init
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60
Assets/AdManager/OrientationChecker.cs
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60
Assets/AdManager/OrientationChecker.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class OrientationChecker : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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void OnEnable() {
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if(Screen.orientation == ScreenOrientation.Portrait)
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{
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this.gameObject.transform.GetChild(0).gameObject.SetActive(true);
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}
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if(Screen.orientation == ScreenOrientation.PortraitUpsideDown)
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{
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this.gameObject.transform.GetChild(0).gameObject.SetActive(true);
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}
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if(Screen.orientation == ScreenOrientation.LandscapeLeft)
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{
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this.gameObject.transform.GetChild(1).gameObject.SetActive(true);
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}
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if(Screen.orientation == ScreenOrientation.LandscapeRight)
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{
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this.gameObject.transform.GetChild(1).gameObject.SetActive(true);
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}
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}
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void OnDisable() {
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if(Screen.orientation == ScreenOrientation.Portrait)
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{
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this.gameObject.transform.GetChild(0).gameObject.SetActive(false);
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}
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if(Screen.orientation == ScreenOrientation.PortraitUpsideDown)
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{
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this.gameObject.transform.GetChild(0).gameObject.SetActive(false);
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}
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if(Screen.orientation == ScreenOrientation.LandscapeLeft)
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{
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this.gameObject.transform.GetChild(1).gameObject.SetActive(false);
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}
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if(Screen.orientation == ScreenOrientation.LandscapeRight)
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{
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this.gameObject.transform.GetChild(1).gameObject.SetActive(false);
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}
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}
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}
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