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using UnityEngine;
|
||||
|
||||
namespace Unity.Advertisement.IosSupport.Samples
|
||||
{
|
||||
[ExecuteInEditMode]
|
||||
public class AutoSwitchLayout : MonoBehaviour
|
||||
{
|
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public Transform portraitModeLayoutTransform;
|
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public Transform landscapeModeLayoutTransform;
|
||||
|
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float m_PreviousAspectRatio;
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private void Update()
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{
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var aspectRatio = 1f * Screen.width / Screen.height;
|
||||
|
||||
if (!Mathf.Approximately(aspectRatio, m_PreviousAspectRatio)
|
||||
&& portraitModeLayoutTransform
|
||||
&& landscapeModeLayoutTransform)
|
||||
{
|
||||
m_PreviousAspectRatio = aspectRatio;
|
||||
|
||||
if (aspectRatio > 1f)
|
||||
{
|
||||
landscapeModeLayoutTransform.gameObject.SetActive(true);
|
||||
portraitModeLayoutTransform.gameObject.SetActive(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
portraitModeLayoutTransform.gameObject.SetActive(true);
|
||||
landscapeModeLayoutTransform.gameObject.SetActive(false);
|
||||
}
|
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}
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}
|
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}
|
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}
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using Unity.Advertisement.IosSupport.Components;
|
||||
using UnityEngine;
|
||||
using System;
|
||||
using UnityEngine.iOS;
|
||||
|
||||
namespace Unity.Advertisement.IosSupport.Samples
|
||||
{
|
||||
/// <summary>
|
||||
/// This component will trigger the context screen to appear when the scene starts,
|
||||
/// if the user hasn't already responded to the iOS tracking dialog.
|
||||
/// </summary>
|
||||
public class ContextScreenManager : MonoBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// The prefab that will be instantiated by this component.
|
||||
/// The prefab has to have an ContextScreenView component on its root GameObject.
|
||||
/// </summary>
|
||||
public ContextScreenView contextScreenPrefab;
|
||||
|
||||
void Start()
|
||||
{
|
||||
#if UNITY_IOS
|
||||
// check with iOS to see if the user has accepted or declined tracking
|
||||
// var status = ATTrackingStatusBinding.GetAuthorizationTrackingStatus();
|
||||
Version currentVersion = new Version(Device.systemVersion);
|
||||
Version ios14 = new Version("14.5");
|
||||
|
||||
// if (status == ATTrackingStatusBinding.AuthorizationTrackingStatus.NOT_DETERMINED && currentVersion >= ios14)
|
||||
{
|
||||
var contextScreen = Instantiate(contextScreenPrefab).GetComponent<ContextScreenView>();
|
||||
|
||||
// after the Continue button is pressed, and the tracking request
|
||||
// has been sent, automatically destroy the popup to conserve memory
|
||||
contextScreen.sentTrackingAuthorizationRequest += () => Destroy(contextScreen.gameObject);
|
||||
}
|
||||
#else
|
||||
Debug.Log("Unity iOS Support: App Tracking Transparency status not checked, because the platform is not iOS.");
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
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@@ -0,0 +1,42 @@
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using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Unity.Advertisement.IosSupport.Components
|
||||
{
|
||||
/// <summary>
|
||||
/// This component controls an iOS App Tracking Transparency context screen.
|
||||
/// You should only have one of these in your app.
|
||||
/// </summary>
|
||||
public sealed class ContextScreenView : MonoBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// This event will be invoked after the ContinueButton is clicked
|
||||
/// and after the tracking authorization request has been sent.
|
||||
/// It's a good idea to subscribe to this event so you can destroy
|
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|
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/// Once the tracking authorization request has been sent, there's no
|
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/// need for this popup again until the app is uninstalled and reinstalled.
|
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/// </summary>
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public event Action sentTrackingAuthorizationRequest;
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public void RequestAuthorizationTracking()
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{
|
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#if UNITY_IOS
|
||||
Debug.Log("Unity iOS Support: Requesting iOS App Tracking Transparency native dialog.");
|
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// ATTrackingStatusBinding.RequestAuthorizationTracking(AuthorizationTrackingReceived);
|
||||
|
||||
sentTrackingAuthorizationRequest?.Invoke();
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#else
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Debug.LogWarning("Unity iOS Support: Tried to request iOS App Tracking Transparency native dialog, " +
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||||
"but the current platform is not iOS.");
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#endif
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}
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private void AuthorizationTrackingReceived(int status) {
|
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Debug.LogFormat("Tracking status received: {0}", status);
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}
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Reference in New Issue
Block a user