDelegate.mm");
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assetsToExport.Add(assetsPath + "/Prefab/Adjust.prefab");
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assetsToExport.Add(assetsPath + "/Unity/Adjust.cs");
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assetsToExport.Add(assetsPath + "/Unity/AdjustAppStoreSubscription.cs");
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assetsToExport.Add(assetsPath + "/Unity/AdjustAttribution.cs");
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assetsToExport.Add(assetsPath + "/Unity/AdjustConfig.cs");
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assetsToExport.Add(assetsPath + "/Unity/AdjustEnvironment.cs");
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assetsToExport.Add(assetsPath + "/Unity/AdjustEvent.cs");
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assetsToExport.Add(assetsPath + "/Unity/AdjustEventFailure.cs");
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assetsToExport.Add(assetsPath + "/Unity/AdjustEventSuccess.cs");
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assetsToExport.Add(assetsPath + "/Unity/AdjustLogLevel.cs");
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assetsToExport.Add(assetsPath + "/Unity/AdjustPlayStoreSubscription.cs");
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assetsToExport.Add(assetsPath + "/Unity/AdjustSessionFailure.cs");
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assetsToExport.Add(assetsPath + "/Unity/AdjustSessionSuccess.cs");
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assetsToExport.Add(assetsPath + "/Unity/AdjustUtils.cs");
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assetsToExport.Add(assetsPath + "/Windows/AdjustWindows.cs");
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assetsToExport.Add(assetsPath + "/Windows/WindowsPcl.dll");
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assetsToExport.Add(assetsPath + "/Windows/WindowsUap.dll");
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assetsToExport.Add(assetsPath + "/Windows/Stubs/Win10Interface.dll");
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assetsToExport.Add(assetsPath + "/Windows/Stubs/Win81Interface.dll");
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assetsToExport.Add(assetsPath + "/Windows/Stubs/WinWsInterface.dll");
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assetsToExport.Add(assetsPath + "/Windows/W81/AdjustWP81.dll");
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assetsToExport.Add(assetsPath + "/Windows/W81/Win81Interface.dll");
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assetsToExport.Add(assetsPath + "/Windows/WS/AdjustWS.dll");
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assetsToExport.Add(assetsPath + "/Windows/WS/WinWsInterface.dll");
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assetsToExport.Add(assetsPath + "/Windows/WU10/AdjustUAP10.dll");
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assetsToExport.Add(assetsPath + "/Windows/WU10/Win10Interface.dll");
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assetsToExport.Add(assetsPath + "/Windows/Newtonsoft.Json.dll");
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AssetDatabase.ExportPackage(
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assetsToExport.ToArray(),
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exportedFileName,
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ExportPackageOptions.IncludeDependencies | ExportPackageOptions.Interactive);
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}
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[PostProcessBuild]
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public static void OnPostprocessBuild(BuildTarget target, string projectPath)
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{
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RunPostBuildScript(target: target, projectPath: projectPath);
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}
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private static void RunPostBuildScript(BuildTarget target, string projectPath = "")
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{
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if (target == BuildTarget.iOS)
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{
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#if UNITY_IOS
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Debug.Log("[Adjust]: Starting to perform post build tasks for iOS platform.");
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string xcodeProjectPath = projectPath + "/Unity-iPhone.xcodeproj/project.pbxproj";
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PBXProject xcodeProject = new PBXProject();
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xcodeProject.ReadFromFile(xcodeProjectPath);
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#if UNITY_2019_3_OR_NEWER
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string xcodeTarget = xcodeProject.GetUnityMainTargetGuid();
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#else
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string xcodeTarget = xcodeProject.TargetGuidByName("Unity-iPhone");
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#endif
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HandlePlistIosChanges(projectPath);
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if (AdjustSettings.iOSUniversalLinksDomains.Length > 0)
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{
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AddUniversalLinkDomains(xcodeProject, xcodeProjectPath, xcodeTarget);
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}
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// If enabled by the user, Adjust SDK will try to add following frameworks to your project:
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// - AdSupport.framework (needed for access to IDFA value)
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// - iAd.framework (needed in case you are running ASA campaigns)
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// - AdServices.framework (needed in case you are running ASA campaigns)
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// - StoreKit.framework (needed for communication with SKAdNetwork framework)
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// - AppTrackingTransparency.framework (needed for information about user's consent to be tracked)
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// In case you don't need any of these, feel free to remove them from your app.
