init
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.gitignore
vendored
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108
.gitignore
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# ============================================================
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# Unity 2020.3 project .gitignore
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# Base template: github.com/github/gitignore (Unity.gitignore)
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# ============================================================
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# -------- Unity auto-generated / machine-specific --------
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/[Ll]ibrary/
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/[Tt]emp/
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/[Oo]bj/
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/[Bb]uild/
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/[Bb]uilds/
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/[Ll]ogs/
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/[Uu]ser[Ss]ettings/
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/[Mm]emoryCaptures/
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# Asset meta data should ONLY be ignored when the asset is also ignored.
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# Keep this "negation" rule so .meta files are always tracked.
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!/[Aa]ssets/**/*.meta
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# -------- IDE / editor caches --------
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.vs/
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.vscode/
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.idea/
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.consulo/
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ExportedObj/
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*.csproj
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*.unityproj
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*.sln
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*.suo
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*.tmp
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*.user
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*.userprefs
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*.pidb
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*.booproj
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*.svd
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*.pdb
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*.mdb
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*.opendb
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*.VC.db
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*.pidb.meta
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*.pdb.meta
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*.mdb.meta
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# Unity3D generated file on crash reports
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sysinfo.txt
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# JetBrains Rider plugin folder (auto-imported into Assets)
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/[Aa]ssets/Plugins/Editor/JetBrains*
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# -------- Build outputs --------
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*.apk
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*.aab
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*.ipa
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*.exe
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*.msi
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*.dmg
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*.pkg
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*.app
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*.unitypackage
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*.dll
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*.so
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*.a
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*.lib
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# Crashlytics generated file
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crashlytics-build.properties
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# Packed Addressables (regenerable)
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/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
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# Temporary auto-generated Android Assets
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/[Aa]ssets/[Ss]treamingAssets/aa.meta
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/[Aa]ssets/[Ss]treamingAssets/aa/*
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# -------- macOS / Windows shell junk --------
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.DS_Store
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.DS_Store?
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._*
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.Spotlight-V100
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.Trashes
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ehthumbs.db
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Thumbs.db
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desktop.ini
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# -------- Secrets / signing keys (do NOT commit) --------
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# Android signing
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*.keystore
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*.keystore.meta
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*.jks
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keystore.properties
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gradle.properties
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# iOS signing / provisioning
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*.p12
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*.pfx
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*.mobileprovision
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*.cer
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# Firebase / AdMob / Google services
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google-services.json
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GoogleService-Info.plist
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# AppLovin internal settings (contains SDK key)
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ProjectSettings/AppLovinInternalSettings.json
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# Other local secrets
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.env
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.env.local
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*.local
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# Reusable .gitignore template kept locally for copying to other projects
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gitignore.template.txt
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