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if (AdjustSettings.iOSFrameworkAdSupport)
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{
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Debug.Log("[Adjust]: Adding AdSupport.framework to Xcode project.");
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xcodeProject.AddFrameworkToProject(xcodeTarget, "AdSupport.framework", true);
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Debug.Log("[Adjust]: AdSupport.framework added successfully.");
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}
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else
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{
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Debug.Log("[Adjust]: Skipping AdSupport.framework linking.");
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}
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if (AdjustSettings.iOSFrameworkiAd)
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{
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Debug.Log("[Adjust]: Adding iAd.framework to Xcode project.");
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xcodeProject.AddFrameworkToProject(xcodeTarget, "iAd.framework", true);
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Debug.Log("[Adjust]: iAd.framework added successfully.");
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}
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else
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{
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Debug.Log("[Adjust]: Skipping iAd.framework linking.");
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}
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if (AdjustSettings.iOSFrameworkAdServices)
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{
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Debug.Log("[Adjust]: Adding AdServices.framework to Xcode project.");
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xcodeProject.AddFrameworkToProject(xcodeTarget, "AdServices.framework", true);
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Debug.Log("[Adjust]: AdServices.framework added successfully.");
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}
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else
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{
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Debug.Log("[Adjust]: Skipping AdServices.framework linking.");
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}
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if (AdjustSettings.iOSFrameworkStoreKit)
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{
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Debug.Log("[Adjust]: Adding StoreKit.framework to Xcode project.");
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xcodeProject.AddFrameworkToProject(xcodeTarget, "StoreKit.framework", true);
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Debug.Log("[Adjust]: StoreKit.framework added successfully.");
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}
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else
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{
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Debug.Log("[Adjust]: Skipping StoreKit.framework linking.");
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}
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if (AdjustSettings.iOSFrameworkAppTrackingTransparency)
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{
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Debug.Log("[Adjust]: Adding AppTrackingTransparency.framework to Xcode project.");
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xcodeProject.AddFrameworkToProject(xcodeTarget, "AppTrackingTransparency.framework", true);
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Debug.Log("[Adjust]: AppTrackingTransparency.framework added successfully.");
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}
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else
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{
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Debug.Log("[Adjust]: Skipping AppTrackingTransparency.framework linking.");
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}
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// The Adjust SDK needs to have Obj-C exceptions enabled.
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// GCC_ENABLE_OBJC_EXCEPTIONS=YES
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Debug.Log("[Adjust]: Enabling Obj-C exceptions by setting GCC_ENABLE_OBJC_EXCEPTIONS value to YES.");
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xcodeProject.AddBuildProperty(xcodeTarget, "GCC_ENABLE_OBJC_EXCEPTIONS", "YES");
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Debug.Log("[Adjust]: Obj-C exceptions enabled successfully.");
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// The Adjust SDK needs to have -ObjC flag set in other linker flags section because of it's categories.
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// OTHER_LDFLAGS -ObjC
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//
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// Seems that in newer Unity IDE versions adding -ObjC flag to Unity-iPhone target doesn't do the trick.
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// Adding -ObjC to UnityFramework target however does make things work nicely again.
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// This happens because Unity is linking SDK's static library into UnityFramework target.
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// Check for presence of UnityFramework target and if there, include -ObjC flag inside of it.
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Debug.Log("[Adjust]: Adding -ObjC flag to other linker flags (OTHER_LDFLAGS) of Unity-iPhone target.");
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xcodeProject.AddBuildProperty(xcodeTarget, "OTHER_LDFLAGS", "-ObjC");
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Debug.Log("[Adjust]: -ObjC successfully added to other linker flags.");
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string xcodeTargetUnityFramework = xcodeProject.TargetGuidByName("UnityFramework");
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if (!string.IsNullOrEmpty(xcodeTargetUnityFramework))
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{
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Debug.Log("[Adjust]: Adding -ObjC flag to other linker flags (OTHER_LDFLAGS) of UnityFramework target.");
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xcodeProject.AddBuildProperty(xcodeTargetUnityFramework, "OTHER_LDFLAGS", "-ObjC");
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Debug.Log("[Adjust]: -ObjC successfully added to other linker flags.");
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}
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if (xcodeProject.ContainsFileByProjectPath("Libraries/Adjust/iOS/AdjustSigSdk.a"))
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{
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if (!string.IsNullOrEmpty(xcodeTargetUnityFramework))
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{
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xcodeProject.AddBuildProperty(xcodeTargetUnityFramework, "OTHER_LDFLAGS", "-force_load $(PROJECT_DIR)/Libraries/Adjust/iOS/AdjustSigSdk.a");
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}
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else
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{
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xcodeProject.AddBuildProperty(xcodeTarget, "OTHER_LDFLAGS", "-force_load $(PROJECT_DIR)/Libraries/Adjust/iOS/AdjustSigSdk.a");
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}
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}
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// Save the changes to Xcode project file.
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xcodeProject.WriteToFile(xcodeProjectPath);
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#endif
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}
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}
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#if UNITY_IOS
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private static void HandlePlistIosChanges(string projectPath)
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{
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const string UserTrackingUsageDescriptionKey = "NSUserTrackingUsageDescription";
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// Check if needs to do any info plist change.
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bool hasUserTrackingDescription =
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!string.IsNullOrEmpty(AdjustSettings.iOSUserTrackingUsageDescription);
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bool hasUrlSchemesDeepLinksEnabled = AdjustSettings.iOSUrlSchemes.Length > 0;
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if (!hasUserTrackingDescription && !hasUrlSchemesDeepLinksEnabled)
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{
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return;
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}
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// Get and read info plist.
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var plistPath = Path.Combine(projectPath, "Info.plist");
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var plist = new PlistDocument();
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plist.ReadFromFile(plistPath);
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var plistRoot = plist.root;
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// Do the info plist changes.
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if (hasUserTrackingDescription)
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{
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if (plistRoot[UserTrackingUsageDescriptionKey] != null)
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{
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Debug.Log("[Adjust]: Overwritting User Tracking Usage Description.");
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}
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plistRoot.SetString(UserTrackingUsageDescriptionKey,
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AdjustSettings.iOSUserTrackingUsageDescription);
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}
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if (hasUrlSchemesDeepLinksEnabled)
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{
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AddUrlSchemesIOS(plistRoot, AdjustSettings.iOSUrlIdentifier, AdjustSettings.iOSUrlSchemes);
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}
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// Write any info plist change.
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File.WriteAllText(plistPath, plist.WriteToString());
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}
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private static void AddUrlSchemesIOS(PlistElementDict plistRoot, string urlIdentifier, string[] urlSchemes)
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{
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// Set Array for futher deeplink values.
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var urlTypesArray = CreatePlistElementArray(plistRoot, "CFBundleURLTypes");
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// Array will contain just one deeplink dictionary
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var urlSchemesItems = CreatePlistElementDict(urlTypesArray);
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urlSchemesItems.SetString("CFBundleURLName", urlIdentifier);
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var urlSchemesArray = CreatePlistElementArray(urlSchemesItems, "CFBundleURLSchemes");
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// Delete old deferred deeplinks URIs
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Debug.Log("[Adjust]: Removing deeplinks that already exist in the array to avoid duplicates.");
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foreach (var link in urlSchemes)
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{
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urlSchemesArray.values.RemoveAll(
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element => element != null && element.AsString().Equals(link));
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}
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Debug.Log("[Adjust]: Adding new deep links.");
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foreach (var link in urlSchemes.Distinct())
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{
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urlSchemesArray.AddString(link);
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}
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}
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private static PlistElementArray CreatePlistElementArray(PlistElementDict root, string key)
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{
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if (!root.values.ContainsKey(key))
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{
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Debug.Log(string.Format("[Adjust]: {0} not found in Info.plist. Creating a new one.", key));
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return root.CreateArray(key);
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}
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var result = root.values[key].AsArray();
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return result != null ? result : root.CreateArray(key);
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}
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private static PlistElementDict CreatePlistElementDict(PlistElementArray rootArray)
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{
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if (rootArray.values.Count == 0)
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{
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Debug.Log("[Adjust]: Deeplinks array doesn't contain dictionary for deeplinks. Creating a new one.");
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return rootArray.AddDict();
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}
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var urlSchemesItems = rootArray.values[0].AsDict();
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Debug.Log("[Adjust]: Reading deeplinks array");
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if (urlSchemesItems == null)
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{
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Debug.Log("[Adjust]: Deeplinks array doesn't contain dictionary for deeplinks. Creating a new one.");
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urlSchemesItems = rootArray.AddDict();
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}
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return urlSchemesItems;
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}
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private static void AddUniversalLinkDomains(PBXProject project, string xCodeProjectPath, string xCodeTarget)
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{
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string entitlementsFileName = "Unity-iPhone.entitlements";
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Debug.Log("[Adjust]: Adding associated domains to entitlements file.");
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#if UNITY_2019_3_OR_NEWER
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var projectCapabilityManager = new ProjectCapabilityManager(xCodeProjectPath, entitlementsFileName, null, project.GetUnityMainTargetGuid());
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#else
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var projectCapabilityManager = new ProjectCapabilityManager(xCodeProjectPath, entitlementsFileName, PBXProject.GetUnityTargetName());
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#endif
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var uniqueDomains = AdjustSettings.iOSUniversalLinksDomains.Distinct().ToArray();
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const string applinksPrefix = "applinks:";
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for (int i = 0; i < uniqueDomains.Length; i++)
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{
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if (!uniqueDomains[i].StartsWith(applinksPrefix))
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{
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uniqueDomains[i] = applinksPrefix + uniqueDomains[i];
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}
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}
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projectCapabilityManager.AddAssociatedDomains(uniqueDomains);
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projectCapabilityManager.WriteToFile();
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Debug.Log("[Adjust]: Enabling Associated Domains capability with created entitlements file.");
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project.AddCapability(xCodeTarget, PBXCapabilityType.AssociatedDomains, entitlementsFileName);
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}
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#endif
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}
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Reference in New Issue
Block a user